Jump to content
You need to play a total of 10 battles to post in this section.
NishikinoMaki21

reduce amount cv in tier 8 to one

44 comments in this topic

Recommended Posts

[WOL]
Member
1 post
5,005 battles

With upcoming CV premium sold again,can are you guys reduce amount of CV player tier 8 in tier 6-8MM like in tier 8-10? it's so (EDITED) to see tier 6 always stuck in tier 8 MM. And i have solution for DD to live again.

  1. Make a MM without DD if any there possible to create MM with CV
  2. Make DD invisible for spotting planes for period 5-7.5mins, this allow DD player to contribute more for team without getting first target by CV. P.S. if DD turn on the AA guns they will be visible, and if they turn off the AA they will not visible until expired duration invisible. edit if any hydro or radar spot DD in invisible duration, they will seen by planes CV. this is for make punishment for DD who caught miss play

 

Inappropriate use of Medical Terms, Post Edited, User Sanctioned

~lengxv6

 

Share this post


Link to post
Share on other sites
Member
1,034 posts
5,681 battles
25 minutes ago, tsuenwan said:

How about let aircraft CAP and remove DD.

What if I tell you WG may be considering that. And aircrafts can also smoke and use Hydro.

Just may be.

Share this post


Link to post
Share on other sites
Member
761 posts
15,993 battles

Sending my helicopters to cap.

Anyhow, people should already have known this was going to happen when the premiums were coming back on the free market. 

Share this post


Link to post
Share on other sites
Member
328 posts
1,474 battles
1 hour ago, Paladinum said:

What if I tell you WG may be considering that. And aircrafts can also smoke and use Hydro.

Just may be.

There are aircraft configured as Gunships, WG can made aircraft land and move on water to CAP, with a surface concealment better than DD, + smoke + hydro, possibly with secondaries... 

Share this post


Link to post
Share on other sites
Member
341 posts
18,599 battles

how about no.

 that will only bring back the old meta the toxicity towards CVs and the game remaining world of BBs and concealment abuse.

Share this post


Link to post
Share on other sites
Member
761 posts
15,993 battles
1 hour ago, tsuenwan said:

There are aircraft configured as Gunships, WG can made aircraft land and move on water to CAP, with a surface concealment better than DD, + smoke + hydro, possibly with secondaries... 

Just upgrade my ARP ships to have Graviton engines, beam weapons, Supergravity Cannons and Thanatonium Warheads. That will render all CVs useless.

Share this post


Link to post
Share on other sites
Member
763 posts
7,943 battles
2 hours ago, Moganite said:

how about no.

 that will only bring back the old meta the toxicity towards CVs and the game remaining world of BBs and concealment abuse.

It is world of BBs right now...

Also, concealment is a part of the game, that is how it has been played for years. I personally would be really happy to see WG changing spotting mechanic for CVs...

Share this post


Link to post
Share on other sites
Member
405 posts
8,962 battles

T6 DD ha ha ha ...... well , play scenario is now the meta .... and actually not just T6 DD .... my motto ... OK so they do not want us DD player to actually able to play DD, fine, then I won't play or when I do, do not expect me to do anything positive cause I won't ... its same thing survival is priority no.1 and no amount of any persuasion will get me swayed from that ... enemy CV and Radars is a stronger argument than anything ... can they fix it, sure, in and regarding historical facts, even scout planes from CV can only place enemy to a certain AREA , not good enough for firing resolution, even spotting plane from BB are only for correction data after the sell hits ( whether its the target or the water around ) ; and real world aerial spotting is not a continuous feature, any aerial squadron spot enemy, radio in the position and that's it ... the only time it got updated is another radio in ... can WG replicate that in game, easy , notice the fighter squadron circle of color on the mini map, that should be the way how spotting work for CV squadrons, any spotted enemy will shown as a circle ( size depend on ship type, the smaller the ship the larger the circle as they are harder to spot and run faster ) that tell team there is enemy in there and this will show for say 30 sec but team will had to go in and actually visually acquire to get a firing resolution , they won't get any if the enemy ship is in concealed range. And that location will update every 5 min or so if the enemy ship still in spotting range of the aerial squadron , if its out of tha of course its the concealed. In sor this sould be also how Radar work ( except the Radar ship would get direct firing resolution but only for itself )

