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Prometheus_____

CV national flavours / play style? Which CV line post-rework?

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I think I should play one of the CV lines so that I understand the basics of CV gameplay.

 

CV gameplay doesn’t really appeal to me, so I doubt I grind all the way to tier x.  But I’ve never played it and I should at least try CVs.

 

But I have no idea re which CV I should try and I don’t even know what their play styles are.

 

What are the different nation’s CV play styles?  What is each nations CV “flavour”?

 

Which CV line would you recommend for a newbie in the post CV rework world?

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Newbie should go Americans period. They are the best concurrently and most consistent against all line up and most maps. USCV has extremely OP HE divebomber and a rocket squad that doesn't care what its shooting at. Torp is more of an afterthought.

UK CV is okayish once you have a few tricks under your belt. They have useful rocket & torp spread and slowish but agile plane that make adjusting easy.

IJN CV is for masters, they are the most unforgiving , but can deal massive non healable damage via AP and torpedo.

IJN CV suffer against heavy lightly armoured line up and maps with lots of island.

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On 4/15/2019 at 3:23 AM, legionary2099 said:

Newbie should go Americans period. They are the best concurrently and most consistent against all line up and most maps. USCV has extremely OP HE divebomber and a rocket squad that doesn't care what its shooting at. Torp is more of an afterthought.

UK CV is okayish once you have a few tricks under your belt. They have useful rocket & torp spread and slowish but agile plane that make adjusting easy.

IJN CV is for masters, they are the most unforgiving , but can deal massive non healable damage via AP and torpedo.

IJN CV suffer against heavy lightly armoured line up and maps with lots of island.

This is great advice. I have the Hermes and feel that I'm missing something bomb-wise so I was wondering which to go for next, US or Japan. US, it is.

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1 hour ago, Player_3356594408 said:

This is great advice. I have the Hermes and feel that I'm missing something bomb-wise so I was wondering which to go for next, US or Japan. US, it is.

The rest of the line is pretty much the same, so yes you might wanna learn on the US line instead if you find Hermes to be too difficult to do well.

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6 hours ago, Sir_Feather said:

The rest of the line is pretty much the same, so yes you might wanna learn on the US line instead if you find Hermes to be too difficult to do well.

Are there specific strengths and weaknesses? For example, IJN with weak rockets, AP bombs and Long Range Torps seems like it's a good choice against capital ships but poor against destroyers. 

British rockets seem powerful enough if a bit tricky to aim. I seem to get a lot of bomb hits but mainly against capital ships and they dont seem to penetrate. Also, they don't go into a loft then dive.

U.S. from my understanding has powerful rocket choices and the bombs are good but HE? Would seem to be designed to target destroyers and smaller ships?

Where's the best place to find out the specifics?

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On 4/14/2019 at 3:35 PM, Prometheus_____ said:

CV gameplay doesn’t really appeal to me, so I doubt I grind all the way to tier x.  But I’ve never played it and I should at least try CVs.

Well, as it is right now with CVs, the higher you go, the easier, more fun and more rewarding it gets. T4 is totally pointless, Idk why it even exist for CVs, better skip that with fxp, T6 is ok for learning but pretty hard to have an impact(also, small maps, so lots of DDs will try to hunt you down; really annoying)IMO T8 is currently the most balanced tier for CVs(except premium CVs ofc) and T10 is a bit weird(you are too OP against anything with less than 6km AA but UP against the opposite).

I own both Audacious and Hakuryu and the IJN line felt clearly the more interesting and fun to play for me. Keep in mind that the RN line only has 1.5 the amount of usable squadrons(100% TB + 50%LB + ultra shiit Rocket Planes) whereas IJN has 2.5(Both TB and Rocket Planes are great and DB is kinda RNG, so 50% usable). 

