Jump to content
Forum Shutdown 28/7/2023  Read more... ×
Forum Shutdown 28/7/2023  Read more... ×
You need to play a total of 10 battles to post in this section.
Max_Battle

German Captain Skills: Graf Spee to Gr. Kurfust.

23 comments in this topic

Recommended Posts

5,241
[CLAY]
Beta Tester
6,552 posts
41,806 battles

Ok, first, I don't usually do this kind of thing. Normally when I need tips and advice I ask other people. So apologies if I screw this up. I'm not even sure if my starting premise is sound so again, sorry if this is a balls up.

Here goes - There is a discount on Captain Skill respeccing and retraining at the moment and I have a few captains I want to take advantage of this on.

As you all probably know, there are some changes coming to the game soonTM  that make spending ANYTHING on respeccing risky at the moment, but I'll take a risk on one or two captains, ESPECIALLY my 18 point German captain.

I did have him as my battleship captain but for reasons (BAD reasons) I respecced him to a DD captain (sure, T-61 is fun but IMO the ships this post concerns are MORE fun).

So, my premise is this - can I respect and retrain my 18 point captain to be useful on Graf Spee, Scharnhorst, Tirptiz, Bismarck, Fr. D. Grosse and Gr. Kurfurst?

I looked at the wiki and first added up all the stars given to each skill for each ship in question.

I then averaged that number.

Then I remade the captain skill matrix in its familiar format.

Does this give me a reasonable chance at choosing skills for a captain who will be effective across all those ships?

I will certainly keep Bismarck and so can maybe discount T9 and T10 and make a new Captain for them/it (depending on if I keep T9 - I'm only up to Bismarck so far on German BB line).

capt_skills_german_all_added.jpg

capt_skills_german_averaged.jpg

capt_skills_german_fam_format.jpg

Share this post


Link to post
Share on other sites
186
[TF44]
Member
308 posts
23,504 battles

Hi Max,

Using the customary system:

  • Basic 10 points - Priority Target, Expert Marksman, Superintendent, Fireproof.
  • Then Adrenaline Rush and Basics of Survivability; to make 15 points.
  • Then wait till you have the 19th point to get Advanced Firing Training; Concealment Expert; or Manual Control of Secondary Battery. These three are in my order of preference.

I tend to leave 4 pt skills till last on BB builds; so I allocate points in this order:

Priority Target, Expert Marksman, Superintendent, Adrenaline Rush, Basics of Survivability, Fireproof.

Cheers

  • Cool 1

Share this post


Link to post
Share on other sites
5,241
[CLAY]
Beta Tester
6,552 posts
41,806 battles

Has anyone ever done the math on how much your DPS increases as your health goes down on a given ship with AR?

ie, to demonstrate its true worth or nay?

Share this post


Link to post
Share on other sites
3,103
[LBAS]
Modder, Member
7,382 posts
60,071 battles

1st row PT or PM

2nd AR

3rd SI & Vigilance

4th CE or AFT

Share this post


Link to post
Share on other sites
Member
247 posts
5,359 battles

Adrenaline Rush gives a bonus of, at base, 0.2% for every 1% of health lost...

So, for example, if you are in a BB with a 30 second reload and have lost 50% of your health, you reduce your reload time by 10%. Which in this case is 3 seconds.

So that's nice, it means at 90% health lost, you reload drops to 24.6 seconds. Which is not bad at all.

However, it REALLY pays off on German BB's, Secondary focused BB's and Torpedo boats. This is because it applies to all armaments.

A Shimakaze has a base torpedo reload of 130 seconds. When you are at 10% health, because you took a trio of rounds from a Monarch, or were ambushed by a gunboat and got away.....

Your torp reload is now 106 seconds.....which really pays off.

In short, the longer the reload, the more AR pays off. However, the raw damage output is only fractional. What is important, is you can throw off peoples rhythm.  In long range gun battles, you fall into a rhythm of shooting and turning to angle. Suddenly, you are shooting when they arent turning to present their guns and you do more damage. So, calculating it is much harder.

 

Share this post


Link to post
Share on other sites
5,241
[CLAY]
Beta Tester
6,552 posts
41,806 battles

I know AR is popular. And many skills are situational.

It just feels odd to use a skill that RELIES on you being less seaworthy to function and doesn't seem that good when it does.

I don't know... compared to faster cooldowns that are also 2 picks...

