Jump to content
Sign in to follow this  
You need to play a total of 10 battles to post in this section.
Unraveler

Russian Special Captains

3 comments in this topic

Recommended Posts

Beta Tester
1,261 posts
12,972 battles

The two special Russian captains - Viktor Znamensky and Vasiliy Znamensky - originally appeared set up for Battleships when they were first added. Having both Super High Alert (-20% cooldown on DCP) and Super Expert Marksman (+1.0 deg/s on large turret traverse) sounds perfect for a Battleship captain. But we now know that the upcoming Russian monsters all come with a fast-recharge DCP as standard, making even Super High Alert a bit of a waste. On top of that, the mid-to-high tier ships feature incredibly fast turret traverse which makes Super Expert Marksman somewhat superfluous.

So it would seem that these two gentlemen have become obsolete (or perhaps "power creeped" is a better term for it?) since there's no ships in the Russian nation that really benefit from their full suite of special talents. Maybe Kronshtadt and Stalingrad could be an okay fit, but both of these are currently out of reach for most players. Likewise with Imperator Nikolai.

Should we hold out hope for a future Battlecruiser line with normal DCP and slow turrets? Or can Wargaming change the special skills to something more useful?

 

Share this post


Link to post
Share on other sites
1,988
[CLAY]
Member
2,655 posts
12,005 battles
1 hour ago, Unraveler said:

The two special Russian captains - Viktor Znamensky and Vasiliy Znamensky - originally appeared set up for Battleships when they were first added. Having both Super High Alert (-20% cooldown on DCP) and Super Expert Marksman (+1.0 deg/s on large turret traverse) sounds perfect for a Battleship captain. But we now know that the upcoming Russian monsters all come with a fast-recharge DCP as standard, making even Super High Alert a bit of a waste. On top of that, the mid-to-high tier ships feature incredibly fast turret traverse which makes Super Expert Marksman somewhat superfluous.

So it would seem that these two gentlemen have become obsolete (or perhaps "power creeped" is a better term for it?) since there's no ships in the Russian nation that really benefit from their full suite of special talents. Maybe Kronshtadt and Stalingrad could be an okay fit, but both of these are currently out of reach for most players. Likewise with Imperator Nikolai.

Should we hold out hope for a future Battlecruiser line with normal DCP and slow turrets? Or can Wargaming change the special skills to something more useful?

 

Or maybe WG could nerf these monsters because turrets that heavily armored, and that large a gun calibre, should not rotate that fast.

And given that these things are son impervious to HE penetrations, so smaller calibre guns can only hope to damage through fires, the DCP recharge should be nerfed to give these guys a change.

Share this post


Link to post
Share on other sites
Beta Tester
1,261 posts
12,972 battles

That would work, too, but I imagine they'll want to keep the DCP in particular as a national flavour. Either way, I'd like to use my special guy in something!

Share this post


Link to post
Share on other sites
Sign in to follow this  

×