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Emiyo

Why those supertester do not test their new ship on the test server

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Why those supertester do not test their new ship on the test server?

No offense. I'm not targeting a player or an organization.

BUT! Ii's terrible experience for those common player who just want to relax themselves.

Those new ships which have been not  tested enough often has a great impact on the fairness of the game.

If it's necessary to make sure Game Makers balance their games better. 

PLEASE! Make sure  both sides of the game can have the same number of test ships.

In addition ,the game maker can receive more data not only about  the new ship VS old ship but also about the new one VS the other new one.

 Welcome to  everyone participate in this discussion.

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I failed to understand this. Isn't every WIP ships always tested in PTS server? 

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13 minutes ago, mr_glitchy_R said:

I failed to understand this. Isn't every WIP ships always tested in PTS server? 

You're right, but I can't view the data of these warships on my game client. I don't know their armor layout, their weapon level.So how can i konw how to  battle  with these new warships.

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52 minutes ago, Emiyo said:

You're right, but I can't view the data of these warships on my game client. I don't know their armor layout, their weapon level.So how can i konw how to  battle  with these new warships.

shoot them until they die

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1 hour ago, Emiyo said:

You're right, but I can't view the data of these warships on my game client. I don't know their armor layout, their weapon level.So how can i konw how to  battle  with these new warships.

You can always fight against these ships and then find their weaknesses. Usually a DPM Light cruisers like Colbert has a thin armor and low HP pool in exchange of her intimidating HE spam. Or you can find videos of CCs viewing all informations about the said ships.

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1 hour ago, Emiyo said:

You're right, but I can't view the data of these warships on my game client. I don't know their armor layout, their weapon level.So how can i konw how to  battle  with these new warships.

Actually, You Can

Use the "Extended Tech Tree" mod which is available in both Aslains and WG Mod Station

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I agree. Many of these supertesters are so unskilled that they should not be testing ships. They always cause my team to lose horribly. 

If we lose a gsme, I always report the supertester because it is their responsibility to win the game for me. There is no excuse for the game to be lost for us if all these people do is play overpowered ships all the time. 

WG should implement a fee that supertesters must pay (maybe around $60 USD per week) to test new ships to compensate for all the pain that they cause to the community. 

Edited by LordTyphoon
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5 hours ago, drakon233 said:

shoot them until they die

Can confirm. Tried this and it worked!

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A lot of people don’t seem to realise how the testing server’s and testing in general work.

As i’m Not one who has ever participated in an official test, i’m probably not the best person to explain, but i’ll Give my opinion.

The test server is a closed environment which does not properly mimic the live server, due to smaller population, and being unbalanced due to its nature, and with players focusing on certain aspects.

The test server is primarily to test concepts, game mechanics, basic performance.

Once the initial test is complete, ships are given to Supertesters to test in the live environment. Like taking a new car design into actual traffic.

This is needed because it is a real environment where the element can properly be tested in a real environment, not a predictable test environment.

If you’re playing competitively, it can be unnerving to come across a ship which you know nothing about. But you just need to be careful and treat it as you would any other, it will still have general weaknesses.

And remember, not all supertesters are unicums. Many are just regular players with similar levels of experience to you and me. Having a new ship, op or otherwise, does not make them all powerful, you can still outplay them.

And supertesters, being in a shiny new ship, probably have a tendency to get focus fired quickly, more often than not.

If you are legitimately losing to a team with a new test ship. It is probably because your team is potato’s, or the other team is just better. Or the player is actually good.

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1 hour ago, Grygus_Triss said:

The test server is a closed environment which does not properly mimic the live server, due to smaller population, and being unbalanced due to its nature, and with players focusing on certain aspects.

The test server is primarily to test concepts, game mechanics, basic performance.

Once the initial test is complete, ships are given to Supertesters to test in the live environment. Like taking a new car design into actual traffic.

This is needed because it is a real environment where the element can properly be tested in a real environment, not a predictable test environment.

 

Actually, There are many organization test days forbids testing on live/production systems. It is rather common practice (there are many tools) that live data/traffic being replicated from live system and simulated on the testing system. In particular for a system has been running for some time already. There are even contractual term written for how long the contractors were given to re-produce any issue in their in-house platforms.  I have been doing these in many industries for past 20 years.

