183 [-BRO-] Sparcie Member 511 posts 13,625 battles Report post #1 Posted November 11, 2018 I dunno about you guys but I've seen a bunch of very unevenly spaced spawns. For instance one flank will get 3 ships and another will get 8. Now this wouldn't be so bad if if opposition had a similar disposition, however they turn up with twice as many ships and everyone is forced to flee. Either that or they die very quickly. This is annoying as hell, you either clobber them so hard they'll be tasting shoe polish or you have to run for the majority of the game because there are literally twice as many enemies right from the start. If people had lemming trained, that would be the stupidity of the players, but this just makes it uneven from the start, and it's no-one fault. It's not fun to know the outcome of the match before the battle timer even starts. Share this post Link to post Share on other sites
1,802 [SLAVA] icy_phoenix Supertester 7,897 posts 14,961 battles Report post #2 Posted November 11, 2018 From my experience, what you said about spawn is true. But the spawns are usually mirrored, or, completely opposite. For example, a 4-8 spawn may face a 8-4 spawn. These are done to simulate attacking vs defending situation. Often times you see distributed enemy force because some of them left their spawn cap and join the other side. 1 Share this post Link to post Share on other sites
5,212 [CLAY] Max_Battle [CLAY] Beta Tester 6,532 posts 40,330 battles Report post #3 Posted November 11, 2018 This problem is easily countered by communication. For example on a standard battle map, I usually ask if people want to attack or defend, that way we can careful and tactically prepare to meet the enemy as a unified team that works like a well oiled... Oh wait... That's right... 3 Share this post Link to post Share on other sites
5,212 [CLAY] Max_Battle [CLAY] Beta Tester 6,532 posts 40,330 battles Report post #4 Posted November 11, 2018 (edited) But seriously, should all games look like this? Edited November 11, 2018 by Max_Battle Share this post Link to post Share on other sites
200 waichung1823 ∞ Member 475 posts 1,538 battles Report post #5 Posted November 11, 2018 2 minutes ago, Max_Battle said: But seriously, should all games look like this? Lemming Train detected 🤔 Share this post Link to post Share on other sites
1,024 [OAKUM] Ordrazz Member 2,136 posts 19,286 battles Report post #6 Posted November 11, 2018 This is an ACTUAL wows battle plan pictured below, its been tried & tested in all maps & scenarios, & it is indeed very popular..... 3 Share this post Link to post Share on other sites
5,212 [CLAY] Max_Battle [CLAY] Beta Tester 6,532 posts 40,330 battles Report post #7 Posted November 11, 2018 Just now, Ordrazz said: This is an ACTUAL wows battle plan pictured below, its been tried & tested in all maps & scenarios, & it is indeed very popular..... Uh-huh, uh-huh... *Taking notes* And THEN what happens? 1 Share this post Link to post Share on other sites
321 spixys Beta Tester 890 posts 5,777 battles Report post #8 Posted November 11, 2018 4 hours ago, Max_Battle said: Uh-huh, uh-huh... *Taking notes* And THEN what happens? look at the mini map.... close to bottom right hand corner. 1 Share this post Link to post Share on other sites
183 [-BRO-] Sparcie Member 511 posts 13,625 battles Report post #9 Posted November 11, 2018 It's not so much the un-even distribution as the fact that your flank will face twice as many (or half as many) foes. Team mates are too self interested to come and help a flank they know will be overrun, some even flee before the enemy is spotted despite the consequences of an uncontested flank. Ask them to stay or help and they flee faster or ignore you. Communication is a waste unless you're on voice comms in division. As I said if you see the spawn pattern you know what's coming, even before the battle starts. So who would willing go where they know they'd likely get overrun quickly. Unless of course that's where they spawn. I usually try to contest the flank, not much more you can do, but it's usually a fruitless endeavor, I'm often forced to kite them across the map if I don't get killed. When you consistently get trolled by the MM constantly putting you in this scenario it makes you want to quit, and so often I do. Share this post Link to post Share on other sites
