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Best DD line for solo gameplay (no division)

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I’ve read that the Gearing is the best team-playing DD.  That is, for playing in division or in clan battles.  I’m looking for the opposite.

 

I don’t ever see myself playing much in division because of my real life demands.  I’d like to pick a DD line that is well suited to playing solo - that is, without a division.

 

Are any of the DD lines fundamentally better suited to solo play?

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In my opinion not really. With the current CV meta you might want to look at Gearing with DFAA. A ship like that is a good all-rounder, decent guns, great smoke, reasonable torps ( I run the 16km ones but with torpedo acceleration commander perk) Another choice is Grozovoi, its got DFAA, decent guns, heal, ok smoke and ok torps. If you plan to play solo you need a jack-of-all-trades boat. The other DD choices while good in their own right tend to lend themselves towards a more specific style of gameplay

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Whether you div or not, you will be attempting to play as a team (the fact that the rest of the team is not, see end of next sentence). As such there really is no "best non-teamplay dd" available unless you want to lose the match from the start. It is how you make the most out of the situation with your choice. Every dd line has its own peculiar playstyle. You should try to find what is best for you. Yes, there are some dd lines that work better with a team effort but at the end of the day, wows asia is usually "everyone for themselves".

Gearing is good because it is the allrounder but giving what people are complaining about CV, a lone dd in the middle of nowhere isn't exactly the best place to be.

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using a Royal navy like Daring or the other lower tier is good, because there so many smoke stock u can use for disengage or smoke cap without having feeling you have wasted the smoke, i think the Royal Navy DD is best for solo and they have heal too the hydroacoustic should have keep you safe from torp when cap in smoke

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T8 Soviet DD Ognevoi would be good.
It has fast-reloading 10km torpedo, standard smoke, DFAA effective to at least to T6 planes, and heal - everything you need to play aggressively in solo.
The only thing you need to be careful is not to head-on to gunboats, which can be avoided by your experience and RPF skill.

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people may think this is a crazy idea with the current meta and CV / Radar around, but solo in a DD can still be playable and viable and not to be spoken of .... fun .... especially when the current meta wit BB and CA and plenty of CL is to stay back ; and just huddle together .. that kind of game play pretty much exclude DD from actively doing their part, cause if they stick with the group then they are both out of range and out of sight ( the DD itself and the enemy both ) and can only at best function as yet another AA platform to add to the group and really the game economy do not add up ... but of course almost all the guns refuse even ever to go up and PUSH / Support vanguard because this mean taking risk, taking damage and needing to tank for the vanguard light force and that's the thing they all do not want ...

what's then for a DD player, you can choose to play survival and do little to contribute or you can choose to solo ( and be very risky and dangerous to oneself ) ; it might not be good word for most gun players, but seriously when gun players saying DD should team play, they mean mostly DD should teamplay to support them ... great but just when did the guns support us light force then .. sorry very little if ever it happen in game these days, so if they do not care to support us DDs then why the hell should I support them , Victory will come when victory will come ... so just choose one DD that play for you and your style best and go speeding out ...

IJN Dds with their concealment and torp still very much need to be respected , just choose to sail a route that take you to that one position to launch , US and German DD are practically all rounder of sorts that's not particularly inferior nor superior at any aspect ( except for Hydro on KM ships and AA on USN ), Soviet DDs is actually IMHO a better teamplay support than US DDs. Solo in them can be tough but certain specific ones are just very amazing , say T3 Derzki and T8 Ognevoi, Asian DD is yet another support type IMHO especially good at mixing it up with cruisers against enemy guns ( and good smoke ), and finally RN DDs are sort of underdog at anything T8 and below but T9 and T10 can be very strong. Any DD can be play Solo, its about the way how you want that solo play to be done and what's the objective, scouting, spotting, screening and capping is the 4 major task people always want from the DDs .. the game however reward little if any on any of these task and not reward enough for the great risk taken when guns and CV can deal damage and take good reward doing so .. it force many DD player to simply play for damage dealing and I cannot blame them for doing that , that is how the game reward and wanting the player to do so the player do that .. exactly to the point where team play, team victory or teammates survival is secondary and in many cases not even considered ... being solo some time mean just that but I do advice playing solo does not mean not supporting the team, and does not mean not taking those primary duty onto your responsibility, it just mean you need to play to advance the tactical situation as a whole while doing your solo run. Solo run can also benefit the DD in trying to achieve these tactical duties too.

In the end you must define what Solo Play means to you .. every DD player had different take on what solo play means, to me It mean lone ranger going out and far and wide from support and trying to do something ( that include capping when the team is far from able to support right away ) but for some that might just mean playing without a known group of comrades that tailor to work together. Choose the type of DD that play your Solo style and try to work its best and know to cover its weakness , it will take time and practice , whichever DD you might choose

Edited by Mechfori

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On 4/10/2019 at 12:19 PM, Riuza said:

using a Royal navy like Daring or the other lower tier is good, because there so many smoke stock u can use for disengage or smoke cap without having feeling you have wasted the smoke, i think the Royal Navy DD is best for solo and they have heal too the hydroacoustic should have keep you safe from torp when cap in smoke

The only RN DDs that have heal are Jutland & Daring. Hydro starts to be available from Icarus as well as the ability to stealth-torp (with CE). Their built-in propulsion mod 2 (fast acceleration) is suitable to dodge airstrikes because their fast acceleration is not limited by certain threshold (0-6 knots is the threshold for ships with propulsion mod 2). Also it is better to keep the AA guns off for all times until you reach Jutland because their AA is as bad as on IJN DDs before rework. And last but not least, you need to have your captain ready to take IFHE once you reach Jutland because the 113mm shells will only penetrate up to 18mm armor (can only penetrate the side armor of some DDs of same tier).

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