212 Aussie_Tigershark Member 379 posts 3,785 battles Report post #1 Posted December 8, 2018 Don't usually loose it. But this is beyond a joke! Its like going to war with a flock of lambs ready for the slaughter. And a slaughter it is. They go off Yoloing straight into the teeth of the enemy. This is a "Defensive Battle!" Its not a "Every man for himself!" They have know idea that the defense of the base is the over-riding mission. No way can you count on anyone to move to cover the flanks. Mainly because there is barely any body left. Getting really sick of the opposite flank to me collapsing completely. As for taking the wrong ships into this op. Good grief. If you take a DD into this op, you have to know what you are doing! Also, Mutsu is to fragile to go running around by itself outside the base area. Do 126K+ damage and top the team sheet and still loose! Grrr I can not complain about the occasional CV player, they seem to do ok. Sorry if I seem a bit distraught. But I am tired of wasting good "Echo flags" and high scoring camo's when my team mates appear to have no clue what so ever! Okay. Feeling a little better now I have vented. You can now say "Git Good" "Carry Harder" and "Your new here aren't you?" if you wish. Think I'll play some Co-Op before I go to bed. Maybe I will find some good bot's on my team to play with. Lol. Alex B_T23 1 Share this post Link to post Share on other sites
1,271 [LBAS] IJN_Katori Member 4,197 posts 23,152 battles Report post #2 Posted December 8, 2018 Or just wait for the CV Rework, use Fushun to blast that Yamato once appear on radar. Share this post Link to post Share on other sites
405 [-ISO-] mr_glitchy_R Member 1,160 posts 8,246 battles Report post #3 Posted December 8, 2018 Why do I felt the same? Hmm. Maybe, there are too many ignorant in it? Because I've seen a lot of them. I remember a W.Virginia player just charged forward in the 3rd attack without any clues of what was happening. I'm tired of players like this. 28 minutes ago, BIGCOREMKP0I said: Or just wait for the CV Rework, use Fushun to blast that Yamato once appear on radar. Yamato? I didn't saw her 1 Share this post Link to post Share on other sites
161 [JUNK] ArchKongou Member 355 posts 13,262 battles Report post #4 Posted December 8, 2018 (edited) This operation looks fine for me. Run almost 10 match today; with 6 of them with 5 stars & 4 with 4 stars. Run with Ryujo, Farragut, Leander & Mutsu. Most of them with major contribution damage & top of the leaderboard from my the team. Spoiler Most important part, learn to position well when facing the upcoming enemies. For the 1st to 3rd wave learn to survive & know when to be aggressive or when to defense. There also the part you not afraid to take damage & use WASD hack when engaging enemy DDs or cruiser. For me, only the 3rd wave just a bit harder since you need to kill your enemy as fast as you can, but it still can be done. So far, I don't have problem become aggressive and engage to my enemy for my team even with Mutsu (but most of the part I willing to be a spotter & torpedo boat for my team with my Farragut). P/s: This operation can still consider easy, compare to ultimate failure frontier & raptor rescue. Edited December 8, 2018 by ArchKongou Share this post Link to post Share on other sites
4,600 Paladinum Member 7,175 posts 11,877 battles Report post #5 Posted December 8, 2018 Play Random then 1 1 Share this post Link to post Share on other sites
200 waichung1823 Member 475 posts 1,538 battles Report post #6 Posted December 8, 2018 2 hours ago, BIGCOREMKP0I said: Or just wait for the CV Rework, use Fushun to blast that Yamato once appear on radar. Isn't that Izumo? 1 Share this post Link to post Share on other sites
3,098 [MRI] Thyaliad Member 4,469 posts 23,019 battles Report post #7 Posted December 8, 2018 Hmm, don't really have a problem with Newport. In fact, most of my losses or 1-2 star wins come from the team being too passive and camping way behind the 1st line of forts. As a result, they can't kill the enemies fast enough and they breach the perimeter, causing a much stronger final wave to spawn earlier As always, the trick is to learn the enemy spawn patterns. Note that the enemy waves will always spawn in the lane adjacent to the previous one. If the 1st enemy wave spawns on lane 1, then the 2nd wave will always on lane 2, 3rd wave will spawn on either lane 1 or lane 3, with the friendly Baltimore Romeo spawning on the same lane as the third wave. If the 1st wave spawns on lane 2, then the 2nd wave will spawn on either lane 1 or 3. The third wave will always be on lane 2 again. Romeo will spawn on the same lane as the 2nd wave I believe. So by anticipating the enemy spawns you can actually be more aggressive and push out beyond the base perimeter to get those flanking shots in. Share this post Link to post Share on other sites
