355 TD1 Member 621 posts 7,674 battles Report post #1 Posted November 28, 2018 Yes, it's exactly what it sounds like. Should secondary battery guns/AA guns, after they are "knocked out", be repairable to 100% functionality after a certain amount of time? One of the most annoying parts of HE spam is them knocking out your auxiliary weapon systems like the aformentioned secondary/AA guns, the latter rendering you more vulnerable to aircraft attack. This is why I loathe facing a light cruiser/British battleship if there are carriers around; their incessant HE spam (or gigantic HE salvo that sets you on fire and destroys/incapacitates a bunch of stuff) makes me a sitting duck for carrier attacks unless I have DFAA active. With the new CV rework coming up, CVs will get infinite planes. I am worried that a CV can theoretically spam aircraft at a target that has had all his AA mounts knocked out, and there's nothing the hapless surface ship can do about it. If it were implemented, I suggest something like the picture below (excuse the quality, I am not a very good artist): It's a small bar showing the status of the secondaries/AA guns, and the time remaining until the next mount comes online (i.e works again) if one or more gets knocked out. -The ship I used as the picture basis was the Richelieu with the B hull (the one with 20mm and 40mm AA guns). -Please note that the times are just for proof-of-concept only; these are not intended to be actual. My personal opinion is that a short-range AA mount should take 10 seconds to repair, a medium-range AA mount 20 or 30 seconds, and long-range AA mounts 40 seconds. Purpose-built surface secondaries are more finicky IMO; the picture included does not show them (the Richelieu has none of those purpose-builit surface secondaries; they are all DP guns). On ships that have them, I will edit my picture to show how I envision the bar should be, but first lemme enjoy my food. 1 Share this post Link to post Share on other sites
576 Bex_o7 Member 746 posts 19,634 battles Report post #2 Posted November 28, 2018 (edited) I would say no, typically that sort of maintenance would not be carried out in battle, not to mention crew attrition. I'd take it a step further however, I'd like to see certain consumables given the possibility of being knocked out. Most notably radar and hydro. Edited November 28, 2018 by Bex_o7 Share this post Link to post Share on other sites
1,258 [LBAS] IJN_Katori Member 4,177 posts 22,698 battles Report post #3 Posted November 28, 2018 34 minutes ago, TD1 said: Yes, it's exactly what it sounds like. Should secondary battery guns/AA guns, after they are "knocked out", be repairable to 100% functionality after a certain amount of time? One of the most annoying parts of HE spam is them knocking out your auxiliary weapon systems like the aformentioned secondary/AA guns, the latter rendering you more vulnerable to aircraft attack. This is why I loathe facing a light cruiser/British battleship if there are carriers around; their incessant HE spam (or gigantic HE salvo that sets you on fire and destroys/incapacitates a bunch of stuff) makes me a sitting duck for carrier attacks unless I have DFAA active. With the new CV rework coming up, CVs will get infinite planes. I am worried that a CV can theoretically spam aircraft at a target that has had all his AA mounts knocked out, and there's nothing the hapless surface ship can do about it. If it were implemented, I suggest something like the picture below (excuse the quality, I am not a very good artist): It's a small bar showing the status of the secondaries/AA guns, and the time remaining until the next mount comes online (i.e works again) if one or more gets knocked out. -The ship I used as the picture basis was the Richelieu with the B hull (the one with 20mm and 40mm AA guns). -Please note that the times are just for proof-of-concept only; these are not intended to be actual. My personal opinion is that a short-range AA mount should take 10 seconds to repair, a medium-range AA mount 20 or 30 seconds, and long-range AA mounts 40 seconds. Purpose-built surface secondaries are more finicky IMO; the picture included does not show them (the Richelieu has none of those purpose-builit surface secondaries; they are all DP guns). On ships that have them, I will edit my picture to show how I envision the bar should be, but first lemme enjoy my food. With the CV Rework Overall, i have to say yes because imagine all of those HE Dive Bombers pummeling you with bombs or Other ships raining you with HE shells until you got no Anti Air Defenses and become an easy prey target to everything (torpedo bombers and Rocket Fighters), and its going to be a lot of problems, In Battlestations Pacific, you can repair your Secondary gun and Anti Air defenses overtime so this is going to be much needed. If your AA Defenses gets destroyed by torpedoes, this is also a problem, in Battlestations Pacific, you can fix alot of AA Guns even when destroyed, hoping that the devs can allow this function because of the CV Rework, if you don't have enough AA against planes, it'll be a problem to every ships without AA Defenses, example of that is a Yamato, with almost nothing, no AA, no secondaries... and its going to be unfair because dive bombers and other aircraft will pummel you and other ships will harrass you from HE Shells and sunk. Share this post Link to post Share on other sites
