Jump to content
Sign in to follow this  
You need to play a total of 10 battles to post in this section.

New Detonation Requirements...

1 comment in this topic

Recommended Posts

98 posts
32,701 battles

Hi Devs,


The 75% starting HP requirement for detonation rolls isn't really that effective in mitigating early game detonations. A single salvo can easily inflict damage to satisfy the damage requirement to get a detonation roll from the first shell/torp hits so the rest of the salvo's shots that hit have the same chance of causing a detonation like before the rule was put in place. Might I suggest changing the chance of detonation instead as the game progresses? For example, reduce the chance of getting detonated for everyone by 75% in the first 5 minutes of a game then slowly increase the chance by 5% every minute afterwards until it reaches the current level. 

Share this post

Link to post
Share on other sites
Sign in to follow this