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waichung1823

Finally... Yamasushi

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Finally after hardcore grinding coal 

wpid626-EB6B7622.thumb.jpg.04a2d149be90ac674c92c4a553f8951b.jpg

 

Yamasushi in my port, being a NEET for 3 weeks. 

IMG_20181225_043546.thumb.png.425b03cc6472a948ee1f0da5630367d5.png

IMG_20181225_043510.thumb.png.7b8188cf77574f7dbed9f6db5472af84.png

 

BTW, for captain skills and module upgrade

Slot 1: Definitely Main armament 

Slot 2: DCP mod 

Slot 3: Not sure which one to take, main battery mod 2 or Aiming system

Slot 4: DCP 2 mod

Slot 5 : Concealment

Slot 6: Main battery mod 3

 

And Captain skill, still not yet decide, i m not sure to take PT or director for Catapult fighter, and CE or FP? IMG_20181225_043534.thumb.png.cce9cd7c386948cb38cfc3c90f7aa695.png

And to take fighter or spotter? 

Edited by waichung1823

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[LN]
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10,680 battles

coal is 1 of the easiest resources to be collected in the game right now my friend, there's nothing hardcore about collecting it unless you don't have time 

Congrats with your shiny new ship btw :cap_yes:

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15 minutes ago, icy_phoenix said:

Co Op taiho torps aren't going to kill you, it's the other Musashi that will get you, cause bots will never miss your cheek.

BTW what's you recommended skill for Sushi for 1st 10 point? And aiming system better or Main battery mod 2?

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Super Tester
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3 hours ago, waichung1823 said:

BTW what's you recommended skill for Sushi for 1st 10 point? And aiming system better or Main battery mod 2?

I could never remember upgrades by those long names. Just go with the one that reduces main battery cool down. Since she is not something that you will wiggle too much in, I went for dcp2 instead of ruddershift.

As for build, PT, EM, SI, CE for the first 10.

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Super Tester
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2 hours ago, ahwai82 said:

take reload mod, dont need anymore range

commander i take PT, AR, SI, CE and FP..using yamamoto share with yamato even i dont have yamato yet lol

 

Bbbbut once you get Legendary mod on Yamato, which you don't have yet, you will need EM :Smile_trollface:

Because Yamato legendary comes with turret traverse penalties.

Edited by icy_phoenix

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45 minutes ago, icy_phoenix said:

Bbbbut once you get Legendary mod on Yamato, which you don't have yet, you will need EM :Smile_trollface:

Because Yamato legendary comes with turret traverse penalties.

oh crap, forget to list out EM..so yes i did take EM lol!

i'm still stuck with izumo.........well..........the salt........😑

until i got past izumo for now don't think anything yet for yamato

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[FORCE]
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Congrats on your success!

mine is:

Slot 1: Main armament mod 1

Slot 2: DCP mod 1

Slot 3: Aiming system mod 1

Slot 4: DCP 2 mod

Slot 5 : Concealment

Slot 6: Main battery mod 3

 

But I don't play Random with it, only Co-op, because I am not good at it.

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Slightly OT

 

So... this happened today. I didn't know having a premium account and a equipping a few credit earning flags could earn twice as much credits than you normally get!  Now I don't crave a Mighty Mo anymore, my Mighty Moo 🐮 can make me rich in no time lol   

InkedScreenshot_11_LI.jpg

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42 minutes ago, GRADAN31 said:

Congrats on your success!

mine is:

Slot 1: Main armament mod 1

Slot 2: DCP mod 1

Slot 3: Aiming system mod 1

Slot 4: DCP 2 mod

Slot 5 : Concealment

Slot 6: Main battery mod 3

 

But I don't play Random with it, only Co-op, because I am not good at it.

Yeah im running sea trials with Musashi in CO-OP, i havent bring it to random, im not good at it too. 

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19 minutes ago, Stormcloak_Rebel said:

Slightly OT

 

So... this happened today. I didn't know having a premium account and a equipping a few credit earning flags could earn twice as much credits than you normally get!  Now I don't crave a Mighty Mo anymore, my Mighty Moo 🐮 can make me rich in no time lol   

InkedScreenshot_11_LI.jpg

There's also +200% bonus, you can earn crazy amount of money and XP 

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1 hour ago, waichung1823 said:

There's also +200% bonus, you can earn crazy amount of money and XP 

True, but it keeps changing from time to time, sometimes I see 50% and sometimes none, I really dont know how that works or if it has got something to do with freemium and premium ships? Maybe that explains why tech tree ships earn so little. 

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1 hour ago, waichung1823 said:

Yeah im running sea trials with Musashi in CO-OP, i havent bring it to random, im not good at it too. 

 Musashi is a little difficult to handle too!  My previous KMS BB skills were practically useless while driving this big gal!  I learned a bit from random battles like >dont show broadside/anime girl cheeks to Yamato or Conkek (GK isnt a problem because it cant aim lol) >full speed ahead when HE spammers are approaching >stay with other campers to improve survivability. Though  Im still clueless about surviving HE spammers but I do know that enemies take great pleasure in singling you out and attacking you in packs. It's like they're holding a grudge or something. Crazy!   

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The hardest skill to learn in the Moo is positioning, map awareness and anticipation. If you're getting HE spammed to death then you made a subtle mistake sometime in the last 5 minutes, but its hard to see it in real time. Unfortunately coop does nothing to teach positioning as the bots just charge forwards.

If you end up on the defensive flank you need to recognise this very early and plan a turn without getting your citadel wrecked. Turning in an island shadow is best, so plan your exit while approaching a flank in the first 2 minutes. Once you're kiting away angled you're OK.

If you're holding down a position then go bow in and forget about the rear turret. Try to hug an island so you get torp and HE spam cove from at least one side, and fight the enemies one at a time.

Edited by MeglaGnome

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9 hours ago, MeglaGnome said:

The hardest skill to learn in the Moo is positioning, map awareness and anticipation. If you're getting HE spammed to death then you made a subtle mistake sometime in the last 5 minutes, but its hard to see it in real time. Unfortunately coop does nothing to teach positioning as the bots just charge forwards.

If you end up on the defensive flank you need to recognise this very early and plan a turn without getting your citadel wrecked. Turning in an island shadow is best, so plan your exit while approaching a flank in the first 2 minutes. Once you're kiting away angled you're OK.

If you're holding down a position then go bow in and forget about the rear turret. Try to hug an island so you get torp and HE spam cove from at least one side, and fight the enemies one at a time.

Great advice! And so true about choosing opponents one at a time because Moo can't improvise  

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