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Mister_Teatime

Conqueror still stupid - pls limit to 1 per team

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27
[AMPOL]
Member
160 posts
11,453 battles

Just had two matches with 2 or 3 Conqs in the opposing team. They spammed HE along with a Henri and Hindy and I was dead in both matches before I could even return fire. 3 fires > heal > 3 fires . . . 

And it seems to be contagious. One match the NC and the Republique were also spamming me with HE. 

Is there any way to counter?  Seriously, should I just hide and hope they die? 

MM should limit Conqs to one per team. There is nothing fun about facing them. 

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962
[CLAY]
Beta Tester
1,981 posts
11,780 battles
18 minutes ago, ArchKongou said:

Ah.. another MM rant. 

9ChtFu4tg7RpvuYhq79y5PkB4lbpDMDF6S1yD2XC4sQ.thumb.jpg.eaead574b04460fb9277c4bc831ed862.jpg

 

I'M SICK OF PEOPLE STEALING MY KILLS! STOP WAITING UNTIL ENEMY HAS LOW HEALTH BEFORE YOU SHOOT!

Did I get bingo?

Is that bingo?

Did I win?

Is that bingo?

What did I win?

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577
[CLAY]
Member
1,055 posts
7,814 battles

Is multiple conq’s really any more scary than multiple Yamato’s?

What is the best way to counter the HE spam, apart from just go undetected and wait for an opportunity to do damage?

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19
[PSYCO]
[PSYCO]
Member
65 posts
2,860 battles
4 minutes ago, Grygus_Triss said:

Is multiple conq’s really any more scary than multiple Yamato’s?

What is the best way to counter the HE spam, apart from just go undetected and wait for an opportunity to do damage?

Focus fire the HE spammers.

  • Cool 1

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498
[AUSNZ]
Beta Tester
819 posts
8,033 battles

Conqueror is objectively balanced.  It's win rate is very average.

It isn't particularly fun to play against if you're a BB, which is the main complaint about tech tree RN BB's, but it's definitely not OP.

I would love to see a rebalance of Conqueror - remove the 419's, give the 457's 24s reload and a longer fuse time (0.015s is too short), halve the fire chance on the HE shells, then unnerf the repair party back to 80s recharge.  Right there you have a ship that is AP focused, can switch to HE for good damage but with a low fire chance if firing on angled targets.  More fun to play, and more fun to play against, while removing the uninteresting 12 gun option for the 4x2 guns so typical of RN BB's.

It won't happen though, but it would be a great change if they did it.

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137
[-ISO-]
Member
597 posts
5,272 battles

WG said that Conqueror's citadel will be raised. This nerf by the way, is enough to reduce their combat capabilities. No more Conqkek firing HE at broadside. Instead, they will fire only six or four guns when facing enemy BB. Against Yamato? well just pray to RNG.

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290
[SH0T]
Member
815 posts
9,363 battles

Yes conq HE damage is a bit OP (16k and 2 fires in one salvo is a bit much) but the conq is easily focused down and if you dont time when to go dark and repair you can kiss your backside goodbye. It's not a tanky BB and takes a lot of damage fast.

Edited by dieselhead

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