I've had tons of fun in Shokaku compared to Implacable and actually felt that I was having an impact on the game. In fact, my avg dmg in Shokaku is just a tad bit lower than my avg in Audacious :v 

I've only played 2 matches in Hak and already loving it(got kraken in the second match:cap_haloween:). The US line doesnt interest me that much, it seems more fitting for statpadders and not for those who like the challange. Not to mention, US CVs are going to be getting nerfs in near future... I would say familiarize yourself with CVs with the RN line (They are the most forgiving due to high Plane HP but slow as molasses) and then move to the IJN line for the actual experience.

Also, a bit of tip : you can easily grind the T6 CVs in operation instead of going through the frustration of the dumpsterfuck known as Random battles... 3CVs per side is not fun for anyone, not even CVs. Also, CVs are stupidly OP in operations.:Smile_trollface:

Edited by _TAMAL_

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3 hours ago, Player_3356594408 said:

Are there specific strengths and weaknesses? For example, IJN with weak rockets, AP bombs and Long Range Torps seems like it's a good choice against capital ships but poor against destroyers. 

British rockets seem powerful enough if a bit tricky to aim. I seem to get a lot of bomb hits but mainly against capital ships and they dont seem to penetrate. Also, they don't go into a loft then dive.

U.S. from my understanding has powerful rocket choices and the bombs are good but HE? Would seem to be designed to target destroyers and smaller ships?

Where's the best place to find out the specifics?

US HE divebombers are terror to anything that it connect. It can and will deal on average 9 ~ 15k damage + module damage and 1-2 fires consistantly ( on Midway ). A Haku AP dive attack is hit or miss. It rarely land 17k a pop , most of the time 3-7k and sometimes 9k. US HE divebomber win by a very large margin. Haku AP divebomber will only pay off if you can land a citadel hit 1-3 times during 2 dives , and those are very hard to do thanks to the aiming eclipse.

US have the choice to equip a monster large rocket that is pretty much a bomb in reality , possesing 33% fire chance and 1k7 penetration damage per rocket. Not to mention a 50 or 60 something penetration power which completely ignore 90% of the ship armour. Even their standard offer is much more powerful , with upto 10 rockets per plane for saturation attacks. And with 28mm pen they can shred light targets to pieces or wreck modules all over the place.

Both types of planes can effectively maul any kind of ships they see along the way so you are at liberty to choose which one to wreck and not have to think about picking things you can deal with.

The torps suck , but Midway fire 6 of them in a cone , allowing it to break ship concentration and heavily damage camping dummies.

UK CV have very maneuverable and slow + high HP planes , they are very easy to handle. You can make repeated pass against the same target without having to go far away and risk eating more AA. Their HE bomber is a bit hit or miss , but hey , you can use them to flush dd in a smoke if you see fire tracer. And they set fires pretty well if you can land many of them.

UK Torpedos are very good , but short ranged. UK is much more powerful at singling out an enemy and repeatedly pound them until they are dead. In general UK CV need alot more time to kill since their plane is slow and so is their DPM.

IJN is complete math. You need alot of forethoughts and pre aiming. On open maps with little cover or where the enemy blob up into an area, they are king. Long range stealth torp drops from 8km means that sooner or later the camping side will get wrecked at completely no lost to Haku. That and slingshot AP divebomb to kill camping cruisers.

However , any map with alot of cover or DD line up means Haku is complete trash. Its rockets are just too weak to do the job while the other 2 is unsuited to aim at highly maneuverable dd.

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Finally some less depressing thread about CV and player willing to learn new things. 

Congrat you @Prometheus_____ !!!!!!!! You have overcome the Majority of Players to try and learn rather than complain everytime they see CV in their match.

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These are good tips. Thank you. I'm getting better with the bombers and using these against destroyers rather than the rockets and getting reasonable results. Bombing destroyers is good practice at getting accurate. Also, I'm practicing longer releases with the torps so I don't get my squadrons screwed over by higher tiered battleships as much. Having an impact on the battle at tier four is difficult and I suspect my contribution is less in damage and more in team utility. I'll need to play with my mate to check how true that is. Heading towards DD last known position to spot them has been valuable, at least they get hammered by my teammates before I can finish them off.  Dropping a torp parallel to line of travel for a BB from the rear constrains his turning options and fills his warning indicator with those beeps. Next time I'll better work out which side contrains his angling. Against pursuing up tiered battleships, I can slow em down and keep them turning. I'm also contributing by adding my hit point pool to the team too (I'm random battles, the only time I lost the ship, the whole side got wiped out anyway).

