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Wolf65

Service fee

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How is it that i receive 957 damage in a Benson in one game and it costs me 75000 credits in service fee and then in another game my Benson is destroyed and the service fee is the same 75000. Then in another game i receive 38000 damage (3 time a Benson) in a battleship in a tier lower than the Benson and it only costs me 42000 credits. Doesn't make much sense to me. If they want to keep players in the game then make it so that you don't get the same service fee no matter what damage and people might get more credits to get higher tier ships and keep the interest there. I have had 3 games where i have gone backwards in credits and others where i have gained very small amounts due to the service fee. It would also be better than allowing it to go into negative credits to make it just 0 so that people feel they are still getting ahead.

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7 minutes ago, Wolf65 said:

How is it that i receive 957 damage in a Benson in one game and it costs me 75000 credits in service fee and then in another game my Benson is destroyed and the service fee is the same 75000. Then in another game i receive 38000 damage (3 time a Benson) in a battleship in a tier lower than the Benson and it only costs me 42000 credits. Doesn't make much sense to me. If they want to keep players in the game then make it so that you don't get the same service fee no matter what damage and people might get more credits to get higher tier ships and keep the interest there. I have had 3 games where i have gone backwards in credits and others where i have gained very small amounts due to the service fee. It would also be better than allowing it to go into negative credits to make it just 0 so that people feel they are still getting ahead.

reason being that WG want you to buy a premium account so they can make money 

then you will get more credits, as a premium account gives you more XP and credits so you are able to play tiers 8-10 

but you are better off staying at tiers 4-7 to earn credits than playing the higher tiers 

because ill tell you now tier 10 is not the be all and end all of this game, tier 10s are the worst tier to play as everyone camps and hides behind islands and DDs get screwed over by radar and CVs so don't be in any rush to get to tier 10 

so do ya self a favour stay at the lower tiers until you get a heap of credits.

as it is I have 338mil in credits 

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1 hour ago, Wolf65 said:

How is it that i receive 957 damage in a Benson in one game and it costs me 75000 credits in service fee and then in another game my Benson is destroyed and the service fee is the same 75000. Then in another game i receive 38000 damage (3 time a Benson) in a battleship in a tier lower than the Benson and it only costs me 42000 credits. Doesn't make much sense to me. If they want to keep players in the game then make it so that you don't get the same service fee no matter what damage and people might get more credits to get higher tier ships and keep the interest there. I have had 3 games where i have gone backwards in credits and others where i have gained very small amounts due to the service fee. It would also be better than allowing it to go into negative credits to make it just 0 so that people feel they are still getting ahead.

The standard service fee was bought in to stop people camping at the back of the map to avoid damage.  Players that attacked were being penalised for damage taken while the cowards who hid got away with little or no fees.

Your income is based on your input in the game.  The more you participate by doing damage, spotting, capping and dealing damage the more credits you earn.

http://wiki.wargaming.net/en/Ship:Economy#Earning_Credits_and_Experience

 

Edited by RalphTheTheatreCat
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you are lucky wg are not making DD and torpedo cruiser pay for torpedo anymore. before torpedo have fees, and the are really expensive.

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Oh you are lucky now is a flat fee. Previously it was hideously expensive to repair your ship. I think none of us wants to go back to the pre-flat fee days where you would be driven into bankruptcy.

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3 hours ago, RalphTheTheatreCat said:

The standard service fee was bought in to stop people camping at the back of the map to avoid damage.  Players that attacked were being penalised for damage taken while the cowards who hid got away with little or no fees.

Your income is based on your input in the game.  The more you participate by doing damage, spotting, capping and dealing damage the more credits you earn. 

http://wiki.wargaming.net/en/Ship:Economy#Earning_Credits_and_Experience

 

yup people were saving HP for most of the game to save credits hence they changed the service costs for each ship.hence, the over all change in credits earning and expenditure. Which was welcoming

But I still have questions about Rewarding fair play and doing your role. As non premium player will earn extremely less compared to premium one.. premium one can just stay behind and just do below par and earn good enough credits..

WG economy is questionable to say the least..

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10 hours ago, Aaditya_AJ said:

WG economy is questionable to say the least

Working just as every economy in the world works.  People who pay gain better rewards.

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Good to have flat costs. Encourage ppl to earn more revenue to have better net income

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