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BlackLancer2014

New Detonation Requirements...

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[TCY]
Member
41 posts
19,200 battles

Hi Devs,

 

The 75% starting HP requirement for detonation rolls isn't really that effective in mitigating early game detonations. A single salvo can easily inflict damage to satisfy the damage requirement to get a detonation roll from the first shell/torp hits so the rest of the salvo's shots that hit have the same chance of causing a detonation like before the rule was put in place. Might I suggest changing the chance of detonation instead as the game progresses? For example, reduce the chance of getting detonated for everyone by 75% in the first 5 minutes of a game then slowly increase the chance by 5% every minute afterwards until it reaches the current level. 

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