Fixing AA, fixing spotting, fix exploit of plane immunity to damage ... again all is just how WG had not ever look at the larger picture and just tunnel vision on how CV can be ( or would be ) played to the point that they have practically ignore all others, this happen before with BB .. and well who's got the salty end, DDs cause they do not have the HP and do not have the armor, and they cannot run ( even fastest is no match for Radio Wave aka Radar nor Planes ) ... they have simply unable or more likely do not care how people play ... that is the situation ... they can say whatever good words about this and that .. fact is they broken game play so unless they fix it , all , else , stop playing ..... actually even when I play now at high tier, seeing am the only DD and there is like 2 Cv and 4 or 5 Radar aside I generally chat with the enemy DDs ( if there is one ) and satire about that ... ita actually kind of funny seeing how these games play out

Share this post


Link to post
Share on other sites
[LNA]
Member
1,806 posts
11,319 battles

Problem is single tier 8 CV will be utterly outclassed in a tier X game. It would realistically take 2 tier 8 to challenge tier 10 AA with any notable results.

AA / Plane between tier interaction is still way too far apart. Tier 8 planes are godmode against tier 6 while drop like flies in tier 10.

WG had better off consolidating AA / Plane improvements over the tier. I suggest ~ 10% difference increment between the tiers. This way both CV and ship are not screwed when they are up or down tiered. That and weak vs strong AA ship should not be more than 25 ~ 30% apart. Right now , a worcester is 2x tier 10 AA on one platform.

Share this post


Link to post
Share on other sites
Beta Tester
2,326 posts
7,112 battles
4 hours ago, Moganite said:

how about no.

 that will only bring back the old meta the toxicity towards CVs and the game remaining world of BBs and concealment abuse.

what's wrong with using ship concealment? concealed means not shooting guns and reduce overall dpm. there's nothing wrong with using concealment to ambush enemy who are carelessly going dakka dakka without minding their surrounding. or using concealment to reposition to a better position, concealment is a part of game mechanic. stealth ship are the one who will mostly benefit from it. with double cv, its too dangerous to flank and provide cross fire to enemy. its mostly death ball meta with ship too afraid or lack initiative to flank and provide cross fire or simple scouting.

with the reduction of cv,  ships with high concealment are the ones who mostly benefit from it. like IJN ca, and DDs. not battleships. of course some bb will benefit from it. but those are mosly brawler ship like KMS who prefer going close and personal. since they can use concealment to close the distance to fire more accurate shots. but they also risk return fire from multiple ship. unlike snipers from IJN and RN BBs.

Share this post


Link to post
Share on other sites
54
[AMPOL]
Beta Tester
256 posts
7,010 battles

There are planes that drop surface buoys that provide active sonar and then they can drop a homing torp to go after anything even if its in smoke. 

Considering all the other crap they've put out lately this should be on the cards for next patch.  

Share this post


Link to post
Share on other sites
54
[AMPOL]
Beta Tester
256 posts
7,010 battles

As for dropping the number of CV's per match they won't do it.

It should be 1 per side regardless of tier considering how small the maps are but they seem to be worried that CV players will reduce in number if they have long waits.

I'd guess the entire CV BS has to do with money, sales of Premium surface ships etc. has probably dropped so they looked at a new way to raise money.

What to do?? Why don;t we reinvent a class in such a way that it dominates the game, is easy to play, almost arcadish and once its out there and kinda running ok, more or less, release a whole heap of pay content for it and cha ching, back in the black baby :)

So far so good :) 

It's the sudden stop at the end that kills you, until then its fun, fun, fun until daddy takes the keys away :)

You could never accuse WGing of looking to far ahead and considering all the future consequences of today's dumb decisions lol.

