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zz0902

huge nerf in a WRONG way

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CVs got potato planes that instantly evaporate in a regular BB‘s AA area now,and HE boomer bombardiers got blindfold when they drop the bomb. Well the problem is, CVs can still focus fire on few targets and make their gaming experience "engaging". This nerf does not make the surface players feel any better, it simply DESTROYED CV player's experience and made them regret that they chose to play CVs. Is that the way you balance your game?  "Everybody gets s**ts" BTW, graf zeppelin is now even worse. 

Edited by zz0902
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34 minutes ago, zz0902 said:

CVs got potato planes that instantly evaporate in a regular BB‘s AA area now,and HE boomer bombardiers got blindfold when they drop the bomb. Well the problem is, CVs can still focus fire on few targets and make their gaming experience "engaging". This nerf does not make the surface players feel any better, it simply DESTROYED CV player's experience and made them regret that they chose to play CVs. Is that the way you balance your game?  "Everybody gets s**ts" BTW, graf zeppelin is now even worse. 

So, the problem was Spotting and they nerfed Speed? That is classic WG style balancing right there....:Smile_sceptic:

Now ships with poor AA will become even more attractive targets. Not to mention people will be forced to apply even more rocket aggression on DDs...

What would go so wrong if CV spotting was modified to the likes of Cyclone Spotting/Radar Spotting Delay and let CVs retain their speed and Alpha???

Edited by _TAMAL_
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3 分鐘前,_TAMAL_ 說:

So, the problem was Spotting and they nerfed Speed? That is classic WG style balancing right there....:Smile_sceptic:

Now ships with poor AA will become even more attractive targets. Not to mention people will be forced to apply even more rocket aggression on DDs...

What would go so wrong if CV spotting was modified to the likes of Cyclone Spotting/Radar Spotting Delay and let CVs retain their speed and Alpha???

That was EXACTLY what I'm talking about, thx for pointing it out

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9 minutes ago, _TAMAL_ said:

So, the problem was Spotting and they nerfed Speed? That is classic WG style balancing right there....:Smile_sceptic:

Now ships with poor AA will become even more attractive targets. Not to mention people will be forced to apply even more rocket aggression on DDs...

What would go so wrong if CV spotting was modified to the likes of Cyclone Spotting/Radar Spotting Delay and let CVs retain their speed and Alpha???

Welp. This is the result of whining and whining and whining. Well, you get the point.

I remember an issue where skill disparity was the issue for a certain class. Instead of just fixing it, they reinvented the wheel.

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14 hours ago, dejiko_nyo said:

Instead of just fixing it, they reinvented the wheel.

And now it's a square :Smile_medal:

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9 minutes ago, Paladinum said:

And now it's a square :Smile_medal:

Hello, my tires need replacing. Okay, we'll change your brakes. WTF? I said, the tires need changing. Oh, we changed your engine oil.

Welcome to W&G Mechanic Workshop.

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As a Kaga player, this HE nerfs limits my potential to deal with targets even more. I was struggling enough with 800meter arming of torpedoes in tier 10 matches, where everyone and their grandma huddle up, but I was making it work. But HE was where I was picking the slack of crappy rocket planes that would break on a Moskva's ass. No longer though. I am so far up, I can't even see a BB's superstructure properly in all that flak. Before I can actually click the trigger my planes have already evaporated. Sigh, WG's idea of balance is really mind boggling.

Edited by LonerPrime

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To be fair to surface ships the nerfs were needed but the HE dive bombers on the other hand wasn't a nerf in my eyes.


Slowing down the aircraft
Pros (For Surface ships)
- You don't get cross mapped that early in the match whilst still making the decision to which side you are planning to go
- Don't get striked as often as the CV has to spend more time to get to you. (Subjective, if your closer to the CV of course hes going to target you first cause your going to be a direct threat or the CV has a personal agenda or your a DD XD)
- Follow up DOT damage coming from a different sort of strike aircraft. floods etc
- Sectoring is more worth while due to the plane staying in your AA auras for a longer period (Consider running the manual AA skill it is actually beneficial!)
Cons (For CVs)
- You will have spend an extra 30 seconds more of recon to see what all 12 of the players are doing on other side
- Loss of DPM (Makes you really consider where you need to spend your damage and also think the damage your doing is meaningful)
- You can't loiter in AA auras as much due you spending more time in those auras
- Less of a chance against AA ships, You can still strike them but at a cost (Consider slingshoting?)
- Kinda forced to commit to one side of the map due to flight time and also moving your CV into a more advantageous position to cut those flight times

Thats how I see the spotting nerfs but I see them as more of a positive change for the game you can't make it that easy for CVs, You have to make it fair for everyone. as for the HE dive bomber changes for me at least they made it much more easier to score hits against targets due the ellipse being more narrow and not to mention you can actively manoeuvre without sacrificing much dispersion. Also WG changing the bomb patterns to be more "RNG" has helped DDs a tad but not to much (Secretly raging at the screen when all bombs miss the target even though it was line up perfectly), also they definitely made it easier to score damage against BBs and CA/Ls easier with the DBs due the narrow ellipse, constant 10-20k drops (In my opinion). I also found to have more constant damage after the change overall.

