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[DS]
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Well done WoWS team, you just achieved exactly what WoT did to "Artillery rework".
The whole game is now unenjoyable with this "CV Rework", haven't you learn anything like at all ?
You have like the whole community as a reference to prevent this from happening but no you just not get it don't you, you just have to push this through because you spend your time and resources on it.
SEA server potentially be the "worst" server, for what reason, why don't you try to find that out by simply visiting the place and see the meta as a reference to make the game better and more enjoyable ???

So many misturn starts with Belfast, British Battleships, British Destroyers and all other type of unbalanced/premium ships introduced but we all can accept this to certain level since it doesn't really effecting much players.
Bugs that exists since beta still around the players can still accept it since again it doesn't effect much players, GUI is an annoyance of waiting and stuttering but we love the game so whatever.

But this .......This is too much
You have 4 classes of ships 3 of which are surface units having a role of a footsoldier.
The last one have a role comparable to a "Commander" role in some FPS games, no doubt about it this is hard to balance it out since it plays completely different.
Since you want that role to be somewhat accessible to all kind of players by toning it down to be somewhat closer to surface units gameplay.....
Now look at your magic.
All 3 surface units are now basically a punching bag for the game, AA ships can't even fend off for itself every single one of them either have to hide in fear or flocked up like a sheeps waiting to be picked off.
I don't know what you're trying to achieve other than alienating those 3 classes of ships out because your magic did exactly that, Making the "Commander" role play like a Footsoldier.
If the players get to choose between the two role with no limitation everyone will no doubt pick the one that will grant them more power than the other role.

The change that changes nothing.
You say this change will make the class less dominant, which make sense, considering you're tuning the role of a "commander" to be more of a footsoldier. Fixing the problem of fishermen altogether.
Do you failed to realise when a group of players want to rip your game aparts they absolutely will !?
You're suppose to reward these players for going through your work to an extreme and accept that not all the players are going to do that but no you just have to attempt to bring them down to the same level as other.
For how long do you think these players will stay the same level as the other, think about it, these group of players loved your game so much they will rip the game apart to be up there at the top.
Sooner or later they will be back achieving what they always do so what's the point of this so called "change" other than alienating more players and potentially enraging these hardcore fans ?
Also if I have to be more direct on this subject this is exactly what the game is like 2 years ago before all the AA buff and CV Changes.

You just need to learn to let go of these wasted resources/time otherwise its the players letting go.

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58 minutes ago, MikuChrome said:

Making the "Commander" role play like a Footsoldier.

Same sentiment. CVs IRL were the turning point of warfare as a whole, and by design they are extremely different from the other "artillery" ship types.

The identity of an entire ship type was lost. And no, that is not a good thing.

The best/worst feature of the RTS CV was Alt-attack mode. Great players who get the hang of it will outperform players who can't use it. That is the thing that got non-CV players angry and demanding changes in the first place.

Did WG even think of removing that for the sake of experimentation?

 

Also I don't know how hybrid CVs are supposed to work when ship and plane control aren't simultaneous. You can control planes OR ships and not planes AND ship.

Edited by Paladinum
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[EX0]
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2 hours ago, MikuChrome said:

You just need to learn to let go of these wasted resources/time otherwise its the players letting go.

Beating the dead horse is the safest decision making in any company. rarely see brave companies with a let go policy because people's kpi & livelihood is involved.

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463
[LNA]
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As far as i've seen , flocking together works , and CV really is invulnerable only to poor DD out in the spearhead.

AA is crazy strong against anything that is not tier 10 CV.

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250
[KGHSF]
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So I can call World of DOWNFALL

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[SMOKE]
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17 hours ago, legionary2099 said:

As far as i've seen , flocking together works , and CV really is invulnerable only to poor DD out in the spearhead.

AA is crazy strong against anything that is not tier 10 CV.

More like AA is totally unreliable .. sometime OP sometime just plain do not work, but the mechanism is that squadron now loiter for ( quite a long while ) for multiple attack and if not all plane killed, that mean spotting all the time CV T10 is OP in damage, when T4 is not doing anything but perma spot, T6 and T8 is like sort of OK but bugged ( both the CV and the AA and no less that mechanism how plane go about )

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Whoever in charge in WG currently, are definitely Not gamers

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756
[MRI]
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30 minutes ago, tsuenwan said:

Whoever in charge in WG currently, are definitely Not gamers

Yeah... this is quite evident in their responses - "We need to acquire more data!"

Also that gun bloom "bug" that every player knows about and were using for months but somehow WG failed to detect.

Sometimes just playing a game or two is enough to show that something is not right. No need to collect mountains of data for that.

