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Public Test 0.8.4 Feedback Thread

Public Test 0.8.4 Feedback Thread  

22 members have voted

  1. 1. Do you enjoy 0.8.4 update overall?

    • I like it a lot
      1
    • I generally like it
      12
    • Neutral
      3
    • I generally don't like it
      3
    • I don't like it at all
      3
  2. 2. Do you enjoy Victory Competition Part.2?

    • I like it a lot
      7
    • I generally like it
      6
    • Neutral
      8
    • I generally don't like it
      1
    • I don't like it at all
      0
  3. 3. How is the new unique commander Nikolay Kuznetsov?

    • I like it a lot
      2
    • I generally like it
      5
    • Neutral
      13
    • I generally don't like it
      2
    • I don't like it at all
      0
  4. 4. Do you enjoy the ranked battles?

    • I like it a lot
      1
    • I generally like it
      4
    • Neutral
      10
    • I generally don't like it
      5
    • I don't like it at all
      2
  5. 5. How is the new map?

    • I like it a lot
      6
    • I generally like it
      10
    • Neutral
      4
    • I generally don't like it
      1
    • I don't like it at all
      1
  6. 6. Do you like the changes to aircraft carriers?

    • I like it a lot
      3
    • I generally like it
      5
    • Neutral
      5
    • I generally don't like it
      2
    • I don't like it at all
      7
  7. 7. How is the dynamically changing weather in port?

    • I like it a lot
      5
    • I generally like it
      11
    • Neutral
      4
    • I generally don't like it
      0
    • I don't like it at all
      2

20 comments in this topic

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Member
373 posts

Hello Commanders,

Have you enjoyed our new Public Test 0.8.4? Please provide your feedback and let us know what you think!

Or if you haven't yet, join the Public Test, strive for Rank 1, and try out our new competition! Collect your rewards and don't forget to share your impressions with us!

 

Test features:

  • Victory Competition Part.2
  • New York Commander Nikolay Kuznetsov 
  • Season of Ranked Battles
  • Maps
  • Dynamically Changing Weather
  • Changes To Aircraft Carriers

  

Also we will pick 3 players among who leave comment here and distribute "4x Stars 'n Stripes, 4x Revolutionary, and 4x Union Jack".

Please don't miss this chance 🙂 

Action Stations!

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2,767
[LBAS]
Modder, Member
7,033 posts
48,349 battles

how can I play Ru BBs?

shot-19.05.09_00.30.39-0094.jpg

Edited by MatterCore

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8 posts

I made feedback on 0.8.3 here and here, and now again 0.8.4: Why do I have to scroll this part? The screen looks like it has enough room to display the full content without having to scroll. Showing full upgrade tree is nice, players can plan their upgrade path better. It's just annoying to have to scroll when there is no reason to do it.

1104566671_WorldWarshipsPT0.8.4scrollupgradetree.thumb.png.276d46d1315f3c6c14258c8bb43deaba.png

Also, (this applies to both 0.8.3 and 0.8.4) after the client disconnects, either from inactivity, or from a network interruption, if I don't shut-down the game client completely, but try to log back in, I cannot load flags, cammo, open container. When I do try, I get the message "transaction error". I haven't tested other functions yet.

Edited by zoonanzi
Add link to feedback 0.8.3

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974
[LBAS]
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5,569 posts
13,254 battles

Only one word I can feedback

heedlessly

planes propeller ,landing gears were blunt you should notice some detail which not supposed to be mistake:Smile_sceptic:

Unique commander Nikolay Kuznetsov has only Jack all Trade? haven't other skill?
I care only about commander skills such as Yamamoto and Halsey can do better than Kuznetsov

 

shot-19.05.09_12.26.41-0689.jpg

shot-19.05.09_12.26.45-0475.jpg

shot-19.05.09_12.27.59-0636.jpg

Edited by THAI_THIEF

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5
[R-A-N]
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23 posts

CV's are still way too powerful in the match.  It is no longer enjoyable to play DDs - even worse when multiple carriers are on the enemy side.  My suggestions before making update 0.8.4 live are as follows:

- Give DDs a chance against planes - limit the amount of hits that can occur, increase the spread of rocket fire and bombs so that far less damage is done.