Edited by Korrupt_Penguin
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If you want to complain about the 'nerf' at least write what tier is it ?
In my T6 BB/CA experience vs T6/T8 CV ... I don't see the different, CV still rule the top 5 ranks match result.

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don't play CV often and not good enough at that .. so I goto my several friends who are regular CV player and ask them their opinion on this ( they do not speak English so that's why they won't be heard here ), what they say are

  • it do made a difference at high tier match up, unless you happen to find a weak AA ship which you will still dominate ( say Kagero ) even if that ships is staying inside overlap AA bubble, it take more time to manage , plan, and made the attack run, but lost is not really significantly higher, but if one play CV as before , keep making repeated ones into defended ( with AA ships around ) you will suffer
  • Weak  or Mediocre AA ships grouped together forming overlap AA bubble still weak and Mediocre, no difference noted, in fact with the changed retical, its even easier to focus down  and hit a target , speed nerf not a matter , but reduce the frequency and give more in between time of sending in the next squadron; this is both good and bad ( their saying )
  • at low to mid tier, nothing changes, patch do not made it harder for CV and look like not making it easier for surface ships either, again slower / longer between attack run time

their conclusion is that this patch really only work at high tier , the T8 CVs are affected the most, especially when they encounter strong AA T10 ships , but after that, things only slightly improve for the surface ships and not making enough of a difference for them to need to do something with big difference, pace of attack run do come slower but not a bad idea ( their words )  in itself

I am currently playing through my various tiers of DD, CL, CA and BB to see how it goes for surface ships .. for the moment I would reserve judgement

Edited by Mechfori

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3 時間前、dejiko_nyo の発言:

Hello, my tires need replacing. Okay, we'll change your brakes. WTF? I said, the tires need changing. Oh, we changed your engine oil.

Welcome to W&G Mechanic Workshop.

War and Gamma Mechanic Workshops: "we are doing it for free so shut up"

And then they try to sell you their premium coolant.

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28 分鐘前,Mechfori 說:

don't play CV often and not good enough at that .. so I goto my several friends who are regular CV player and ask them their opinion on this ( they do not speak English so that's why they won't be heard here ), what they say are

  • it do made a difference at high tier match up, unless you happen to find a weak AA ship which you will still dominate ( say Kagero ) even if that ships is staying inside overlap AA bubble, it take more time to manage , plan, and made the attack run, but lost is not really significantly higher, but if one play CV as before , keep making repeated ones into defended ( with AA ships around ) you will suffer
  • Weak  or Mediocre AA ships grouped together forming overlap AA bubble still weak and Mediocre, no difference noted, in fact with the changed retical, its even easier to focus down  and hit a target , speed nerf not a matter , but reduce the frequency and give more in between time of sending in the next squadron; this is both good and bad ( their saying )
  • at low to mid tier, nothing changes, patch do not made it harder for CV and look like not making it easier for surface ships either, again slower / longer between attack run time

their conclusion is that this patch really only work at high tier , the T8 CVs are affected the most, especially when they encounter strong AA T10 ships , but after that, things only slightly improve for the surface ships and not making enough of a difference for them to need to do something with big difference, pace of attack run do come slower but not a bad idea ( their words )  in itself

I am currently playing through my various tiers of DD, CL, CA and BB to see how it goes for surface ships .. for the moment I would reserve judgement

Well, the fact is, slowing down the speed of planes does not reduce DPM that much, but it literally makes your planes "crispy". The top victim is hakuryu and Graf zeppelin, not very effective on other CVs but slightly decreases the accuracy of torpedos. But here comes the REAL problem, HE boomers. It does increase average damage to BBs, but the true high quality damage that USCVs, let's say Midway, able to deal, is the damage to CACL and DDs. The shape is fine, but the RNG part is unspeakable BAD. Just imagine that you are a DD, and you got a perfect chance to delete an enemy BB that rushes into the capture zone, so u torpped him, and all of your torps got dumb shell. Which is not going to happen, that's good, because you got the chance, you aim right, you got the damage you deserve. For CVs? Nope, it depends on the god of RNG, and that was driving me insane. 