4,066 [TLS] dejiko_nyo Member 5,849 posts 24,614 battles Report post #8 Posted December 8, 2018 1 hour ago, Thyaliad said: Hmm, don't really have a problem with Newport. In fact, most of my losses or 1-2 star wins come from the team being too passive and camping way behind the 1st line of forts. As a result, they can't kill the enemies fast enough and they breach the perimeter, causing a much stronger final wave to spawn earlier That is the main problem. Not being aggressive enough. The issue is that if you are so campy passive, you are shooting the incoming waves bow on which minimizes the damage you get. By the time you finish the wave, another wave has popped up and you are out of position. People also ignore the dds in favour of easier bb targets in their cruisers/dds. I'm clearly spotting the dds with my fighters but no one is shooting at them -_- 2 Share this post Link to post Share on other sites
5,241 [CLAY] Max_Battle Beta Tester 6,552 posts 41,774 battles Report post #9 Posted December 8, 2018 Weekend play. It's a shame because I have many T6 ships to grind out captains on. In that Op I have lost count of the number of times I have said at the start, "Don't rush out to meet them" only to see half my fleet die in the first or second encounter. The problem is, those people aren't here reading this right now... 2 Share this post Link to post Share on other sites
169 [JUNK] ahwai82 Member 1,152 posts 34,443 battles Report post #10 Posted December 9, 2018 i did 202K damage in a nurnberg and the only one survive, earn 2K base xp vs my team 2nd highest at 903 and win it with just 2 star says alot about the quality of playerbase Share this post Link to post Share on other sites
3,611 [CLAY] Grygus_Triss Member 4,214 posts 18,994 battles Report post #11 Posted December 9, 2018 Been a mixed bag for me. Most games are 3 to 5 stars, but there are always a couple where the team falls apart. Usually, in my experience, because they fail to kill the 3rd wave fast enough, and the attack starts early. Though at least we don’t have a super CV raining hell on us anymore. Main reason for this is usually because team does not position themselves where they can intercept. Attack waves will either go one side to the other, or middle, one side, middle again. If you know this, it’s easy enough to position yourself where you will be able to intercept easily. But I have seen players, especially slow BBs, put themselves on the far right or left, unable to get back to centre fast enough to stop DDs in 3rd wave. Or otherwise, players attacking 1st wave from the side that the second wave comes it, and getting themselves killed. Attacking from side is fine, so long as it’s NOT the side the enemy will be coming next. If you know where the enemy is going to come from, position, and play defensively. It’s pretty easy. But this op has more opportunities for inexperienced players to stuff up. The only other major contributing factor to sucess or failure is the ship lineup. Now, IMO, the optimum lineup is 1 CV, 2 BB’s and 4 CL’s (CA’s ok I suppose). You need to down many ships fast, to you need high DPS ships. Now, in any case, you can do it with a different combination of ships, If the player is good. If the player is not... then it’s harder... I often see matches with 3 BB’s, which is ok, but you lose a lot of DPS, and at least one usually dies to focus fire. 1 DD is fine, 2 is possible (again, if players are good), but they have to be gunboats. You should NOT take Fubuki or Hatsuharu into this op, yet I still see them. They just don’t have the DPS, or survivability, and you are often engaging enemies at less than 6.1 km. If you do DD, have to be gunboat, and you have to be good. 3 DDs are a nightmare. But again, and as op said, DDs are still fine IF YOU KNOW WHAT YOU ARE DOING, but with more than one, it’s an uphill battle. But, ship lineup is all a MM issue, and therefore, will never change. So if you don’t know what you are doing, take a light cruiser for a dozen battles, watch and learn. Of course, t young this has been a waste of time, as the people here are not the ones who need to learn. Cheers 1 Share this post Link to post Share on other sites
405 [-ISO-] mr_glitchy_R Member 1,160 posts 8,246 battles Report post #12 Posted December 9, 2018 The most fatal way to be defeated in this OP is to let the enemy breach the perimeter. Even one bloody DD with one bloody hp should not be ignored. Now, AFAIK there are two things that led to this situation: 1. Your friendly cruisers are full of ignorants. Cruisers are the most influential class in this OP. they can destroy up to the 3rd wave faster than BBs. Unless your friendly BB knows how to aim well. If they can't, well as a Cruiser player (if you do) you should be responsible to protect them until the principle wave. 2. Team match up failure. Another thing that causes this is the team match up failure. I will consider this if there are 1 CV, 3 BBs, 1 CA or CL, and 2 DD. If you have 1 cruiser in your team, You are basically hopeless. Because again cruisers are very versatile. They can kill virtually every type of ships in the game. Moreover, they can kill enemy cruisers in the first wave faster than BB. 2 Share this post Link to post Share on other sites