- Reduce to spotting distance for DD's against planes by at least 50%

- Once a DD is lit up by planes, death follows very quickly - so both smoke and AA defences for DDs should be enhanced.  At the moment planes just hover over the top of a DD until it gets totally smashed by the enemy, or attacked by the planes.  Mostly DD's aren't surviving past the 5 min mark in the game because everyone knows that DDs are trying to cap and spot. So on each map it is reasonably predictable as to where the DDs are.

- Remove the CV player's ability to bail out of attack.  At the moment they can fly planes toward a ship, the ship responds by using it's AA consumable and the planes can "F key" hop it back to the carrier resulting in a wasted consumable for the ship.

- Reduce the CV player's ability to swarm a single ship.  Reduce the squadron sizes of planes and limit the number of passes to 1 or 2.

- Allow CV players to defend their team mates rather than just damage farm the enemy.  CV's should have a fleet protection ability to help team mates which should give more XP than damage farming.

- It's virtually impossible for a DD to sneak up on a CV.  DDs get spotted from 5 or 6 kms out and then the CV just smashes the DD with multiple attacks.  Once a CV has spotted a DD, the poor DD is lucky to survive any more than a couple of mins.

- Multiple CV's on a team shouldn't be allowed.  One CV is bad enough, my worst battle in a DD I was up against 3 of them - needless to say it wasn't much fun but I only lived for 3 mins before I was smashed back to port.

- Give players an option as to what ships they want to play against - no CV's.

In summary, you need to do something about the imbalance between CVs and DDs.  It's simply not fun sailing a DD into battle.  Virtually every CV attack results in massive damage, in reality planes had real difficulty actually hitting a ship with missiles, bombs or torpedoes - and destroyers were the hardest to hit of all.

For your consideration.

Minimum_Chips

 
  • Cool 1

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3,777
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1) 45s/30s nerf to CV is ridiculous. Might as well cut down CV play time or make CV player enter game a minute later. Waiting 45s to enter match then another 45/30s to effectively play the game.
2) Planes still suffer from the same issues as before: ie, useless as intended against massed ship masses advancing.
3) Not as effective against DD as before.

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On 5/11/2019 at 3:36 PM, Minimum_Chips said:

CV's are still way too powerful in the match.  It is no longer enjoyable to play DDs - even worse when multiple carriers are on the enemy side.  My suggestions before making update 0.8.4 live are as follows:

- Give DDs a chance against planes - limit the amount of hits that can occur, increase the spread of rocket fire and bombs so that far less damage is done.

- Reduce to spotting distance for DD's against planes by at least 50%

- Once a DD is lit up by planes, death follows very quickly - so both smoke and AA defences for DDs should be enhanced.  At the moment planes just hover over the top of a DD until it gets totally smashed by the enemy, or attacked by the planes.  Mostly DD's aren't surviving past the 5 min mark in the game because everyone knows that DDs are trying to cap and spot. So on each map it is reasonably predictable as to where the DDs are.

- Remove the CV player's ability to bail out of attack.  At the moment they can fly planes toward a ship, the ship responds by using it's AA consumable and the planes can "F key" hop it back to the carrier resulting in a wasted consumable for the ship.

- Reduce the CV player's ability to swarm a single ship.  Reduce the squadron sizes of planes and limit the number of passes to 1 or 2.

- Allow CV players to defend their team mates rather than just damage farm the enemy.  CV's should have a fleet protection ability to help team mates which should give more XP than damage farming.

- It's virtually impossible for a DD to sneak up on a CV.  DDs get spotted from 5 or 6 kms out and then the CV just smashes the DD with multiple attacks.  Once a CV has spotted a DD, the poor DD is lucky to survive any more than a couple of mins.

- Multiple CV's on a team shouldn't be allowed.  One CV is bad enough, my worst battle in a DD I was up against 3 of them - needless to say it wasn't much fun but I only lived for 3 mins before I was smashed back to port.

- Give players an option as to what ships they want to play against - no CV's.

In summary, you need to do something about the imbalance between CVs and DDs.  It's simply not fun sailing a DD into battle.  Virtually every CV attack results in massive damage, in reality planes had real difficulty actually hitting a ship with missiles, bombs or torpedoes - and destroyers were the hardest to hit of all.

