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ST, mechanics improvements, new camouflages and commanders

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Throughout the upcoming update, we continued to work on damage mechanics. Now, if you hit and penetrate torpedo bulges, but don't penetrate the next layer of armor, a special ribbon will be hand out for shells, bombs and missiles.


These new ribbons will clear out what type of hit has been inflicted on the ship, without affecting the performance and survivability of some ships. Also, 10% of the maximum damage of the shell will be inflicted in cases when "Penetration" ribbon was received after Secondary Armament or AA Defense guns penetration and in case of hit and penetration to a completely destroyed part of the ship.

Shells that hit destroyed Secondary Armament modules will now pass through and impact the ship, rather than hit for no damage as it used to be. Improvements in mechanics will reduce the number of cases when the "Penetration" ribbon was received with no actual damage caused to a ship.

Two new commanders have been added to the game: ComRichard and The Mighty Jingles with unique portraits and voice-overs.



The Epicenter mode has been added on the "Two brothers" map in the training room. In-game collections are now sorted by completion date, while active collections are displayed on the left. Copper and molybdenum are renamed into rank and clan tokens with icons included. The special permanent camouflages for Dreadnought, Emden, Albany, Charleston, Aurora, Diana, Oleg, Tachibana, Katori were added.

  • -3% to detectability range;
  • +4% to maximum dispersion of shells fired by the enemy at your ship;
  • -10% ship's post-battle service;
  • +50% Experience per battle












Battleship Bourgogne will get a new camouflage available for clan tokens with the following bonuses:

  • -3% to detectability range;
  • +4% to maximum dispersion of shells fired by the enemy at your ship;
  • -50% ship's post-battle service;
  • +20% Credits per battle;


+100% Experience per battle.

  • Cool 1

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