Sometimes I feel WG is relying too much on statistical analysis and not playing their own game enough. Analysis is fine but it needs to be backed up with first hand experience when possible, lest WG draw the wrong conclusions from their data.

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20 hours ago, legionary2099 said:

As far as i've seen , flocking together works , and CV really is invulnerable only to poor DD out in the spearhead.

AA is crazy strong against anything that is not tier 10 CV.

True but how do you expect 20 random people in a random match to form a proper flock. There will always be someone who is vulnerable. Also, AA flack is really predictable, they almost always occur close to an earlier flak explosion and you just have to visualize a path to the target where flak simply wont appear. Also, simply avoiding moving parallel to a ship negates flak too.

 

38 minutes ago, Thyaliad said:

Yeah... this is quite evident in their responses - "We need to acquire more data!"

By the time they aquire enough data and balance CVs, most players will stop playing it and it will become unbalanced again because the assumption is being done based on WG's expectation of overwhelming amount of CVs per game...

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[SEARN]
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Ok I get it it's new, it's a change and everyone is not sure about it.

My opinion:  I love flying the planes, the learning skill curve is high, but I'm getting there.  Positives are: it's more realistic it is fun to fly and attack in this format, it's a challenge, and most of all the CV's don't dominate the map anymore. 

Playing with other ships:   I believe you have to rework you ships modules and Captain skills a bit, this makes a huge difference.   You also need to re think your game play.  Use the side to side advantage of the 125% bonus to the AA on your ship. be in the right direction when the planes come.   Stay in your designated groups.  DD's continue their scouting role, but Ca's need to be close to their BB's to protect them and for group response to the plane attacks.  Planes think twice when they have to encroach on the AA firing circle of three ships.  This playstyle or strategy works well and is actually reminiscent of real life.  Ca's are never too far from the capital ships.

All in all I have enjoyed the challenge and the new game play:  this may not be brilliant stats, but in one Random game I shot down 39 planes, got 2 kills in a ca and we won the game by using these strategies.  Ended up with 300,000+ credits.

WOW has said that they needed us to play to finalise the balancing.  So....let's play work out the balancing, try new strategies and then in a few months time when the premium CV's come out we will have a great new Game style to enjoy and we will be better at it.

Wolven  :cap_cool:

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13 hours ago, Thyaliad said:

Yeah... this is quite evident in their responses - "We need to acquire more data!"

Also that gun bloom "bug" that every player knows about and were using for months but somehow WG failed to detect.

Sometimes just playing a game or two is enough to show that something is not right. No need to collect mountains of data for that.

Sometimes I feel WG is relying too much on statistical analysis and not playing their own game enough. Analysis is fine but it needs to be backed up with first hand experience when possible, lest WG draw the wrong conclusions from their data.

 

According to WG on the February Missions post put up today,everything is fine,what are we complaining about!:

 

Quote

After numerous stages of Closed Tests and three major Open Beta Tests, we are happy to announce that the new aircraft carrier gameplay is ready, and will soon arrive on the live server.

"Working as intended"!

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16 hours ago, Thyaliad said:

Sometimes I feel WG is relying too much on statistical analysis and not playing their own game enough. Analysis is fine but it needs to be backed up with first hand experience when possible, lest WG draw the wrong conclusions from their data.

I deal with statistics everyday and one thiing I learnt: you can fudge statistics easily, that is why you need an auditor to understand and audit the raw data. WHICH WG HAS NOT DONE.

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16 hours ago, Thyaliad said:

Yeah... this is quite evident in their responses - "We need to acquire more data!"

Also that gun bloom "bug" that every player knows about and were using for months but somehow WG failed to detect.

Sometimes just playing a game or two is enough to show that something is not right. No need to collect mountains of data for that.

Sometimes I feel WG is relying too much on statistical analysis and not playing their own game enough. Analysis is fine but it needs to be backed up with first hand experience when possible, lest WG draw the wrong conclusions from their data.

"After numerous stages of Closed Tests and three major Open Beta Tests, we are happy to announce that the new aircraft carrier gameplay is ready, and will soon arrive on the live server."

It matters not how many stages of testing you have. It matters greatly if people know what the blazes they are doing and can spot serious issues early on. Statistical analysis from reading reams of server data is fairly useless if you do not get in there and play the ships and experience it for yourself. Statistics can be easily skewed and mis-interpreted without hands on knowledge and experience.

Very clear for all to see from the huge differences in the 3 open beta tests, that it wasn't really ready for open beta let alone released on live server. Something very wrong if you need to change the AA power so drastically 3 times during open beta testing, AFTER "numerous" closed beta tests which should have at least gotten the AA system to something polished and balanced needing only minor tweaks. One is a number right? Must have been just one closed beta test, because if it was actually many how the heck does no one realise how poor it is and green light it to go to open beta???? :Smile_amazed: Simply amazing. End of the day we are the guinea pigs for actual proper beta testing. Hopefully not so WG can collect more valuable statistics...…..

