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Rina_Pon

Quick question: did the rules change for damaged torpedo tubes?

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As per title, iirc it used to be if the tubes were knocked out they would have to reload after the repair. Today I had the port tubes on my Furutaka hit as I was closing to strike a Kaiser. I was like "oh well, I'm cooked" when 10-odd seconds later they were back up and ready to fire.

Kaiser was even more surprised than I was. :fish_aqua:

Edited by Rina_Pon

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is that so, I will have to pay attention next time I had a DD on and that torp tube knocked out, no idea how it goes right now

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1 hour ago, Rina_Pon said:

As per title, iirc it used to be if the tubes were knocked out they would have to reload after the repair. Today I had the port tubes on my Furutaka hit as I was closing to strike a Kaiser. I was like "oh well, I'm cooked" when 10-odd seconds later they were back up and ready to fire.

Has been happening for ages. Sometimes my busted tubes have to reload, sometimes they are ready. Both due to incapacitations.

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AFAIK it has always been:

1.knocked while reloading. reload starts after tube repaired.

2.knocked in ready state. tube is ready to fire after repaired.

  • Cool 5

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you better make sure your crew are repair your tube well

or else....

 

 

Edited by PGM991

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1 hour ago, Lowyat said:

AFAIK it has always been:

1.knocked while reloading. reload starts after tube repaired.

2.knocked in ready state. tube is ready to fire after repaired.

I learned something new today. Thanks!

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1 hour ago, Lowyat said:

AFAIK it has always been:

1.knocked while reloading. reload starts after tube repaired.

2.knocked in ready state. tube is ready to fire after repaired.

Basically this.

Applies to main guns too.

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