Fine tuning performance, load balancing do require live data. but still seldomly done of live servers. 

In a MMO game case,  Fine tuning game balancing against the true population does request live system data. but there are very few cases that it could be only done on a real server.  It boils down to how much the company willing invest into testing.  Just normal amount of testing this days.

 

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1 minute ago, tsuenwan said:

Actually, There are many organization test days forbids testing on live/production systems. It is rather common practice (there are many tools) that live data/traffic being replicated from live system and simulated on the testing system. In particular for a system has been running for some time already. There are even contractual term written for how long the contractors were given to re-produce any issue in their in-house platforms.  I have been doing these in many industries for past 20 years.

Fine tuning performance, load balancing do require live data. but still seldomly done of live servers. 

In a MMO game case,  Fine tuning game balancing against the true population does request live system data. but there are very few cases that it could be only done on a real server.  It boils down to how much the company willing invest into testing.  Just normal amount of testing this days.

 

Interesting. As I implied, i’m No expert, this is only my observations and interpretation.

That said, big problem I see for test servers is still population. Not enough players to properly mimic live environment. And unless I miss my guess, bots cannot truely mimic players. And they still haven’t worked out CV bots.

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did I miss something?

sopmodbait.jpg

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There are times where testing something in a live environment is leagues better than a sterile one.

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1 hour ago, Lupis said:

There are times where testing something in a live environment is leagues better than a sterile one.

Sure it is better and cheaper from developer point of view, but not from operation point of view, once the system go live.

Performance or balance fine tuning is a bit different. but saying live server is the only way to do it is very uncommon this days.

No company should rely on community testers mainly to QA their products. This is something I found very very strange in WG's PR.

Developers made things work. but testers are there to break things.

For business user, there are Business Analyst to find out how people do thing and make system design changes. For gamer, there are game designer train to analyst how people play and make design enhancements or fixes.

 

 

Edited by tsuenwan

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1. PTS is really limited in terms of the number of players participating. And there is no premium ship there 90% of the times.

2. STs (more or less) need to be at various levels of skills because anyone would get into those ships. If STs with bad skills can do good constantly in a ship, or unicum STs complain about a ship being too bad, you know something is up.

3. STs aren't really that many to begin with... And when a new ship pops up played by an ST, oh he's gonna get chased down.

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3 hours ago, Onlinegamer said:

did I miss something?

sopmodbait.jpg

 

2ehzgn.jpg

18F1GP-Brasil2015HZ7217-e1447534599416.jpg

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14 minutes ago, RalphTheTheatreCat said:

At least its not a CV rant.

No, this is a "remove ralph from the public server" rant. 😛

And while we are at it, let us remove the CCs from the public server as well as they also have these ST ships. 

Seriously, I don't see what the issue is with people testing a possibly OP ship when MM already doesn't know how to distribute ships properly at the moment. Also, people should read the 'What to do when you see a supertester' post that is pinned right on the front of the forums.

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2 hours ago, tsuenwan said:

Sure it is better and cheaper from developer point of view, but not from operation point of view, once the system go live.

Performance or balance fine tuning is a bit different. but saying live server is the only way to do it is very uncommon this days.

No company should rely on community testers mainly to QA their products. This is something I found very very strange in WG's PR.

Developers made things work. but testers are there to break things.

For business user, there are Business Analyst to find out how people do thing and make system design changes. For gamer, there are game designer train to analyst how people play and make design enhancements or fixes.

 

 

What?

2ehzgn.jpg.8c73c0c1a07921af74354ae0d0a32

That makes no sense at all!

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6 minutes ago, Lupis said:

What?

2ehzgn.jpg.8c73c0c1a07921af74354ae0d0a32

That makes no sense at all!

Community tester should not be the one that responsible for QA.

A normal company would paid normal users (not just skilled users) as testers.  The variation of user skill level do not always required very large populations to acquire. and Blizzard even developed bots now could learn from human.

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Oh <insert deity of choice here>, I don't get paid to answer questions in the forum (much less stupid ones), yet a bunch of "kindhearted (yeah right)" people and I waste our time to answer pertinent (and quite often impertinent) questions. Supertesters operate similarly.

ALSO, because people fail to read pinned topics, stolen from another thread which was itself stolen:

 

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