What we have now is low or no spec AA ships can at times wipe out planes, while high spec AA ships can get wrecked and barely shoot anything down despite having DFAA up. Also attack planes flying over entire groups of ships to attack a ship on the other side and coming out basically unharmed. So much for safety in numbers :Smile_sceptic: It is so RNG based it is silly. Plus what iChase showed in his vid where he only attacked once and pressed "F" to recall his planes and then could take off again instantly without any time penalty just seems wrong. Unlimited aircraft is just a stupid idea plain and simple.

Bottom line is, if this is what WG can achieve when they pull significant resources and put all their effort into something they are supposedly passionate to "fix and improve" for over 1 year...……. then heaven help us :Smile_facepalm:

RIP WOWS :Smile_bajan2:

 

Edited by HobartAWD
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26 minutes ago, HobartAWD said:

Bottom line is, if this is what WG can achieve when they pull significant resources and put all their effort into something they are supposedly passionate to "fix and improve" for over 1 year...……. then heaven help us

That is actually a valid point Like It took WG an year to rework CVs, All the AA changes, Game Mechanic changes. But the actual UI in the game is buggy as hell but what are they doing to fix that nothing.. all they're doing is add more and more ships they need to realize that representation is more important than what they are trying to provide.

Because everyone knows how buggy the UI is lets say for example in game message boxes get bugged out, Tabs take long time to load, applying flags isn't smooth enough, sometimes game kicks the player out when a battles is finished and he is returning to port. Clan tab doesn't load fast enough and bugs out. Inventory has issues. Who looks at the news in game??? never seen anyone actually use in game browser to see the news.

Like dude come on for someone that has been developing game knows UI is just as important as gameplay itself. And it has been 3 years I didn't see any WG staff talk about fixing the already frustrating UI issues than talk about what new ship they're gonna add.

Coming to CV Rework, Has WG even provided enough information about the technical changes they've done for example If you open AA defense and hover your mouse over AA Defense long range/AA Defense short range it says Damage per second within a Shell's explosion radius is xxxx what I don't understand is does shell explosion even last a second??? what? I get the Hit probability and other stats but what in the hell is this stat about???

Now I get it people asked for CV rework okay fine let them CV players have it.. Why in the hell would you change AA mechanics? From random AA damage it went to Totally inconsistent damage... Also outta nowhere inside 1 min of the game I'm spotted says I'm spotted by plane okay fine a plane.. but where in the blue hell are the planes spotting me? Talking about it frustrates me so much... Urgh don't even wanna continue and lose my cool.. sigh

 

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[SMOKE]
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Yeah and just like HE spammer keep on the BBs , CV ow keep on the DDs to the point where it simply render the game a koke I had games where not even a minute into the game I got multiple waves of attack plane on my DD and this keeps on for the whole game duration or until I die ... so how is the mechanic able to allow that when ; even if I stay within a group with the cruisers, I am still targeted and taking constant 3K damage with immunity to the CV and seemingly to the planes too, damage counter is adding but no or very few plane killed and squadron still hover around the area waitin for its turn to attack, and perma-spotting at the same time ... Its a game of CV vs CV and see who can wipe the other side quicker.

They can go made the game real fun for console CV hopeful but for now I give it another few days of testing to get some numbers and check various stuff and after that I won't be playing .. for good ... and if I play it will be on Ranked or Operation ( even that is doubtful if CV present )

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3 hours ago, dejiko_nyo said:

I deal with statistics everyday and one thiing I learnt: you can fudge statistics easily, that is why you need an auditor to understand and audit the raw data. WHICH WG HAS NOT DONE.

I work on IT since the 80's and I understand Data is one thing it does not equate information and certainly do not equate informed information ; seems like they just take a WAG on the data collected and take a guesstimate on reworking the spec and how they work and simply thrown it out to see if it works 

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i will just finish my 3 day premium, after this i will back to playing POE or just finish my VN and LN. i have enough of this new BS rework.

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30 minutes ago, yansuki said:

i will just finish my 3 day premium, after this i will back to playing POE or just finish my VN and LN. i have enough of this new BS rework.

POE is fun, have not been there for a long while I think I'll have to give it a go

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22 hours ago, HobartAWD said:

... Bottom line is, if this is what WG can achieve when they pull significant resources and put all their effort into something they are supposedly passionate to "fix and improve" for over 1 year...……. then heaven help us :Smile_facepalm: ...

This deserves to be quoted many times. Maybe even made into a sig I reckon.

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