For your consideration.

Minimum_Chips

 

I respectfully disagree. I don't want to start a flame war neither. I don't know if this is the right place to make a counter-argument. @Mod, if it isn't, please move my post to the right place, or delete it if needed. @WarGaming developers, you can skip to the bottom for some feedback/idea about this subject. Now, allow me to explain myself.

You mentioned CVs are too powerful, making it hard to play DD. Of course, the introduction of a new ship type SHOULD make it HARD for ALL type of ships to play using old tactics. Naval battles are fought & won with FLEET, not solo ship. CV is DEADLY to lone ship in the open ocean, that's the OLD DD tactic of "solo-hero", so far away from team. Now with CV rework, no island, no smoke, no concealment can save a lone DD from destruction. This game is a naval battle simulation game after all.

You play DD, you want to push cap, you want to spot, it is all good. Why do you have to do it alone? Why do you have to steam ahead so far out from your team, putting yourself in the middle of map, mid-distance between the enemy force and your team? Sure you have low detection range, but when a squadron of planes fly by, now you will light up as the ONLY target, the CLOSEST target and the most THREATENING target (DD IS still one of the highest threats in the game, regardless of CV or not) to the entire red team. No wonder everyone shoots at you. You can't expect the red team, or CV to just sit and do nothing, do you? It is not the CV's fault that you don't enjoy playing that DD tactic anymore. YOU put yourself in that situation, not the CV. Now, if you are in the middle of nowhere, not within range of any enemy surface ship, and a CV targets you, it will take him/her may flights to kill you, and if you have skills, you can do all sort of things to make that even longer & harder. But yeah, eventually, you do go down, that's the nature and power of the CV. The trade-off for the CV is TIME. CV captain will have to spend precious time on YOU, a small DD in the middle of nowhere. Unless you're the only one left, they usually have juicier targets. What do you expect? immortality?

The arrival of CV and CV rework requires NEW tactics & strategies. It is NORMAL & LOGICAL. If you don't ADAPT and find new ways to counter this new threat, you die, simple. Let's take a look at the roles of DD (I am NOT a DD expert), these are not in order of priorities, and is NOT an exhaustive list:

- Push cap points

- Spot for teammates

- Sneak attack, harassment

- Deny access

In the past, those roles are uncontested as a DD. You as DD captain, as long as you don't fire, stay out of detection range, avoid enemy DD, hide behind island, whatever, no one can touch you. Radar is only good for a few tens of seconds. Acoustics  has short range that you can even deny approach with torps. So a DD for a long time enjoyed being on its own, running its own show, farming damages, strike from the blue without contest, how is that teamwork? Your initial sentence of "it is no longer enjoyable to play DDs" should be rephrased "It is no longer enjoyable to play DDs using OLD tactics". You need to learn to play FLEET, instead of playing SHIP.

- Don't stray too far from your team. You're still the fastest thing on the surface (and below), both in top speed and acceleration. Why is it imperative that you must reach that cap point first? To prevent enemy capping? If a red DD is using that tactic, welcome him, call your own CV to spot and have everyone on blue shoot that DD. Move forward, but stay within AA range. No CV captain will b stupid to send in his planes to a group of ships in formation that has overlapping AA bubble. Be a forward spotter, once your team is within firing range to cover for you, you can move in to cap. If a plane spot you, and red team start shooting u, they will also light up to blue team, who is now within range to shoot back. That will force some red ships to stop shooting you and deal with new threats from blue, some other red ships will take evasive action, or disengage entirely, giving you a chance to survive.

- With CV,  you're NOT the ONLY spotter in the game anymore. Spot for you team when they are in range to shoot the ships you've spotted. It's pointless to run out far on your own to "spot" red ships that no blue ships can shoot at, and let yourself be spotted by red CV, get shot by red team and die alone.

- Sneak attack, denial of access, harassment is still possible with or without CV.

