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AxEyBoI

Matchmaking Rewarding System

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We all know its a bad system. How about a higher reward bonus for lower tier ships of say 15% for each tier. So if your a tier 7 ship in a tier 9 game you get 30% bonus credits and all experiences. Tier 8 ships will get 15%. It wont effect the game play but will give more of a balanced reward for being lower tier since its all random and out of our control. It might boost up the numbers for T8 again since 7-8 out 10 games is T10 matched.

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It already is. 

image.thumb.png.4a2ef7007a16f69762c0853ba3aae1bf.png

 

 

  • Cool 3

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^ What this gentleman said.

I am somewhat mediocre on my Kaga but I make more exp and credits when I am in a tier 10 match than I do in a tier 6 match. Doesn't even matter if I did less damage in X compared to the VI match. The sheer fact that I damaged/killed ships higher than me qualifies for heightened rewards.  It's a weird situation since I hate getting my planes shredded on tier 10s but I still prefer playing those than lower tiers. Mostly cause of the reason above but, for a good part, I don't really like a broken premium like Kaga seal-clubbing the hell out of ships that can barely shoot one of her planes before she has dropped all her payload.

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41 minutes ago, AntifoulAwl said:

It already is. 

image.thumb.png.4a2ef7007a16f69762c0853ba3aae1bf.png

 

 

No its not, what WG refer to is the inherent higher reward rewarded to higher tiers ships damage being dealed and ultimately killed, what OP stated is a bonus or penalty reward bestowed to when any ship score damage / kill on under tier or up tier enemies, which in itself is a very common PvP and PvE reward system , basically the system does not care whether its PvP or PvE, or anything .... what it look for is if the said ship ( character ) are scoring damage / kill on same tier enemies ( or a range of tier limit ) then the score will be the default 100% , if it score the same on up tiered enemies, then the said ship / character get a bonus on top of that 100% an if the said ship / character score the same on an under tier enemy, then its got a penalty of certain % , some games , especially ARPG when the tier difference can be very great , that penalty can go almost all the way to -95% or even more , and usually the up tier bonus would be capped something like 150% to 200% ( some game I know of had more but that's rare )

with a fairly narrow bracket of tier difference the penalty on dealing damage to under tier enemies should be minimal but bonus to reward when dealing damage to up tier enemies should be significantly higher, the OP stated 15 / 30% sounds alright , and I would add likely 10/20% penalty to dealing damage to under tier enemies

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2 hours ago, Mechfori said:

No its not, what WG refer to is the inherent higher reward rewarded to higher tiers ships damage being dealed and ultimately killed, what OP stated is a bonus or penalty reward bestowed to when any ship score damage / kill on under tier or up tier enemies, which in itself is a very common PvP and PvE reward system , basically the system does not care whether its PvP or PvE, or anything .... what it look for is if the said ship ( character ) are scoring damage / kill on same tier enemies ( or a range of tier limit ) then the score will be the default 100% , if it score the same on up tiered enemies, then the said ship / character get a bonus on top of that 100% an if the said ship / character score the same on an under tier enemy, then its got a penalty of certain % , some games , especially ARPG when the tier difference can be very great , that penalty can go almost all the way to -95% or even more , and usually the up tier bonus would be capped something like 150% to 200% ( some game I know of had more but that's rare )

with a fairly narrow bracket of tier difference the penalty on dealing damage to under tier enemies should be minimal but bonus to reward when dealing damage to up tier enemies should be significantly higher, the OP stated 15 / 30% sounds alright , and I would add likely 10/20% penalty to dealing damage to under tier enemies

I think you better read this again.

3 hours ago, AntifoulAwl said:

It already is. 

image.thumb.png.4a2ef7007a16f69762c0853ba3aae1bf.png

 

 

This is what the OP wants. To gain more reward for damaging ships of a higher tier...

Edited by AntifoulAwl

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Actually I go back and read the Op's post yet again and I think both of us are wrong ... what OP might mean is for a game, anyone who is under tiered will automatically got that said % bonus and the specific % depend on whether the said played ships is 1 tier under ( which really mean its the mid tier in that game ) or 2 ( which mean the said ship is the bottom tier ) .. I personally do not agree with that , I think it should be more consistent and applied just by tier difference in all game mode ( might be excluding OPs ) and it should be a bonus ( or penalty ) just for tier difference between the 2 said ships ( the one that deal damage and the one that receive damage )

In practice this ( if both bonus and penalty is enforced ) is a compensation for being placed into under tier situation and also encouragement / discouragement  to not just farming the weaker under tier enemy

Edited by Mechfori

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