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ST, soviet battleships

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WG Staff
325 posts
1,380 battles

ST, Soviet Battleships

Last week we unveiled the new Soviet BB branch and introduced you to their characteristics. After the post we noticed your comments and decided to tell about some of the main features of these ships and how they will differ from other BBs.

Please, note, that at this stage, this is only a concept, and if testing shows that it's efficiency won't live up to yours and our expectations, there may be additional balance changes.

Soviet battleships encourage aggressive style, closing distances and fighting at close and medium ranges. The following traits, both positive and negative, emphasize this:

  • An elevated citadel that is a good target for enemies and requires careful maneuvering, but bow armor , belt offers good protection if the ship is positioned correctly. Main caliber turrets traits (fast turning and good angles) allow to fire while keeping an advantageous hull position;
  • A large turning radius is compensated for with a fast rudder shift, allowing captains to actively perform precise maneuvers and harness armor traits;
  • Main battery accuracy at close ranges (10-12 km) can be compared to that of cruisers, but at longer ranges it can be worse than other BBs. Also, an important thing for close combat is a special "Damage Control Party", similar to that found on "Oktyabrskaya Revolutsiya": 3(4) charges, but with a fast cooldown. It can raise ship's survivability at crucial moments, at the expense of long-term survival;
  • The branch enjoys slightly better concealment than many of its peers, which can help in the ambush and surprising of enemy ships. It's unique radar can spot BBs and CVs behind islands as well as in bad weather conditions.

Soviet BBs also have medium levels of secondaries and good HE protection thanks to thick deck armour.

We want to additionally point out that this branch is still in testing and we're adjusting the ships' characteristics so that they better suit the playstyle described and the tier progression is logical and comfortable. E.g. Vladivostok and Sovetsky Soyuz get their deck and casemate armor increased to 40 mm.

Soviet BBs can't be described as easy to use. You may have to adapt your familiar playstyle, but this branch offers players that successfully master them significant rewards.


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