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46 分鐘前,Mechfori 說:

don't play CV often and not good enough at that .. so I goto my several friends who are regular CV player and ask them their opinion on this ( they do not speak English so that's why they won't be heard here ), what they say are

  • it do made a difference at high tier match up, unless you happen to find a weak AA ship which you will still dominate ( say Kagero ) even if that ships is staying inside overlap AA bubble, it take more time to manage , plan, and made the attack run, but lost is not really significantly higher, but if one play CV as before , keep making repeated ones into defended ( with AA ships around ) you will suffer
  • Weak  or Mediocre AA ships grouped together forming overlap AA bubble still weak and Mediocre, no difference noted, in fact with the changed retical, its even easier to focus down  and hit a target , speed nerf not a matter , but reduce the frequency and give more in between time of sending in the next squadron; this is both good and bad ( their saying )
  • at low to mid tier, nothing changes, patch do not made it harder for CV and look like not making it easier for surface ships either, again slower / longer between attack run time

their conclusion is that this patch really only work at high tier , the T8 CVs are affected the most, especially when they encounter strong AA T10 ships , but after that, things only slightly improve for the surface ships and not making enough of a difference for them to need to do something with big difference, pace of attack run do come slower but not a bad idea ( their words )  in itself

I am currently playing through my various tiers of DD, CL, CA and BB to see how it goes for surface ships .. for the moment I would reserve judgement

And also, reduce surviving ability of planes only makes low AA ships suffer more, cuz nobody is gonna take that risk to kill an AA ship, which is usually a CL. WG is just transferring the CV tread from DDs and CLs to BBs, that I believe was not quite a good news.

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1 小時前,MissMeMiss 說:

If you want to complain about the 'nerf' at least write what tier is it ?
In my T6 BB/CA experience vs T6/T8 CV ... I don't see the different, CV still rule the top 5 ranks match result.

Yeah I can imagine, but I'm talking about T8 and T10 here. 

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58 minutes ago, zz0902 said:

... you got the chance, you aim right, you got the damage you deserve. For CVs? Nope, it depends on the god of RNG, and that was driving me insane. 

Edited by Mechfori

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43 minutes ago, zz0902 said:

... you got the chance, you aim right, you got the damage you deserve. For CVs? Nope, it depends on the god of RNG, and that was driving me insane. 

 ...  now tell that to surface ships players , as regard to their AA, and they got no control over targeting at all ; just PURE RNG that is ..

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47 minutes ago, zz0902 said:

And also, reduce surviving ability of planes only makes low AA ships suffer more, cuz nobody is gonna take that risk to kill an AA ship, which is usually a CL. WG is just transferring the CV tread from DDs and CLs to BBs, that I believe was not quite a good news.

I think so too .. and the matter o hand is so many of the ships specification is still ( even tough the mechanism had changed ) based on very old days with old CV or even no CV days when that specification is tailored for then environment but simply was not updated to reflect the new , WG just think .. a new mechanism ( and a now almost universally hated one ) that's proven just not working , its likely in the long term both the mechanics , and how its to be as well as ship specification all need to be revamped

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5 hours ago, 88mmPotatoCannon said:

 

good.gif

inb4 people whine that CV's can't carry their team or do any meaningful damage.

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5 hours ago, 88mmPotatoCannon said:

-snip-

No need to be fresh; I'm a BB main and I don't like the CV play as much as the next guy. But I do play all type of ships and my observation was from a balance point of view. Improving quality of life of surface ships by making it worse for CVs isn't a solution. A CV like Kaga only has reliable torps. Rockets and bombs mostly break on tier 9/10 BBs even on superstructures. Add lag to the mix and one second delay of a click and you have a wasted attack run.  So if we can no longer hunt agile DDs/Cruisers and stuff is breaking on BBs, what exactly is the point of these 2 aircrafts? What exactly is this CV contributing now for their team?

Yea the complaints will never stop if WG keeps band aiding one class by kicking another class in the knee. They need to understand that their game play altering decisions affect one ship more than another. I don't mind 2 to 4k attack damage per run but at least let me be consistent so I am useful to the team.

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7 hours ago, dejiko_nyo said:

I remember an issue where skill disparity was the issue for a certain class. Instead of just fixing it, they reinvented the wheel.

Yeah well WG's formula of balancing skill disparity is basically reducing skill elements...

Even in this case it is true. Flak was useless so they nerfed the amount of speed reduction that we get using speed boost, reducing skill gap because now you can barely move your planes! Wow! 

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This is all clearly a ploy to make all other lines unplayable so everyone will play RU BBs.

Have fun comrade.

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1 hour ago, Grygus_Triss said:

This is all clearly a ploy to make all other lines unplayable so everyone will play RU BBs.

Have fun comrade.

My kremlin is sitting in port waiting to be target practice for my Haku.

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5 hours ago, spixys said:

And then they try to sell you their premium coolant.

Followed promptly by a drakonation after installation and travelling 100m. :P

Edited by dejiko_nyo

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Also, I would like to wish all dd players good luck because cvs are going to doubly hunt them down as they will be the easiest lone targets now that the risk of going through AA blobs is worse.

GJ everyone.

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