5,241 [CLAY] Max_Battle Beta Tester 6,552 posts 41,774 battles Report post #13 Posted December 9, 2018 8 minutes ago, mr_glitchy_R said: Even one bloody DD with one bloody hp should not be ignored. LOL! I feel your pain because I have experienced your pain 😄 Share this post Link to post Share on other sites
186 [TF44] Taipan17 Member 308 posts 23,504 battles Report post #14 Posted December 9, 2018 17 hours ago, Bengal_Tiger23 said: Sorry if I seem a bit distraught. But I am tired of wasting good "Echo flags" and high scoring camo's when my team mates appear to have no clue what so ever! Okay. Feeling a little better now I have vented. You can now say "Git Good" "Carry Harder" and "Your new here aren't you?" if you wish. Think I'll play some Co-Op before I go to bed. Maybe I will find some good bot's on my team to play with. Lol. TO: CAPT B. TIGER OIC TIGER FORCE FM: SWPAC CMD SEC: OPEN Your report on the defense of forward operating base(s) has been received. GEN D Mac ADDER has been appraised of the concerns expressed: A: Tiger Force is to persist in its commendable efforts to ensure forward operating base security. B: ADM A.R.S.E. MATCHMAKER has been summoned to explain the allocation of ships to said defense. However: i) The disparity in the Nationalities of ships will continue to cause integration difficulties due to the lack of adherence to a standardised set of Operating Procedures; ii) Ideally a veto on the use of Destroyer ship types for FOB defense will be agreed to; and iii) Given the truculence encountered in prior dealings with ADM A.R.S.E. MATCHMAKER and WG CMD, changes will not be forthcoming in the near future. C : Although less than ideal, the majority of base defense operations have been successful. This has been achieved with a much higher attrition rate of men and equipment than would be necessary if appropriate ship types were utilised. D : Given the continued randomness of ship types and skill level, Tiger Force is to exercise prudence in the expenditure of battle multipliers such as Camouflage, Signals and Premium Consumables. E: SWPAC is empathetic with your plight however it is necessary for these Operations to continue. All ship Captains and Force Commanders are to continue to uphold the high standards of persistence and warfare so as to prevail. TAIPAN AUSTRALIAN SNAKE CO TF44 Share this post Link to post Share on other sites
186 [TF44] Taipan17 Member 308 posts 23,504 battles Report post #15 Posted December 9, 2018 3 hours ago, Grygus_Triss said: the optimum lineup is 1 CV, 2 BB’s and 4 CL’s Absolutely. The Nurnberg (codename: Nerfball) is well suited to this Operation. German HE (37mm vs 24mm penetration) and AP work well in accumulating quick damage. The twin sets of triple torpedo launcher per side are also very useful in the later stages of the Operation. Just need the Sun, Moon and Stars to align combined with the roulette wheel called MatchMaker and it may just happen. 1 Share this post Link to post Share on other sites
5,241 [CLAY] Max_Battle Beta Tester 6,552 posts 41,774 battles Report post #16 Posted December 9, 2018 18 minutes ago, Taipan17 said: Absolutely. The Nurnberg (codename: Nerfball) is well suited to this Operation. German HE (37mm vs 24mm penetration) and AP work well in accumulating quick damage. The twin sets of triple torpedo launcher per side are also very useful in the later stages of the Operation. Just need the Sun, Moon and Stars to align combined with the roulette wheel called MatchMaker and it may just happen. Love Nurnberg. Share this post Link to post Share on other sites
145 [TDA] Kamanah Member 433 posts 13,622 battles Report post #17 Posted December 9, 2018 Biggest issue I have is when I see 2 destroyers in the line up... why? They are the least influential ship for this operation. Sure you want to grind up your XP, but really all that effort to only gain 250XP'ish on a loss. I've had a few good runs with 4-5 Star wins and that's mainly due to a good combo of ships. The losses or 1 stars are due to poor ship combo's. Share this post Link to post Share on other sites