All I see in your post is someone who wants things to go back to the old ways so you can continue using the out-of-date tactics, instead of adapting new tactics, new strategies. Your proposal to "nerf" the CV's ability toward ONLY DD is absurd. CV's planes SHOULD behave the SAME with ALL types of ships. Each ship type has its own way to deal with CV threat. Now if you ask for nerfing specifically toward DD, what about BB, or CL, CA? Why only DD? You see where this is going?

I think CVs are powerful, as they should be. it's a CAPITAL ship after all. However, they are not invincible, far from being un-counter-able. Watch any game that has CV, do you notice who dies first? Lone ships, usually DD captains who have not adapted their thinking yet. It doesn't matter early game or late game, if CV planes approach a group of ships in formation within overlapping AA bubble, the planes MAY be able to land 1 shot on the outermost ship, if the CV captain is skillful and/or lucky. Most of the times, those planes don't get survive to go back to their CV. I've survived games with 3-4 T8 CV's on each side, shot-down 70+ planes, not shoot a single main battery shell, became 2nd top scorer, earned 400K+ credits. The key was we stayed in formation, COMBINED FLEET of mix type of ships. Planes can come and do SOME damage, but almost never more than 1 shot.

I repeat again: learn to play FLEET instead of SHIP.

@WarGaming: Can you guys please rework the scoring mechanics to encourage even more team play for everyone, including CV captains? Naval battles are won by fleeting, many ships shooting 1 ships, that requires teamwork. If we don't have a reward system that give incentive for teamwork, it will never happen. As of now, what I can see with CV rework is a lot of CV damage farmers, instead of playing fleet. I am NOT advocating for nerfing CVs.

@Minimum_Chips: Sorry, I have NO intention to single you out. You just happen to be the one making the post. I know there are many others who feel like you. This post is meant to offer a different view on that matter, maybe you will see it, change the way you play and enjoy playing DD again. You think playing DD is frustrating against CV? Try a BB. At least DD has a chance to dodge some fire from planes. As it is right now, I am honestly enjoying the CV rework. It's so satisfying to see CV try waves after waves at a group of ships in formation, all the while I collect AA ribbons.

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Hindenburg's cammo missing:

Case 1: Selecting the ship from carousel > Click "Exterior" > Cammo tab missing.

Case 2: Selecting a different ship that has cammo working > select any cammo for that ship > Select Hindenburg > Cammo content is showing (see screenshot), but attempting to mount any cammo results in transaction error message.

 

World Warships PT 0.8.4 Hindenburg cammo missing.png

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I have more bugs to report, this happens in both 0.8.4 and 0.8.3.

Case 1:

- When I am in port, and I leave my computer idle for many hours, the client disconnects due to inactivity

- When I come back to my computer and login again from the game's login screen (I don't quit the game). Once I'm back in port, I cannot open containers, mount flags, camouflage, elite consumable. Those action results in "Transaction error" message

Case 2:

- I create a division by right clicking on someone's name and select "Invite into division".

- That person accepts the invitation, then reboot his computer. Or that person (while still in the division) chose to Exit game.

- When the person logs back in (within a few minutes, just the time to reboot the computer, or reload the client), I cannot invite that person into the the division anymore. I get the "Player X is already in a division" message, when in fact he isn't.

Case 3:

- Similar to Case 1, but this time the disconnection is not from inactivity, but some network error (could be as simple as my local ISP's DNS server being out of commission for a few minutes, it happens).

- This case happens even when I am in battle. The clients suddenly disconnects, network error, from my end. I usually reboot the router, or switch DNS server. Things work again, I log back in without exiting the game fully. I get back in battle, finish the battle, come back out to port, and transaction error on everything that I try to mount.

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12
[-O-]
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Small maps can't show all the planes, only the red circle of fighter planes. Does it belong to BUG or is it intentional?

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Multiple random battles with Baltimore, Cleveland, Des Moines & Minotaur and no aircraft of any type showing in the minimap 😞
I assume this is a bug and not intentional ?
15 aircraft shot down but showing zero battle contribution ?

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[PRINZ]
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On 5/13/2019 at 12:48 AM, zoonanzi said:

Hindenburg's cammo missing:

Case 1: Selecting the ship from carousel > Click "Exterior" > Cammo tab missing.

