Jump to content
Forum Shutdown 28/7/2023  Read more... ×
Forum Shutdown 28/7/2023  Read more... ×
Sign in to follow this  
You need to play a total of 10 battles to post in this section.
Rina_Pon

A second look at Ibuki.

9 comments in this topic

Recommended Posts

944
[BLESS]
Member
1,708 posts
18,782 battles

After putting 50+ games in Zao I went back and tranferred my 12pt Atago captain to Ibuki to see if my opinion of the ship has changed any. I should add that I've been playing the 203mm Mogami a lot lately so I have a pretty good frame of reference for comparison.

On paper, what Ibuki gets you over Mogami is: 1) 19.2 km range vs 15.6, 2) 67 knot torps vs 62, and 3) a heal and 4) double the AA capacity. There may be minor improvements to armor strength and hp, but they feel pretty insignificant.

My conclusion on 10+ games this weekend is: yeah, the 7.11 accuracy buff can't come soon enough. Two outstanding problems, neither are weaknesses in the ship per se.

A) Competent AA is worthless if no CVs show up to the party.

I never once saw a carrier in random. None. Zip. Star feature of Ibuki, zero use.

B) I was in T10 MM 9 games out of 10. And the T9 battle had maybe 1-2 T7 ships per side. Ibuki against T7 ships, and T7 carriers especially, would be a ton of fun. But 90% fighting Zao, Wooster, Hindenbergs plus Yamato lolpens, Konkek firebarrage and GK secondaries? Give me a break...

There's barely an opportunity to use the torps. So Ibuki is wholly reliant on the extra 3km of gun range to make any impact above what Mogami would achieve. That's not to be sniffed at, its definitely useful, but not sufficient trade for being 1 tier higher.

 

  • Cool 1

Share this post


Link to post
Share on other sites
4,066
[TLS]
Member
5,849 posts
24,614 battles

@Rina_PonWhere do you get the 19.2km range? I assume Range module + spotter? She is a decent ship; if she can play to her expected role. Problem is that frequently she can't. What I always found to be the main issue is that her guns i) traverse slowly ii) lacks the range of her peers iii) the worst of all reloads of her peers.

Her saving grace is her torps which do indeed hit hard except for 2 little problems: i) terrible angles to use and ii) you really need to get up close.

So, how is an ibuki supposed to play when her guns can't do the necessary damage and her main hard hitting weapons require suicide? That is why people say "she is a terrible ship", when in fact it is terrible she can't fulfill her expected role.

Share this post


Link to post
Share on other sites
34
[VKNGS]
Member
533 posts
5,461 battles

im a peasants i just free exp to Zao 
after literally 1 game of ibuki .... 

People tell me that ibuki has more range than Zao
I havent check it yet but im still contemplating if i should go try ibuki a bit more

ibuki.png

Share this post


Link to post
Share on other sites
944
[BLESS]
Member
1,708 posts
18,782 battles
26 minutes ago, ShiraYukira said:

im a peasants i just free exp to Zao 
after literally 1 game of ibuki .... 

People tell me that ibuki has more range than Zao
I havent check it yet but im still contemplating if i should go try ibuki a bit more

I did the full grind, though most of it on premium time I got from a SC. Even then it got extremely painful towards the end.

Look, here's the thing: the enemy team is going to be the same mix of mostly T10 ships regardless of whether you show up in an Ibuki or a Zao. Now let me ask you, which ship would you rather be in going up against a Hindenberg, Zao or Ibuki?

The prevalence of T10 MM in randoms means you are putting yourself at an immediate disadvantage by playing a T9 (or T8) ship. The only reason not bring a T10 ship is economic (or on grind).

 

Edited by Rina_Pon

Share this post


Link to post
Share on other sites
34
[VKNGS]
Member
533 posts
5,461 battles
18 minutes ago, Rina_Pon said:

I did the full grind, though most of it on premium time I got from a SC. Even then it got extremely painful towards the end.

Look, here's the thing: the enemy team is going to be the same mix of mostly T10 ships regardless of whether you show up in an Ibuki or a Zao. Now let me ask you, which ship would you rather be in going up against a Hindenberg, Zao or Ibuki?

The prevalence of T10 MM in randoms means you are putting yourself at an immediate disadvantage by playing a T9 (or T8) ship. The only reason not bring a T10 ship is economic (or on grind).

 

llike i said i only have 1 game in ibuki so i choose zao XD

 

Share this post


Link to post
Share on other sites
944
[BLESS]
Member
1,708 posts
18,782 battles

Further thought: Ibuki gives you a couple of hard choices on module selection - concealment vs. rudder shift, range vs. reload.

I've always run rudder shift and range. Maybe that's the wrong strategy, who knows...

Share this post


Link to post
Share on other sites
944
[BLESS]
Member
1,708 posts
18,782 battles

I went with concealment+range for Zao, but rudder on Atago, Mogami, and Ibuki.

I do wonder that maybe with better trigger discipline I might be better off with concealment. It seems to be one of those "six of one, a half dozen of the other" things.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×