Share this post


Link to post
Share on other sites
3,098
[MRI]
Member
4,469 posts
23,033 battles
6 hours ago, Max_Battle said:

So, my premise is this - can I respect and retrain my 18 point captain to be useful on Graf Spee, Scharnhorst, Tirptiz, Bismarck, Fr. D. Grosse and Gr. Kurfurst?

If you want your captain to be useful on ALL of those ships, then your best bet would be to just go for the bog standard concealment/survivability build.

1st row skills - PT

2nd row - AR

3rd row - SI, BoS

4th row CE, FP

Now if you want to go for a Secondary build instead, then this is where things get a lot more complicated. First off, Graf Spee isn't suited for a Secondary build, though it can be useful to fend off DDs at close range since Graf Spee is rather weak against them.  But it is a tier 6 which means Manual Secondaries only give a 15% accuracy buff which is not worth it. Plus as a cruiser which specialises in ambushing broadsiding cruisers, you would want to pick up CE, so that's 4 points to take into consideration.

Secondly another dilemma is whether you want to take IFHE for your Secondaries. All of those ships except the GK have 105mm guns as a big portion of their Secondary power. The problem is these guns only have 17mm of penetration, which means their HE shells will shatter on any BB superstructure or any Tier 8+ DD hulls. You can choose to forego IFHE, but don't expect 105s to be anything more than firestarters. On the other hand, IFHE is not that useful on the GK. Iirc all it does is allow the 128mm Secondaries to pen the bows and sterns of some BBs - not worth 4 points imo.

 

Share this post


Link to post
Share on other sites
165
[POI]
Member
978 posts
11,735 battles

If you are gonna move around the 18 captain, then universal, always in use skills like AR, Priority target, superintendant are good. concealment experts are nice in Graf Spee, Bismarck/Tirpitz ( GS a cruiser; TIrpitz n Bismarck can have quite good concealment in tier 10 matches), though for GK I think CE is kinda... not that useful. Not much idea about FDG as she is still one of the worst ships I have ever ground

If you are a person who is looking for Secondaries fun, then IFHE will be useful in GK, and future FDG (after they buff her 105mm secondaries penetration), but to be frank, it's very situational. at times you will feel frustrated as there are no chance at all to push/ the map layout not suitable for you to close into opponents, on the other hand there are a few occasions your secondaries laugh at bow in yamato/Montana, not to mention those with 32mm armour BBs.

I think one of the CC mentioned before:  the situational skills aren't worth it ( at least I think he meant to be competitive).

AR: yeah it sounds weird for a damaged ship to have faster reload, but maybe we think it as the morale of the crew increased (damaged ship, revenge!!), thus work faster? XD

Share this post


Link to post
Share on other sites
4,600
Member
7,175 posts
11,883 battles

BFT is a no-no unless you wanna go full full AA. AFT is also only good for AA build. IFHE is largely useless on German BBs.

Secondary build is only good when the situation favors it, usually in late match when there are only very few ships around, or in Cyclone with adequate assistance. Which are rare situations. Not that I don't recommend a secondary build, just not worth the risk.

Survivability is better than secondary. AR, SI, FP, CE are necessary. Vigilance if you want, not mandatory. I'd recommend anything else that help consumables and DCP (I forgot the names of the skills).

Edited by Paladinum

Share this post


Link to post
Share on other sites
Member
171 posts
14,054 battles

I've gone full secondary build for GK and no regrets. Most fun I've had in the game. AR, BFT, AFT, Manual Secs.

I find I probably benefit from it in around 80% of matches (the ones I'm not HE spammed to death in opening minutes). 

Worth it. 

 

 

 

 

Edited by Mister_Teatime

Share this post


Link to post
Share on other sites
Member
247 posts
5,359 battles

People say IFHE is useless for KM BB's. The reason is their Secondaries use AP rounds.....

This used to be true. They are being switched to all HE rounds, and as such, increasing the damage of the HE is a big thing, because of how the secondaries work.

Share this post


Link to post
Share on other sites
5,241
[CLAY]
Beta Tester
6,552 posts
41,806 battles

Hmmm. At the moment I have 2 captains trained to Bismarck.

A normal and one of the Jutland boys.

Many people have many good points.

I might have to build both and see what works for me.

I'm finding an aggressively (but not stupidly) played Graf Spee can be tanky and fun - and yes as T6 Manual Sec is less effective and she is only a cruiser but she has good secondaries for a cruiser... and is fun.