Case 2: Selecting a different ship that has cammo working > select any cammo for that ship > Select Hindenburg > Cammo content is showing (see screenshot), but attempting to mount any cammo results in transaction error message.

 

World Warships PT 0.8.4 Hindenburg cammo missing.png

This is not a bug, Because this is "Rented ship" (See the quotation marks at the ship's name?)

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2,767
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enemy CV strike me with any type of plane, I can see it very clearly in the battle but Minimap, it never shows

they approach in the front and I can see it then what happen if they strike from behind? Sniping meta is coming back?

m (1).jpg

m (2).jpg

m (3).jpg

Edited by MatterCore

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Midway Dive bombers, where are the bombs?

How can they bomb without bombs?

B.jpg

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I'm not seeing aircraft on the minimap. Is this by design or a bug? If it's by design then PLEASE do not do it. CVs still seem OP to me - losing info on the minimap just reduces situational awareness for everyone - how is that fun? 

Edited by Snakeye_2015

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3,777
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Dear devs,

I still think the CV delay is unnecessary. In effect, you are saying that CVs should be discriminated against and have reduced playtime in the game compared to other ship classes. Your main problem is that there is a still a skill gap between skilled cv players and the rest which has been artifically hidden with the influx of new players into the class. What you are doing is making things worse for the non-skilled players while the skilled players will just be a little worse off.
Either skills-based matchmaking or limited +/-1 tier MM has to be tested out. The standard years old response of "it worsens matchmaking time" has worn out. You can implement soft limits to matchmaking times for things like too many destroyers/cruisers/battleships but cannot do so with +/-1 MM. I just see fallicies in that standard response.

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[YUS]
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Not sure if i should put this here or bug section, but i've been getting this weird glitch where the camera/UI freezes in this position after my planes were shot down

...meanwhile the match is still running normally in the background (i could still steer my ship/hear radio messages/etc

Spoiler

zqj4AyD.jpg

 

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[TCY]
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26,707 battles

I didn't really feel any difference between this new ranked battle and previous ones. My biggest gripe would be it took somewhere between 7 to 10 minutes to start a game. Maybe the number of required players per side could be reduced or a bot or two per side be allowed to decrease the waiting time for PT ranked battles...

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As a newbie to the game, i thought i would leave by two cents worth of an opinion. I am playing now for over 2 months and have just shy of 1000 battles in randoms played. I have gone up the majority of the tree's in each country until tier 5/6 and have halted there as i am struggling with game play. Whilst being new to the game, i quickly learned that a lot of skill was needed so i spent hours upon hours reading info, tactic's, strategies, hints, tips...you name it for everything got to do with the game yet i am super frustrated with the results of battles having tested different styles of play. Yes as i newbie, you will naturally blame my abilities but there are many elements to the game that just don't make sense e.g how can i land 174  HE rounds in a cruiser with a 12% chance of fire and not start a single fire. How can i get insta killed in the first 30 seconds of the map angled behind an island by a Kongo that hasn't been spotted on the minimap yet, why do i get citadelled from the back, from the front, angled either way and obviously broadside...there's is no safe position even WASD hacking where i don't take massive damage while hiding in the back and being useless to my teammates. Also CV's are way overpowered and i find on numerous occasions to have lost half my health pool within the first round of planes sent out by the CV despite me sitting close to allies or being constantly spotted and focus fired in a DD. I also don't understand how i can fire numerous exact shots in one game and score decent damage to doing the same thing in another game and not get a single hit, or it ricochets etc (against thin armour) and also how i can play 10/12 great games... good damage, good capping/defending/positioning, area denial, being top four of my team each and every game etc to then having a horrendous game streak and dying quickly with hardly a shot landing or in some cases, not having any opportunity to even land a shot/ torp.

Overall, the more i play, the more i am starting to dislike it and i feel it should be the other way around. I would like to feel more enjoyment out of the game play even if it means losing but it needs to be justifiable. Every time i think i am progressing and improving, WG takes the legs out from under me and basically tells me i'm shit and yes, my stats will say the same but this is part of my point, i don't feel like i deserve these stats entirely.

Hopefully my two cents will help down the track especially with the introduction of new players to a game where we are being mixed in straight away with experienced players.

 

Peace out 🙂

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