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30cmtruedamage

Aggressive play in Gk ?

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Transitioning from yamato I got GK . How do you play this ship aggressively. And what do you actually mean when you say Gk needs to be played aggressively ? I tried got 1 or 2 devastating strikes and got deleted within 5-10  min . My team is probably full of admiral potatoes  Currently I play it offensive and defensive moar like in the middle  I managed to get 110-150k damage .

 

THank you 😄

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I keep my distance from the nearest enemies (14-16km) and try to snipe in the first 8-10 mins of the game, while trying to get at much potential damage as possible. Having AR means I'd like to get at least half of my HP gone during that stage. If my team is winning (last 10 minutes of the match), then and only then I go aggressive, getting close so my secondary guns can do their job. Also German shotguns so going close is the way of playing them.

Those 406 mm may have some seriously negative reputation, but holy sh*ts, when they hurt they hurt a lot.

 

PS. I don't have GK yet but FdG is about the same, right?

PPS. WG need to buff FdG's RoF more UwU

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3 minutes ago, icy_phoenix said:

NO. Are you drunk?

Not drunk, I'm probably high. That's the same, right?

I play GK in every PTS after German BB line release. What I posted is what I would do in a GK too.

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4 hours ago, Paladinum said:

PS. I don't have GK yet but FdG is about the same, right?

That’s like saying Izumo is about the same as Yamato.

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25 minutes ago, Grygus_Triss said:

That’s like saying Izumo is about the same as Yamato.

Mercy, I was high when typing that.

However, comparing FdG to GK is more like Iowa to Montana. Same gun size(s), same design principles, etc. What a player learns in FdG can carry over to GK.

Izumo doesn't have lolpen guns and her turret arrangement isn't the same.

So yeah, I was high.

Edited by Paladinum

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