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Akyamarukh

Dive bomber ia badly need buff

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179 posts
368 battles

Just buff the dive bomber HP, Torpedo bomber is fine with ITS current long range torpedo. He rocket is fine because ITS only targeting DD.....

 

But what the hell is Dive bomber doing? Low HP, Low damage, and harder to aim......

 

Dive bomber is still crap.....

 

This is just option :

1. BUFF dive bomber HP by 200%

2. Make dive bomber immune to short range AA except for flak AA

 

dive bomber need love.....

 

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Member
193 posts
4,433 battles
28 minutes ago, Thyaliad said:

Maybe give them back their heal. 

Immunity to short range AA is kinda ridiculous don't you think?

The problem is that the entire flight would be wiped out before they could  properly use their heal, especially for the IJN lines if there are any Des Moines, Worcestors, Montana's, Baltimores, Neptunes or Minotaurs nearby. Despite WG saying IJN aircraft are faster than USN, they are still defenseless against that much flak.

It might however be an option to have an evasive maneuvers consumable where the bombers could pitch up of down rapidly to avoid the wall of flak, as too often there is no gap between the explosions for aircraft to pass through without serious damage. The downside could be that their next attack is much less accurate with the ellipsis being twice the size.

Also, both main lines, IJN and USN should have the option of selecting either HE or AP before the match. As the AP bombs are actually worse than the old GZ AP bombs, trying to aim while your planes are being pelted by flak from every direction is pointless and at least for me either resulted in ovepens or the bomb just bouncing off.

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274 posts
8,539 battles

After another night and the morning runs I come to the conclusion that bot AA, and plane need change badly .. the rocket attack plane is too effective and impossible to AA ( short range just do not deal damage by any measure on any sips. it should not be consistently knocking out modules, doing 3.5K, 4K damage etc, torp plane effectiveness is inconsistent at any measure ut that might be only a case of player not yet familiar with the control. Dive bomber I think its actually OK. I think it is actually right that squadron, any kind should be murdered if they choose to go up against full AA build platform .... if you play BB you do not go against an HE Spamming cruiser whee you cannot kill it before he burn you out, playing a DD you do not charge a CL which can be just as agile as you and  can easily kill you .. why should bomber or torp plane be able to simply kill AA build platform ...

AA is not consistent and not working for anything but full AA build and this is not right even base AA should deal consistent and enough damage to deter and drive away incoming if not killing , invested in AA it should yield kills, and full AA build should murder .. right now the last part hold true ( sometimes ), and this is why the perma spotting cause the aerial element cannot be driven away by AA.

The game limit the no. of DD in game , and its looking likely that the same need to apply to Radar ( 2 per side ) and CV ( 1 per side ), and fix those planes and AA

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