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GOMBEE8626

ST, new ships

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All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during the testing phase.

 

SMolensk.jpg

 

Soviet cruiser Smolensk, tier X

Hit points – 32400. Plating - 13 mm.

Main battery - 4x4 130 mm. Firing range - 15.6 km.
Maximum HE shell damage – 1800. Chance to cause fire – 8%. Maximum AP shell damage - 2600.
Reload time - 4.5 s. 180 degree turn time - 6.0 s. Maximum dispersion - 132 м.
HE initial velocity - 950 m/s. AP initial velocity - 950 m/s. Sigma – 2.00.

Torpedo tubes - 2x5 533 mm. Maximum damage - 14400. Range - 8.0 km. Speed - 60 kt. Reload time - 131 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

AA defense short-range: continuous damage per second - 211, hit probability - 85 %, action zone 0.1-2.3 km;
AA defense mid-range: number of explosions in a salvo - 7, damage within an explosion - 1120, continuous damage per second - 325, hit probability - 90 %, action zone 2.3-3.5 km;
AA defense long-range: number of explosions in a salvo - 8, damage within an explosion - 1890, continuous damage per second - 327, hit probability - 90 %, action zone 3.5-6.0 km;
AA sector reinforcement - 25 %, sector reinforcement time - 10 s, sector reinforcement shift time - 10 s.

Maximum speed - 35 kt. Turning circle radius - 750 m. Rudder shift time – 8.2 s. Surface detectability – 12.8 km. Air detectability – 5.6 km. Detectability after firing main guns in smoke – 5.9 km.

Available consumables:

1 slot - Damage Control Party

Action time 5 s; Reload time 90 (60) s;

2 slot - Hydroacoustic Search

Action time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 180 (120) s; Charges 2 (3);

2 slot - Defensive AA fire

Action time 40 s; Damage per second by AA defenses+100%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%; Reload time 120 (80) s; Charges 2 (3);

3 slot - Smoke Generator
Action time 20 s; Smoke screen dispersion time 89 s; Reload time 240 (160) s; Charges 1 (2); Action radius 450.0 m;

4 slot - Repair Party
Atcion time 28 s; HP per second 162.0; Reload time 120 (80) s; Charges 2 (3);

 

Colbert.jpg

 

French cruiser Colbert, tier X

Hit points – 36100. Plating - 13 mm.

Main battery - 8x2 127 mm. Firing range - 15.5 km.
Maximum HE shell damage – 1850. Chance to cause fire – 9%. Maximum AP shell damage - 2450.
Reload time - 3.0 s. 180 degree turn time - 6.0 s. Maximum dispersion - 132 м.
HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma – 2.00.

AA defense mid-range: number of explosions in a salvo - 11, damage within an explosion - 1260, continuous damage per second - 795, hit probability - 90 %, action zone 1.0-3.8 km;
AA defense long-range: number of explosions in a salvo - 6, damage within an explosion - 1680, continuous damage per second - 223, hit probability - 90 %, action zone 3.8-6.0 km;
AA sector reinforcement - 25 %, sector reinforcement time - 10 s, sector reinforcement shift time - 10 s.

Maximum speed - 33 kt. Turning circle radius - 620 m. Rudder shift time – 9.2 s. Surface detectability – 12.4 km. Air detectability – 6.0 km. Detectability after firing main guns in smoke – 5.6 km.

Available consumables:

1 slot - Damage Control Party

Action time 5 s; Reload time 90 (60) s;

2 slot - Hydroacoustic Search

Action time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 180 (120) s; Charges 2 (3);

2 slot - Defensive AA fire

Action time 40 s; Damage per second by AA defenses+100%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%; Reload time 120 (80) s; Charges 2 (3);

3 slot - Engine Boost
Action time 180 s; Maximum speed +20%; Reload time 120 (90) s; Charges 2 (3);

4 slot - Repair Party
Action time 28 s; HP per second 180.5; Reload time 120 (80) s; Charges 2 (3);

 

Somers.jpg

 

American destroyer Somers, tier X

Hit points – 17300. Plating - 19 mm.

Main battery - 4x2 127 mm. Firing range - 11.7 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. Maximum AP shell damage - 2100.
Reload time - 5.0 s. 180 degree turn time - 12.2 s. Maximum dispersion - 103 м.
HE initial velocity - 792 m/s. AP initial velocity - 792 m/s. Sigma – 2.00.

Torpedo tubes - 3x4 533 mm. Maximum damage - 17900. Range - 16.5 km. Speed - 66 kt. Reload time - 108 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km.

AA defense short-range: continuous damage per second - 31, hit probability - 95 %, action zone 0.1-1.8 km;
AA sector reinforcement - 50 %, sector reinforcement time - 5 s, sector reinforcement shift time - 5 s.

Maximum speed - 39 kt. Turning circle radius - 620 m. Rudder shift time – 3.9 s. Surface detectability – 7.4 km. Air detectability – 3.1 km. Detectability after firing main guns in smoke – 2.8 km.

Available consumables:

1 slot - Damage Control Party

Action time 5 s; Reload time 60 (40) s;

2 slot - Smoke Generator

Action time 30 s; Smoke screen dispersion time 130 s; Reload time 240 (160) s; Charges 2 (3); Radius 450.0 m;

3 slot- Engine Boost
Action time 120 s; Maximum speed +8%; Reload time 180 (120) s; Charges 2 (3);

 

Hill.jpg

 

American destroyer Hill, tier V

Hit points – 12100. Plating - 10 mm.

Main battery - 5x1 127 mm. Firing range - 11.3 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. Maximum AP shell damage - 2100.
Reload time - 4.0 s. 180 degree turn time - 12.0 s. Maximum dispersion - 100 м.
HE initial velocity - 792 m/s. AP initial velocity - 792 m/s. Sigma – 2.00.

Torpedo tubes - 3x3 533 mm. Maximum damage - 11733. Range - 5.5 km. Speed - 56 kt. Reload time - 66 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.

AA defense short-range: continuous damage per second - 31, hit probability - 83 %, action zone 0.1-1.8 km;
AA defense long-range: number of explosions in a salvo - 1, damage within an explosion - 560, continuous damage per second - 48, hit probability - 88 %, action zone 1.8-5.8 km;
AA sector reinforcement - 50 %, sector reinforcement time - 5 s, sector reinforcement shift time - 5 s.

Maximum speed - 38 kt. Turning circle radius - 560 m. Rudder shift time – 3.1 s. Surface detectability – 7.4 km. Air detectability – 2.9 km. Detectability after firing main guns in smoke – 2.8 km.

Available consumables:

1 slot - Damage Control Party

Action time 5 s; Reload time 60 (40) s;

2 slot - Smoke Generator

Action time 30 s; Smoke screen dispersion time 115 s; Reload time 240 (160) s; Charges 2 (3); Radius 450.0 m;

3 slot - Engine Boost

Action time 120 s; Maximum speed +8%; Reload time 180 (120) s; Charges 2 (3);

3 slot - Defensive AA fire

Action time 30 s; Damage per second by AA defenses +200%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 200%; Reload time 120 (80) s; Charges 3 (4);


Please note that the information in the Development Blog is preliminary.

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