Jump to content
Sign in to follow this  
JollySam

Conqueror: How to Conquer?

3 comments in this topic

Recommended Posts

25
[MONMU]
Member
54 posts
5,331 battles

Hello everyone,

I've reached the top of the Royal Navy battleship tree (Conqueror) and I've been having lots of fun, sailing about, setting people on fire. Unfortunately, like most multiplayer games, I'm still not very good it. But I'd like to be.

I was wondering if there are any good Conqueror-specific guides/videos out there that I could look up? Things like:

  • what shells to use, and when
  • 12x 16-inch guns, or 8x 18-inch guns?
  • what ship/commander upgrades are best
  • where to head at the start of the game
  • general gameplay strategies

would be very useful information. I know there is a wiki section for Conqueror, but I don't trust it. I'd like some advice from people that I know have actually played with it recently, especially before I start buying expensive upgrades.

Thanks a lot,

JollySam

acf3bf62-8beb-11e7-8934-d89d6715223c_1200x.thumb.jpg.af257f5850be86c3ed954b19725f847f.jpg

Share this post


Link to post
Share on other sites
519
[AN-DO]
Member
680 posts
9,978 battles

Personally I go for the 12 gun setup, more chance of landing shells and starting fires which is Conqs best weapon. The AP on it is nothing to write home about, I treat it more like a cruiser, fire HE most of the time but switch to AP if a nice broadside is presented in mid to close range. conq can easily knock 5k-10k off in a single HE salvo so its a pretty reliable way of doing damage. As for upgrades, I tend to go for damage reduction, and concealment, thought in slot 6 I actually have the AA module what with all the CVs around now. because conq has weak torp protection, a citadel that has just been raised and pretty average armour its best played cruising around at the back and starting fires. previously I would have said use the concealment to move to a good firing position on the flank, but again, with CVs now you'll be spotted well before then. If you're a team player then you can also always move up a bit and draw some of the cruiser HE spam off allied ships for a bit then withdraw and use your super heal, just be careful of its long cooldown and play it safe until its just about ready to go again. hope this helps.

Edited by blauflamme22
  • Cool 1

Share this post


Link to post
Share on other sites
25
[MONMU]
Member
54 posts
5,331 battles
On 4/30/2019 at 6:28 AM, blauflamme22 said:

Personally I go for the 12 gun setup, more chance of landing shells and starting fires which is Conqs best weapon. The AP on it is nothing to right home about, I treat it more like a cruiser, fire HE most of the time but switch to AP if a nice broadside is presented in mid to close range. conq can easily knock 5k-10k off in a single HE salvo so its a pretty reliable way of doing damage. As for upgrades, I tend to go for damage reduction, and concealment, thought in slot 6 I actually have the AA module what with all the CVs around now. because conq has weak torp protection, a citadel that has just been raised and pretty average armour its best played cruising around at the back and starting fires. previously I would have said use the concealment to move to a good firing position on the flank, but again, with CVs now you'll be spotted well before then. If you're a team player then you can also always move up a bit and draw some of the cruiser HE spam off allied ships for a bit then withdraw and use your super heal, just be careful of its long cooldown and play it safe until its just about ready to go again. hope this helps.

Thanks a lot. Yes, this does help a lot. I appreciate it.

If anyone else has any Conqueror advice, I'd be happy to hear more.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×