 

 

Share this post


Link to post
Share on other sites
Member
174 posts
3,938 battles
13 hours ago, legionary2099 said:

Problem is single tier 8 CV will be utterly outclassed in a tier X game. It would realistically take 2 tier 8 to challenge tier 10 AA with any notable results.

AA / Plane between tier interaction is still way too far apart. Tier 8 planes are godmode against tier 6 while drop like flies in tier 10.

WG had better off consolidating AA / Plane improvements over the tier. I suggest ~ 10% difference increment between the tiers. This way both CV and ship are not screwed when they are up or down tiered. That and weak vs strong AA ship should not be more than 25 ~ 30% apart. Right now , a worcester is 2x tier 10 AA on one platform.

:Smile_great: This. WG can do whatever it likes with the CV's repackage, but until this problem is sorted, I'm going back down the tiers where I can at least work with destroyers and cruisers. T6 & 7 seems OK.

I still do OK in my T8 BB (which nearly always ends up in T10) but with my T8 DD's & CA's I'm dead in 5minutes. Admittedly I'm super noob in cruisers.

It will all sort itself out in time, I'm just not going to get far in my Yamamoto and Hit Hard campaigns for a while.

Share this post


Link to post
Share on other sites
Member
405 posts
8,962 battles

Sure and then all DD should then equip with cruise missile and Anti-surface super sonic missile that can strike from hundreds of KM away and undetectable by Radar until they are almost right on top ... right , just check how modern day DD equip ... should we all go that ... and on that shouldn;t CV had very limited number of planes and the will not re-spawn ( that is a fact in real life ) and shouldn't BB take minimal if any damage if facing those 203mm ( in real life even the best 203 won;t ever pen any of their contemporary BBs )

I think enough had been said over  the course of time .. fact remain .. CV is not unlike surface ships, why complain about over / under tier , you think any under tier DD or CA or BB are comfortable with a game when they are MM into being the undertier and not to forget they had to face the fire direct ... CV at the very least they can stay out and stay off, the over / under tier MM had been a feature that's both cursed and blessed and rightfully so ... and while the CA and BB can somehow manage , the CV and DD are usually the most affected ... that is also a fact, try playing a T6 DD in a T8 game when all the Radar cruiser can hunt you down like its turkey shoot, even a T6 CL can find it hard .. so yes its a PITA but CV is no best or worst off than others especially the DDs ( which likely suffer even more ) but that's a price to be paid for being specialist.

Should the MM be revised, sure but at the moment the priority is that AA, perma spotting, Over population of Radar / extended Radar range and all the CV are the bigger problem and all those need to be addressed to allow all player a fair playing field where they can use their specialty in their chosen ships to actively game play and pay their role , not that they should be hampered by certain limitation of quantity ( DD ) or excessive MM undertiering ( CV ) or simply too much HE spamming ( BB ) ... and I can list more ... basically the whole scenario is that WG had decide to introduce CV rework but had also taken to intro other change which in combination screw the game and game play .. again 1+1 do not equate 2 ... if CV player are screaming unfair, may be they should switch to play DD instead

Share this post


Link to post
Share on other sites
Member
1,651 posts
10,224 battles
19 hours ago, legionary2099 said:

Problem is single tier 8 CV will be utterly outclassed in a tier X game. It would realistically take 2 tier 8 to challenge tier 10 AA with any notable results.

AA / Plane between tier interaction is still way too far apart. Tier 8 planes are godmode against tier 6 while drop like flies in tier 10.

WG had better off consolidating AA / Plane improvements over the tier.

Very much this. AA/planes improve way too much between tiers.

Like I said in another thread somewhere, a Wooster has roughly 7x the mid-range constant AA dps of a Dallas. A tier 8 CV can encounter either ship. In one match you can encounter an enemy with 7x stronger AA than the one you faced in a previous match.

WG really needs to do a complete over of all the AA/plane values.

Share this post


Link to post
Share on other sites
Member
763 posts
7,943 battles
10 hours ago, Otago_F111 said:

T6 & 7 seems OK.