5,241 [CLAY] Max_Battle Beta Tester 6,552 posts 41,774 battles Report post #18 Posted December 9, 2018 1 hour ago, Kamanah said: Biggest issue I have is when I see 2 destroyers in the line up... why? They are the least influential ship for this operation. Sure you want to grind up your XP, but really all that effort to only gain 250XP'ish on a loss. I've had a few good runs with 4-5 Star wins and that's mainly due to a good combo of ships. The losses or 1 stars are due to poor ship combo's. Erm. We lost but I topped the team and didn't die. Only a 10 point captain too. (Well 12 but 2 unspent, so you know...). The other DD overextended uselessly and died early. Still got second. Bad players are bad players in any ship I guess. Share this post Link to post Share on other sites
67 [-MK-] Commander_GALEN Member 157 posts 7,195 battles Report post #19 Posted December 9, 2018 I don't know but I always 5 stars using a Farragut. I always focus on killing all the dd so that my team won't waste their shells because they can't even hit Always on top exp everytime I play. BTW I play OP everyday cause of random [content removed] players. On 12/9/2018 at 4:02 PM, Taipan17 said: You can now say "Git Good" "Carry Harder" and "Your new here aren't you?" if you wish. Can I say play Wise? 1 1 Share this post Link to post Share on other sites
5,241 [CLAY] Max_Battle Beta Tester 6,552 posts 41,774 battles Report post #20 Posted December 9, 2018 53 minutes ago, Commander_GALEN said: I don't know but I always 5 stars using a Farragut. I always focus on killing all the dd so that my team won't waste their shells because they can't even hit Always on top exp everytime I play. BTW I play OP everyday cause of random cancer players. Can I say play Wise? Yeah. Especially in a gunbote DD - you can deal with enemy DD's fast and let your team focus bigger targets. Share this post Link to post Share on other sites
5,241 [CLAY] Max_Battle Beta Tester 6,552 posts 41,774 battles Report post #21 Posted December 9, 2018 Was Max Mad? Grrr? No. Max was sad. Sad Max. *sob* Share this post Link to post Share on other sites
4,600 Paladinum Member 7,175 posts 11,877 battles Report post #22 Posted December 9, 2018 The hardest objective in the Op is preventing enemies from entering the base perimeter. If your team mates cannot focus fire the priority targets, you are screwed. And most of them suck at focus fire, just like in Random. But you do have an option: Spoiler Give up. Share this post Link to post Share on other sites
3,611 [CLAY] Grygus_Triss Member 4,214 posts 18,994 battles Report post #23 Posted December 9, 2018 8 hours ago, Max_Battle said: Was Max Mad? Grrr? No. Max was sad. Sad Max. *sob* I rarely takes DDs into Ops, but when I do I think "One DD is ok, so I'm not contributing to any problems". Then the Matchmaker matches me with 2 Fubuki's... There should be more DD focused Ops, which allow DDs from ALL Nations. 1 Share this post Link to post Share on other sites
5,241 [CLAY] Max_Battle Beta Tester 6,552 posts 41,774 battles Report post #24 Posted December 9, 2018 1 hour ago, Grygus_Triss said: I rarely takes DDs into Ops, but when I do I think "One DD is ok, so I'm not contributing to any problems". Then the Matchmaker matches me with 2 Fubuki's... There should be more DD focused Ops, which allow DDs from ALL Nations. I totally get the DD concerns that many people express. Whether or not I am in a DD myself, when I see other DDs in the line up, I am immediately concerned. I actually just respecced my Farragut captain (dropped EM and also got rid of AFT - the range that gives you with the US fire arcs is practically unusable) and so took Farragut in as an experiment to test my new build. I was surprised how powerful she is in that Op. There are heaps of islands to hide behind and though relatively short ranged in the torpedo department, the enemy comes straight at you so you can fire at longer ranges with a reasonable hope they will come onto your fish. In my experience, the problem with DDs in this Op is that people appear to have little patience. So many people in DDs rush out, run out of smoke and then get deleted. Perhaps this is a function of torpedo boats. But I think even with "only" 12 km range, getting a good position and making sure I drop accurate fire from within the base is effective. I hold my torps until it seems an enemy threatens to breach the perimeter. I use my smoke carefully, trying not to use it unless necessary - there are many island to use as cover. In short, I understand the DD concern, but a well played ship in steady hands can be effective. I often live until the end even if lose completely. 1 Share this post Link to post Share on other sites
5,241 [CLAY] Max_Battle Beta Tester 6,552 posts 41,774 battles Report post #25 Posted December 9, 2018 It's Monday morning Brisbane time as I post this. I'm hoping to get a lot of this Op done in the next few days, sorry @Grygus_Triss, yes I am The All Day Gamer... My prayer is with the weekend crowd dying off, I will get some good teams. Do I pray in vain? Let's see, how many 5 star wins with Anshan to get another 750K FXP...? 😄 1 Share this post Link to post Share on other sites