Share this post


Link to post
Share on other sites
165
[POI]
Member
978 posts
11,735 battles
15 hours ago, FinbarAu said:

People say IFHE is useless for KM BB's. The reason is their Secondaries use AP rounds.....

This used to be true. They are being switched to all HE rounds, and as such, increasing the damage of the HE is a big thing, because of how the secondaries work.

"Raised his hand from the back seat" I'm sorry sir, but I remembered German BBs, especially the mid to high tiers, have HE secondaries since their introduction, thus making them one of the line viable for secondary build.

IFHE on KM BBs are really really situational, can't deny that.

  • Cool 1

Share this post


Link to post
Share on other sites
1,802
[SLAVA]
Supertester
7,897 posts
14,991 battles

I like trolling, so here is my build:

PT, AR, SI, AFT, MSec, IFHE, EL

I have other more efficient T10 BBs if I want to be playing optimally 😛

Share this post


Link to post
Share on other sites
1,802
[SLAVA]
Supertester
7,897 posts
14,991 battles
On 12/9/2018 at 4:27 AM, FinbarAu said:

People say IFHE is useless for KM BB's. The reason is their Secondaries use AP rounds.....

This used to be true. They are being switched to all HE rounds, and as such, increasing the damage of the HE is a big thing, because of how the secondaries work.

Only Japanese had AP secondaries. And I think that's changed too.

Share this post


Link to post
Share on other sites
Member
247 posts
5,359 battles

I sit corrected (Because bugger standing up while typing). I got my secondaries between ships mixed up.

  • Cool 1
  • Funny 1

Share this post


Link to post
Share on other sites
5,241
[CLAY]
Beta Tester
6,552 posts
41,806 battles

Yeah I think a cross pollinated captain is a bad premise to work from.

Upon reflection, Graf Spee would have to stand alone.

Almost her own captain really.

Share this post


Link to post
Share on other sites
Member
1,212 posts
11,077 battles

Dont waste your time on old ships, WG will just release new OP ships and your old favs will be useless. That's how Russian's roll mate. 

Share this post


Link to post
Share on other sites
1,802
[SLAVA]
Supertester
7,897 posts
14,991 battles
1 hour ago, dieselhead said:

Dont waste your time on old ships, WG will just release new OP ships and your old favs will be useless. That's how Russian's roll mate. 

Why would you be interest in new ones if the old ones are still better, right? :Smile_trollface:

Share this post


Link to post
Share on other sites
Member
247 posts
5,359 battles

Gref Speh, once you get IFHE, is a rather terrifying ship for T-6 ships to face. It is even nastier when you have a division of them.

The thing is, it's nice, but not brilliant. It's a Cruiser, with T6 Battleship dispersion and only 6 guns. It also has heavy cruiser armour. So, while dangerous, it is also kinda vulnerable at times.

Share this post


Link to post
Share on other sites
5,241
[CLAY]
Beta Tester
6,552 posts
41,806 battles
1 hour ago, FinbarAu said:

Gref Speh, once you get IFHE, is a rather terrifying ship for T-6 ships to face.

IFHE on Graf Spee? Is that a thing?

Share this post


Link to post
Share on other sites
Member
379 posts
3,785 battles
2 hours ago, Max_Battle said:

IFHE on Graf Spee? Is that a thing?

You know this may be true now with the new measures about AP vs Destroyers. Graf Spee has the same guns as the Shiny Horse, 283mm, so HE will be loaded more often.

Share this post


Link to post
Share on other sites
5,241
[CLAY]
Beta Tester
6,552 posts
41,806 battles
19 minutes ago, Bengal_Tiger23 said:

You know this may be true now with the new measures about AP vs Destroyers. Graf Spee has the same guns as the Shiny Horse, 283mm, so HE will be loaded more often.

I'd love to hear others' advice and opinions on this.

I well on my way to having 4 skill points ready to spend on one of my German captains and if worth it, that solves my issue.

ie my "normal" commander could stay as Graf Spee and maybe other German Premium cruisers and Herr Jutland can carry on with his manual secondary duties on Scharn, Triptz and Bismarck.

BUT, I just looked in game... notice what it says on IFHE for Graf Spee? 

World of Warships Screenshot 2018.12.11 - 12.34.09.85.png

Share this post


Link to post
Share on other sites

×