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AxEyBoI

Matchmaking

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Wholly crap ive play 15 games and lost 13, in which ive come top 3 in 10 of the games. In the 13 lost games, im the highest W/L ratio of all the players at 47% and most all hovering around 30-38%. This is rigged something hard. NOT RANDOM

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I find your complaining Amusing as i used to had 53% now 51%.

In all serious, nobody nowadays care about how WR works lately so. Forget it. Just count your Battle instead.

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47 minutes ago, LawrenceXVIII said:

I find your complaining Amusing as i used to had 53% now 51%.

In all serious, nobody nowadays care about how WR works lately so. Forget it. Just count your Battle instead.

Just counted the battles from 5 games and seems like its a trend. 4 games my total team Battles was 40% less then enemy team. It goes to show how really bad this is. For those who choose not to look at this or blind, ignorance is bliss. As long as there is an uneven balance in the game there will be complaints forever. As long as we deal with the bad MM, everyone will deal with the complaints.FOREVER and EVER

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If you get more wins in weekdays, then it's just the weekend warriors at work.

But if you don't, yeah it's rigged.

 

4 hours ago, LawrenceXVIII said:

nobody nowadays care about how WR works lately

They care more about damage and kills.

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5 hours ago, AxEyBoI said:

Wholly crap ive play 15 games and lost 13, in which ive come top 3 in 10 of the games. In the 13 lost games, im the highest W/L ratio of all the players at 47% and most all hovering around 30-38%. This is rigged something hard. NOT RANDOM

 

The chances of tossing a coin heads up is 50%, but it is entirely possible to throw heads 10 times in a row. This is still random.

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45 minutes ago, AntifoulAwl said:

 

The chances of tossing a coin heads up is 50%, but it is entirely possible to throw heads 10 times in a row. This is still random.

It's not random since you can influence the outcome of the game (well if your team do so).

 

It's weekend, just play once, if you loose, stop, if you win, stop. Don't keep playing until you get a win. You'll get frustrated everytime you lose and it will affect you somehow in the battle.

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3 minutes ago, Schiffszerstorer said:

It's not random since you can influence the outcome of the game (well if your team do so).

 

It's weekend, just play once, if you loose, stop, if you win, stop. Don't keep playing until you get a win. You'll get frustrated everytime you lose and it will affect you somehow in the battle.

The Op was referring to being placed in games with low WR players. He is under the impression that somehow rigging takes place to ensure he loses. i.e- putting him in bad teams.

It's just unlucky RNG that does this, not some algorithm that is causing him to lose on purpose.

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I think OP is using his WR and the fact that he placed high on his team to counter the obvious response “the common factor in all your losses is you.”

All I can say is, keep rolling those dice, you’ll get 13 wins in a row eventually. A few will probably be with you lowest scoring in your team because the rest of the team just rolled over the enemy before you could even do much damage.

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1 hour ago, Schiffszerstorer said:

It's not random since you can influence the outcome of the game (well if your team do so)

Contradictory statement at its best.  

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3 時間前、Schiffszerstorer の発言:

It's not random since you can influence the outcome of the game (well if your team do so).

It's the secret that Weekend MM rant don't want to appear/hear.

They rather believe that it's WG uses traditional Russian black magic to make their MM goes miserable for 1 night, in the name of balancing their win rate.

I wonder when will people start a thread, thanking MM for giving them 13 wins for a night for simply make a mockery off OP and everybody who wants MM to change because of their misery :Smile_teethhappy::Smile_popcorn:

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7 hours ago, Paladinum said:

If you get more wins in weekdays, then it's just the weekend warriors at work.

But if you don't, yeah it's rigged.

 

They care more about damage and kills.

They only care how much you delete noobs and causing chaos only.

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is MM really a issue, yes ... but not in the fashion tha's discussed here ... what I see is irrational and inconsistent MM that's really making the game not fun and not healthy for everyone .. I cannot understand why MM would made a team to have 3 Radar Cruiser and the other team having no Radar Cruiser, I cannot understand why there is MM that place a team with 4 Yamato when the other side had a mix of all others, I certainly do not understand how MM can put 3 CV per team when there is only 6 ships a side ( yeah I end up on that more than just a couple of times ) I've seen MM that pit all the CL on one team while the other one all got CA ( both side wide eyed I would wager )

The MM is too swayed by numbers and numbers alone in the offensive department that it practically keep creating games that's over swayed in areas of game play that actually do matter but simply ignored by the MM mechanism ...

It is true that MM should not just balance the teams but also create fun and engaging team made up , but right now I am seeing only sporadic number crunching ( and they are looking at the wrong numbers too )

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In the state of World of Warships the playerbase is... bad, and short term winrate (which can mean even ~100 games) is pretty much meaningless. Overall winrate balances out, but when you're say... A decent player getting 52% WR for a very long time it doesn't seem too noticable, but it hurts hard when you run into a slump. See the diagram below.

image.png.0c8a1703ed91efbf3c05a2fe48aef974.png

The problem here is that when the vast majority of people on the water are laughably incompetent (checking the stats of both teams consistently gave me a median WR on both sides of only 48%) so this fluctuation is impossible to avoid. Even many of the best players I know run into impossible slumps.

Mitigation
If you don't wish to be along for the ride, there are ways to reduce losing streaks even if they are unavoidable.

1- Initial impact. Given how bad players are now, the team that starts ahead often stays ahead, especially at high tier. If you can kill or cripple a priority target or two early, you give your team much better chances. Granted, not all ships are equally impactful. Right now, carriers seem to be an overly safe bet to invest in and become good in (though hopefully that eventually gets fixed)

2- Focusing on your own skill. Always aim to improve yourself. If you're pulling more than your weight not just in damage but also in tactics, eventually your winrate will climb. Help the team if they're worth helping, but sacrificing your performance to help an idiot is a waste.

3- Division. Bring the best players. Bring the best ships. There's no shame if you have to run something "unfair". Or just bring people who you know how to work together with. Putting the most compatible ship combinations and divving with good players is a surefire way to ensure that slot on the team is someone you can trust (when the average alternative is probably 48% winrate and drooling on the keyboard)

 

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Exactly what @InterconKW said. I've been in one of those slumps like the OP described recently, I just took a break, played only clan battles really, but played a few randoms again yesterday and things were looking up again. It is frustrating when you're pulling more than your weight and still losing but eventually things turn and if you div up with good players and work together you may be able to break your streak.

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On 4/27/2019 at 11:47 PM, AxEyBoI said:

Wholly crap ive play 15 games and lost 13, in which ive come top 3 in 10 of the games. In the 13 lost games, im the highest W/L ratio of all the players at 47% and most all hovering around 30-38%. This is rigged something hard. NOT RANDOM

Have you tried making a live sacrifice to please the drowned god? That might help lift the curse placed on your team. 

5xqgsij9b4611.jpg

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