398 [-ISO-] mr_glitchy_R Member 1,152 posts 7,783 battles Report post #4 Posted November 28, 2018 Kinda agree with this. The HE spam meta in the game is already absurd. CV can harass you anytime and they can send their planes from far away without your guns touching them. And by the time your AA power is over, CVs will trying to kill you brutally. Japanese suffers this the most since their AA power is the worst in terms of survivability and not to forget to mention that their AA caliber are small. Meaning that investing AA build excessively is truly pointless. Almost every ships is allowed to spam HE but cruisers and RN BB is the priority here. He spam effectiveness should be decreased. And this suggestion looks quite reasonable. 1 Share this post Link to post Share on other sites
12 Molcantictac Member 84 posts 4,658 battles Report post #5 Posted November 28, 2018 I think its already an outdated property of he shells, I honestly dont think sec's and aa's should get knocked out at all at this point. People typically use he shells to slow cook other people not cripple their modules. Maybe we'll see some change on the cv rework coz the he meta left alot of broken aa guns that just happen to be just there Share this post Link to post Share on other sites
3,096 [MRI] Thyaliad Member 4,468 posts 22,506 battles Report post #6 Posted November 28, 2018 (edited) Seems fair that AA guns and Secondaries be repairable since CVs are getting infinite planes. Maybe make the repairs take some time so CVs and good teams can still take advantage of knocking out AA guns, but they should not be permanently disabled. Edited November 28, 2018 by Thyaliad 2 Share this post Link to post Share on other sites
183 [-BRO-] Sparcie Member 511 posts 13,641 battles Report post #7 Posted November 28, 2018 I'd say they should be repairable, but with each hit (or transition to 0 hp for the mount) perhaps they could have a _small_ chance of being permanently knocked out. Like the way main guns are often repairable, but are sometimes knocked out. Share this post Link to post Share on other sites
3,594 [CLAY] Grygus_Triss Member 4,203 posts 18,910 battles Report post #8 Posted November 29, 2018 Yes, they should be repairable. With the amount of HE spam around they are too easy to know out, especially on BBs, which lack def AA and are limited in their ability to dodge CV attacks. And it is expensive to invest in the relevant commander skills and upgrades to buff up secondary and AA survivability. If they went with the repairable auxiliaries, the increased survivability upgrades and skills would either make it harder to knock out, or faster repair time. Another interesting, but unlikely to be used option, would be give every ship a few charges of a consumable that repairs all secondaries and AA mounts. This would leave it up to the player as to when the best time to fully repair would be. Which would also make the CV play the attrition game and have to judge whether that ship has repaired recently or not. Giving a bit of strategy to it. Also, are we sure CVs have unlimited planes now? Haven’t been following that carefully, but I though they were still limited, or has that been changed now? Share this post Link to post Share on other sites
355 TD1 Member 621 posts 7,674 battles Report post #9 Posted November 29, 2018 2 hours ago, Grygus_Triss said: Also, are we sure CVs have unlimited planes now? Haven’t been following that carefully, but I though they were still limited, or has that been changed now? the "CVs having unlimited planes" is the reworked version, not the current one. 1 Share this post Link to post Share on other sites
355 TD1 Member 621 posts 7,674 battles Report post #10 Posted November 29, 2018 Double posting, but Valienho on the Jingles' Salt Mines Discord server gave another idea: Remove damage to secondaries/AA mounts. By this, he meant that a shell should not deal damage if they hit a secondary/AA mount, which has the double benefit of removing 0 damage penetrations if it hits those areas; if said shell was an HE/British cruiser AP, this means the AA mounts won't take damage or be destroyed. I interpreted his idea as removing the HP of secondaries/AA mounts. Instead, he suggested that the AA mounts within the "knock-out area" of the HE shell (well, technically also British cruiser AP) be "suppressed" and lose efficiency for a short period of time. For example, take a ship with 8 100mm/65 Type 98 mounts (theoretical, but the closest to this is the Kii) with a total DPS of 240 (that means 30 per mount). If, say, a Conqueror's HE shell hits the Kii within the area of two 100mm/65 Type 98 mounts, these two mounts will only work at, say, 50% or 75% efficiency, which reduces their DPS to 15 or 22,5 respectively (therefore reducing total DPS to 210 or 225 respectively). While I personally think this whole calculation is overly complicated (because I hate maths), the basic idea is very simple. Share this post Link to post Share on other sites
398 [-ISO-] mr_glitchy_R Member 1,152 posts 7,783 battles Report post #11 Posted November 29, 2018 17 hours ago, Molcantictac said: People typically use he shells to slow cook other people not cripple their modules. Yeah right. Just let your ship burn without any auxiliary defenses. That's fine right? Share this post Link to post Share on other sites