Those two tiers are filled with CVs...not to mention the constant uptiering against double or tripple T8 CVs per side:Smile-_tongue:

Share this post


Link to post
Share on other sites
Member
405 posts
8,962 battles
5 hours ago, _TAMAL_ said:

Why is it so hard to implement +/-1 MM for Carriers???:fish_palm:

Just do it!:etc_red_button:

because at this moment its not a +/- 1 MM , its +/- 2 and that's for all ship types ... if it should be +/- 1 for CV then it should be so too for all other type of ships , again I do not see anything different for CV player in this kind of +/- tier as versus other type of ships, anyone playing any type of ships can get into a game undertier and we all know BB and CA practically absorb it with HP and Armor , but damage taken is still damage taken , and yes CV might feel the heat but really CL and DD feel it even harder  and I seldom see them complaining specifically about that, yeah we always hear about complain regarding MM but that is generalized one not specific to say planes or CL or something ...

should the MM be changed to +/- 1 ; that would be a good question to ponder , may be the Random battle mode should had an option screen to have optional difficulty with choice being easy ( your ship will not enter the game undertier, aka it will be mid or top tier always ), normal ( as it is now ) and hard ( your ship will enter the game always undertier ) ... can it be implemented .. I think so .. but WG will not do it just as WG will not give choice regarding No CV No DD or No Radar ....

Edited by Mechfori

Share this post


Link to post
Share on other sites
Member
763 posts
7,943 battles
1 hour ago, Mechfori said:

because at this moment its not a +/- 1 MM , its +/- 2 and that's for all ship types ... if it should be +/- 1 for CV then it should be so too for all other type of ships , again I do not see anything different for CV player in this kind of +/- tier as versus other type of ships, anyone playing any type of ships can get into a game undertier and we all know BB and CA practically absorb it with HP and Armor , but damage taken is still damage taken , and yes CV might feel the heat but really CL and DD feel it even harder  and I seldom see them complaining specifically about that, yeah we always hear about complain regarding MM but that is generalized one not specific to say planes or CL or something ...

should the MM be changed to +/- 1 ; that would be a good question to ponder , may be the Random battle mode should had an option screen to have optional difficulty with choice being easy ( your ship will not enter the game undertier, aka it will be mid or top tier always ), normal ( as it is now ) and hard ( your ship will enter the game always undertier ) ... can it be implemented .. I think so .. but WG will not do it just as WG will not give choice regarding No CV No DD or No Radar ....

I don't mind having +/-1 implemented for all ships...

The idea you gave in the last para is interesting and can be implemented provided that the rewards are higher for higher difficulty and there are enough players. Sadly, we don't actually have the latter to support this implementation

Share this post


Link to post
Share on other sites
Member
1,034 posts
5,681 battles

@Mechfori @_TAMAL_ I'd just very happy with the simple +1/-1 MM. I don't really need other stuffs IMO. Radar and relentless CV attacks on my ships are, of course, annoying AF but I really don't want to grind a T8 ship knowing I WILL get blapped by Yamato, Harugumo and Minotaur and the other T10 monsters.

Just me.

Edited by Paladinum

Share this post


Link to post
Share on other sites
Member
763 posts
7,943 battles
18 minutes ago, Paladinum said:

@Mechfori @_TAMAL_ I'd just very happy with the simple +1/-1 MM. I don't really need other stuffs IMO. Radar and relentless CV attacks on my ships are, of course, annoying AF but I really don't want to grind a T8 ship knowing I WILL get blapped by Yamato, Harugumo and Minotaur and the other T10 monsters.

Just me.

You are not alone mate... the power gap between T8 and T10 is pretty high, hell there are consumables that T10s have but T8s don't, heal for example. Same with T6 vs T8; T8 gets access Concealment mod etc...

I also personally don't mind Radar and CV strikes myself... those can be dealt with 

I would love to see WG implement +/-1 MM

Edited by _TAMAL_

Share this post


Link to post
Share on other sites

×