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Goodie999

Armour angle calculator?

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In WoT I used a few apps or websites to show the effective armour at different angles. This helped to perfect the angles, particularly when side-scraping etc. 

Wondering if there is a similar thing for WoWs? I.e. how angled should a ship be (e.g. Moskva or Kronstadt) be to maximise chances of bouncing with side armour and minimise chances of being penned through the bow and/or side. Or on the other hand - I'd love to know when it's worth shooting a ship in the side or when to aim for super structure etc.

Thanks!

 

 

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@Goodie999 I see a lot of Community Contributors uses this website:

https://gamemodels3d.com/games/worldofwarships/

The website provide a complete info of a ship from its general details to modules scheme. But in order to view the armor scheme, you must register and pay for your registration.

And then I found this website:

https://panzerworld.com/relative-armor-calculator?armor_thickness=100&angle_type=sine&angle_1=90&angle_2=90

It's not as complex as other websites bit It's quite simple. All you have to do is to type any armor thickness value and the armor angle. After that, you simply press the button "calculate" and see the "relative thickness" result.

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1 hour ago, mr_glitchy_R said:

https://panzerworld.com/relative-armor-calculator?armor_thickness=100&angle_type=sine&angle_1=90&angle_2=90

It's not as complex as other websites bit It's quite simple. All you have to do is to type any armor thickness value and the armor angle. After that, you simply press the button "calculate" and see the "relative thickness" result.

Thanks mate. Hmm looks like it could be useful - use the first one with one of the unlocked ships to calculate angle, then use the second one to manually plug in the values of the ships you need a register to view....It's a bit trickier with ships I guess because the shells will hit you at an angle as they don't travel straight, and then each salvo will have several shells.... 

If anyone else has similar sites I'd be keen to check them out

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3 hours ago, Goodie999 said:

If anyone else has similar sites I'd be keen to check them out

Have you checked the World of Warships wiki? It's quite useful there. It provide you almost all the things in the game from ships to game mechanics. But unfortunately it doesn't provide armor scheme. But it still an obligation to visit the website for those who doesn't know much about the game mechanic. Here's the link : http://wiki.wargaming.net/en/World_of_Warships

Regarding to armor and shells penetrations you can visit these parts of the wiki:

http://wiki.wargaming.net/en/Ship:Armor_thresholds

https://wiki.wargaming.net/en/Ship:Gunnery_%26_Armor_Penetration

 

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1 hour ago, mr_glitchy_R said:

Have you checked the World of Warships wiki? It's quite useful there. It provide you almost all the things in the game from ships to game mechanics. But unfortunately it doesn't provide armor scheme. But it still an obligation to visit the website for those who doesn't know much about the game mechanic. Here's the link : http://wiki.wargaming.net/en/World_of_Warships

Regarding to armor and shells penetrations you can visit these parts of the wiki:

http://wiki.wargaming.net/en/Ship:Armor_thresholds

https://wiki.wargaming.net/en/Ship:Gunnery_%26_Armor_Penetration

 

Thanks very much for your reply. I think I'm across most of the concepts like overmatch, saturation etc. but what I would love is to know is the angle at which an armour piece would be penned (assuming it isn't overmatched).

E.g, in a moskva, is it safe to angle and fire the back gun at a ship with 380mm, or is that angle showing too much side and I will be penned so it's best to only fire the front 2 and stay straighter.  Then with a des moine etc. Does it matter with range etc. 

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13 minutes ago, Goodie999 said:

Thanks very much for your reply. I think I'm across most of the concepts like overmatch, saturation etc. but what I would love is to know is the angle at which an armour piece would be penned (assuming it isn't overmatched).

E.g, in a moskva, is it safe to angle and fire the back gun at a ship with 380mm, or is that angle showing too much side and I will be penned so it's best to only fire the front 2 and stay straighter.  Then with a des moine etc. Does it matter with range etc. 

That sometimes depends on some ships. For all British cruisers, their AP shells will ricochet if you are angled in 30 degree or under it. Some other ships like Hood, Duke of York, Alaska, etc has an improved AP shells like British cruisers does. You can see every ship that has such AP shells in the armor penetration website above. Other than those ships have a standard AP shells that will ricochet if you're angled in 45 degree or lower.

Moskva has an upper bow armor of 25mm and lower bow armor of 50mm. This means that if yamato aim at your lower bow armor, it won't overmatch. But shells from 380mm up to 460mm can overmatch your upper bow armor. And so if you can angle sufficiently against BB your Moskva can actually bounce their shells. Now, I never play Moskva and I don't know if her back guns are quite reliable when angling against BB. Des Moines however, can actually bounce shells up to a caliber of 380mm or under it. That can also matter with range. These two GIF will explain:

Frame_1a_V04_eng_small.gif

Frame_1b_V04_eng_small.gif

There are some exceptions like midway. A shell from Yamato cannot penetrate Midway's flight deck armor even from the farthest range. This is because Midway's flight deck armor has a thickness of 87mm. But most Cruiser's deck armor can be penetrated. But from all I've explain, it is better to experience it yourself in the battle and see how things really work.

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Thanks heaps - I really appreciate your reply. 

Ah, I forgot about the different 'types' of AP. That makes sense. 

Yes - the problem is I 'experience' something in battle then I think - ah ok, I can tank this guy like I did last game, then a few mystery citadels from the front appear and I spit my beer on my monitor and have a wtf moment....

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another difference between WoT and WoWS, is Ships have layered armor, you might get the angles right for say the bow, but then most of your shot hits midships and fails to penetrate torpedo bulge, of the armor plate beneath it. In game, use the armor model to have a look, you will see that is places, ships can have up to 3 layers of armor of various thickness, and each layer would need to be calculated individually. 

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7 hours ago, Goodie999 said:

Yes - the problem is I 'experience' something in battle then I think - ah ok, I can tank this guy like I did last game, then a few mystery citadels from the front appear and I spit my beer on my monitor and have a wtf moment....

That happens A LOT when you are using CL especially British cruisers.

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On 5/28/2019 at 9:34 AM, Goodie999 said:

In WoT I used a few apps or websites to show the effective armour at different angles. This helped to perfect the angles, particularly when side-scraping etc. 

Wondering if there is a similar thing for WoWs? I.e. how angled should a ship be (e.g. Moskva or Kronstadt) be to maximise chances of bouncing with side armour and minimise chances of being penned through the bow and/or side. Or on the other hand - I'd love to know when it's worth shooting a ship in the side or when to aim for super structure etc.

Thanks!

 

 

I use Aslains mod. It has something called the navigator mod which shows the angle off the bow a targeted ship is to me, and also the angle I am to that targeted ship. It is simply enlarging the UI information from the minimap and presenting it in a easier to read and interpret fashion. Helps greatly to angle properly to reduce incoming damage from AP.

However its real strength is in showing when you when the angle is too shallow and you must still target superstructure and then as the angle opens up when you can fire AP and have less chance to bounce off bow and armour belt.

In example pic below 24 degrees would mean I would not be aiming for the bow yet, unless I am sailing something with improved auto bounce angles for AP shells.

 

nav.png.f2282ebe59c37434a336a53b5bf8fc30.png

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