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I_am_stupid_so

Improving CV fighter mechanics for more effective fleet defense?

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6,439 battles

Before 8.0, a team can always count on a good CV player and its fighters to help deter enemy air attacks. It is only after the friendly fighters are all shot down before the enemy CV has free reign to wreck havoc. I hope WG would consider changing the current fighter mechanics of the CV so they play a larger role in fleet air defense. As the game is right now, CV are close to useless in defending allied ships or deterring enemy aircraft, which should be one of its main purposes. Surface ships shouldn't be left to fend for themselves and random matches shouldn't be a bunch of surface ships bunching up near their starting position and not pushing for the first 5 minutes because they are scared of attack aircraft.

Relying solely on friendly ships for AA makes it unbalanced for ships with weak AA capabilities and makes games much more frustrating and un-enjoyable to play for certain ship lines e.g. IJN DDs and to a certain extent IJN CAs.

 

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Member
20 posts
6,439 battles

The current fighter system is lackluster and a lot of improvements can be made to make them so much better and more effective. This makes it so carriers cannot just go unimpeded anywhere on the map while other ships need to utilize cover and positioning not to mention accurate aiming in order to get a good shot and do damage. Being a CV negates most of the cover and positioning. Adding effective "no fly zones" in the form of fighters will make it so CVs need to utilize some more strategic play.

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