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GOMBEE8626

ST, changes to the Soviet battleships, Georgia, Indomitable, Yoshino

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Soviet battleship Kreml, tier X:

  • Armor of deck and stern armorbelt is increased from 50 to 60mm;
  • Penetration of AP shells is lowered;
  • Torpedo protection increased from 29% to 46%;
  • Removed the option of installing the Gun Fire Control System Modification 2;
  • HP of main caliber turrets increased from 20 000 to 40 000;

Soviet battleship Sovetsky Soyuz, tier IX:

  • Armor of deck and armorbelt above the casemate is increased from 40mm to 60mm;
  • Penetration of AP shells is lowered;
  • Torpedo protection increased from 21% to 35%;
  • Removed an option of installing the Gun Fire Control System Modification 2;
  • HP of main caliber turrets increased from 20 000 to 40 000;

Soviet battleship Vladivostok, tier VIII:

  • Penetration of AP shells is lowered;

New penetration values will increase the combat efficiency at close and medium distances, but lower at long ranges. Also it will reduce the number of over-penetrations.

These armor adjustments are made to help these ships feel more comfortable at close and medium ranges and allow them to better resist HE shells of cruisers with improved penetration. Torpedo protection is improved to allow soviet battleships stay on the first line of engagement longer, even if enemy destroyers are nearby.

These ships have their turrets damaged more often due to fighting on close ranges, thus the amount of HP is increased.

Because of unique dispersion ellipse, upgrade for firing range was significantly weaker than other options and was removed.

Soviet battleship Slava, tier X:

  • Deck armor and stern armorbelt thickness is reduced from 50 to 32mm;
  • Sigma is increased from 1.7 to 1.9;
  • Main guns firing range increased from 20.7 to 24.7;
  • "Repair party" consumable number of charges increased from 2(3) to 3(4);
  • Standard for battleships "Damage control party" consumable is given.
  • Accuracy parameters changed.

Considering Slava is more of a standard battleship, her consumables, accuracy and firing range are set closer to those of her classmates. At the same time, armor was lowered, since it would grant the ship excessive protection.

New accuracy settings will be the Slava's feature: on close ranges it will be worse than of other battleships, but will be better than classmates' on longer ranges.

American battleship Georgia, tier IX:

  • Secondary guns firing range is increased from 6 to 7.5 km;
  • Main guns firing range lowered from 21.04 to 20.04 km;
  • Secondary guns reload time is reduced from 6 to 4 s;
  • "Engine boost" consumable is added: action time 180 s, maximum speed +15%, reload time 120 (90) s, 2 (3) charges.
  • An option to install "Engine boost modification I" is given;
  • "Repair party" values are changed:
    • HP/s restoration is lowered from 0.66%/s to 0.5%/s
    • Reload time is lowered from 120 (80) s to 60 (40) s.

Georgia was designed to fight at long ranges, but testing showed that good accuracy only compensates for a low amount of guns, but doesn't sufficiently qualify as a feature of the ship. Considering the ballistics and good speed characteristics, we made a decision to change the concept of this battleship to that of a more dynamic one. Georgia will feel most comfortable at medium distances. Good secondaries resembling those of Massachusetts, "Engine boost" with +15% to maximum speed and "Repair party" with low reload time will allow her to fight more aggressively. 

Please, note that this is a concept and it may change during testing.

British aircraft carrier Indomitable, tier VIII:

  • Aiming ellipse size of attack aircraft is increased:
    • Inner ellipse size is increased by 24%;
    • Outer ellipse size is increased by 42%;
  • Amount of rockets hitting the inner ellipse is lowered from 75% to 50%.

Testing showed that attack aircraft were too effective against destroyers. Increasing the size of the aiming ellipse and accuracy changes will lower the damage done to destroyers, with almost no changes to interaction with other classes.

Japanese cruiser Yoshino, tier X:

New torpedoes added:

  • Reload time: 167 s;
  • Maximum damage: 20967;
  • Speed: 62 knots;
  • Range: 20 km;
  • Detectability range: 2.5 km.

The possibility of having two types of torpedoes is being considered for the cruiser, and at the coming iteration we're going to test a new variant: torpedoes with long range but high detectability.

Please note that the information in the Development Blog is preliminary.

  • Cool 1

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2,372
[LBAS]
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39 minutes ago, GOMBEE8626 said:

Japanese cruiser Yoshino, tier X:

New torpedoes added:

  • Reload time: 167 s;
  • Maximum damage: 20967;
  • Speed: 62 knots;
  • Range: 20 km;
  • Detectability range: 2.5 km.

the most useless Torpedo in game :fish_palm: fuel: pure oxygen and the most stealthy Torpedo in the world, but in game like trash

Edited by MatterCore

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[KAMI]
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1,547 posts
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2 hours ago, GOMBEE8626 said:

Japanese cruiser Yoshino, tier X:

New torpedoes added:

  • Reload time: 167 s;
  • Maximum damage: 20967;
  • Speed: 62 knots;
  • Range: 20 km;
  • Detectability range: 2.5 km.

Give me back my type93mod3 torp

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[GS]
Video Contributor, Beta Tester, Clantest Coordinator
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14 hours ago, MatterCore said:

the most useless Torpedo in game :fish_palm: fuel: pure oxygen and the most stealthy Torpedo in the world, but in game like trash

hey i play 20km on shimakaze and got more than 120k torp damage lol

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9
[AUDI]
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Interesting to see an evolved version of Massachusetts. Poor German BBs.

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