I'll grind tier four to learn the basics. It's a toss up between USN and IJN for my next carrier!

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1 hour ago, Player_3356594408 said:

I'll grind tier four to learn the basics. It's a toss up between USN and IJN for my next carrier!

For beginners, I would recommend the USN line.

USN CVs are way more consistent and reliable and the aircraft weapons are good for almost all situations. USN CVs have no real weaknesses, apart from lacklustre torps.

IJN CVs are hard mode as their weapons are highly specialised. AP bombs are only good against stationary or straight-lining BBs and cruisers and not much else. Rockets are reliable but nowhere near as powerful as the USN. Torps are good but don't expect to hit DDs or cruisers if the enemy is on top of their game. IJN CVs love feasting on BBs, but if you get a DD heavy match or one with few BBs, you are going to have a tough game.

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22 hours ago, Player_3356594408 said:

British rockets seem powerful enough if a bit tricky to aim. I seem to get a lot of bomb hits but mainly against capital ships and they dont seem to penetrate. Also, they don't go into a loft then dive.

I actually find the British rockets to be lackluster compared to the American counterpart. I only use them for early spotting & for when my torp & dive bombers are rebuilding their lost squads.

The British bombs are lightweight, so they never penetrate the thicker deck armor, but they have a fairly high chance to set multiple fires though because of their drop pattern allows them to cover the whole deck of the targeted ships if their drop is in parallel with the ship.

The torpedoes are a bit unsettling because their seemingly powerful converging drop pattern is completely offset by the number of torpedoes they drop. Implacable still drops 2 torps per attack while Lexington drops 3 with upgraded module. And of course the torps only really converge when they travel longer, so a point-blank drop still leaves a large ship to dive in between them. However the torps are slightly faster than their American counterpart which gives fewer chance for the targeted ship to outrun them (I still do not recommend to drop from the rear against a moderately fast target though).

I only play both American & British CVs, so I cannot say much about the Japanese CVs apart from what the others have described above. And I say the American CVs are more forgiving than the British. American CVs are more versatile in choosing their targets, and can solo anything except CV (and enemies that group up with each other which is the common rule for all CVs anyways). British CVs rely on DoT, so their damage dealt is more of a supportive contribution rather than an absolute contribution (a.k.a. game-carrying).

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9 hours ago, Sir_Feather said:

The British bombs are lightweight, so they never penetrate the thicker deck armor, but they have a fairly high chance to set multiple fires though because of their drop pattern allows them to cover the whole deck of the targeted ships if their drop is in parallel with the ship.

At tier four, it's like the British bombs don't exist. They certainly haven't been worth lugging around the ocean from my experience. I've had games where all my hits hadlve resulted in zero damage done. Now that I've learned how to read the detailed post damage report, it's confirmed what I'd suspected, the bombs aren't doing anything. It's a bit disappointing that the most common advice for dealing with the issues surrounding the RN carriers is to pick another line.

I've been hoping to find what the strength is in respect of the RN carrier line so I can practice that and so far it's their torpedoes aren't terrible.

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What are people's strategies? I've tried different approaches, heading out with bombers has been one on the grounds that first thing I'll meet will be a destroyer. I should change to attack aircraft, I suspect because at least they do damage.

I switch to torps fairly late (probably too late) because normally tier five ships wreck the squadron so I'm lucky to get anything off. 

With the Hermes, I keep it moving but probably don't get it close enough because travel times are a shocker.

Edited to Add. Don't answer this here, I'll make it a new topic.

Edited by Player_3356594408
Needs to be a new topic

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