5,212 [CLAY] Max_Battle [CLAY] Beta Tester 6,532 posts 40,330 battles Report post #10 Posted November 11, 2018 2 minutes ago, Sparcie said: It's not so much the un-even distribution as the fact that your flank will face twice as many (or half as many) foes. Team mates are too self interested to come and help a flank they know will be overrun, some even flee before the enemy is spotted despite the consequences of an uncontested flank. Ask them to stay or help and they flee faster or ignore you. Communication is a waste unless you're on voice comms in division. As I said if you see the spawn pattern you know what's coming, even before the battle starts. So who would willing go where they know they'd likely get overrun quickly. Unless of course that's where they spawn. I usually try to contest the flank, not much more you can do, but it's usually a fruitless endeavor, I'm often forced to kite them across the map if I don't get killed. When you consistently get trolled by the MM constantly putting you in this scenario it makes you want to quit, and so often I do. Well then just bail, man. I see enough people charging headlong into the enemy with little to no chance of doing anything useful on the best of maps/team lineups already. I bail on them. Look after yourself, scrounge up a few more points for yourself if fail team. The "problem" created by different team members starting in different portions is a symptom of pugging, not a cause. Share this post Link to post Share on other sites
1,802 [SLAVA] icy_phoenix Supertester 7,897 posts 14,961 battles Report post #11 Posted November 11, 2018 5 hours ago, Ordrazz said: This is an ACTUAL wows battle plan pictured below, its been tried & tested in all maps & scenarios, & it is indeed very popular..... This usually happens when you are winning, but your teammates start throwing one by one. Share this post Link to post Share on other sites
3,096 [MRI] Thyaliad Member 4,468 posts 22,506 battles Report post #12 Posted November 11, 2018 A lot of times you can tell the outcome of the game just by observing how your team moves at the start. When those at A start sailing to C and those at C start sailing to A, it is usually ends in a defeat. 2 Share this post Link to post Share on other sites
3,593 [CLAY] Grygus_Triss Member 4,201 posts 18,909 battles Report post #13 Posted November 12, 2018 And this is to say nothing about distributing tiers evenly. I know i’ve been a T8 cruiser on a flank with 1 T10 and 1 T10 BB. Dd is stelthed, BB stands back, I have to go forward in order to get close enough to hit something... how do you think gets shot at by everyone? And then there’s that guy who, even though the sides are more or less even, even though he’s closer to the right, even thought ou, on his left, is heading right, decides to go left. Bonus noob points if it’s a standard battle where you NEED ships on both sides of the base. Share this post Link to post Share on other sites
282 [NFB] PeterMoe1963 Member 1,342 posts 23,284 battles Report post #14 Posted November 12, 2018 On 11/11/2018 at 6:09 PM, Sparcie said: For instance one flank will get 3 ships and another will get 8. Now this wouldn't be so bad if if opposition had a similar disposition, however they turn up with twice as many ships and everyone is forced to flee. Either that or they die very quickly. 6 I would see this as an interesting challenge, not a problem or bad programming. What you describe means each team has a strong and a weak flank, they are just mirrored against each other. Ideally, the teams would now communicate and decide how they want to approach it, but that rarely happens. If you are on the weak flank and the enemy pushes, you have to retreat, or you die for nothing. However, I have often seen battles where a few ships have slowed down overwhelming numbers enough so their team could break through the other flank and win the game. Share this post Link to post Share on other sites
4,066 [TLS] dejiko_nyo Member 5,849 posts 24,614 battles Report post #15 Posted November 12, 2018 38 minutes ago, PeterMoe1963 said: I would see this as an interesting challenge, not a problem or bad programming. What you describe means each team has a strong and a weak flank, they are just mirrored against each other. Ideally, the teams would now communicate and decide how they want to approach it, but that rarely happens. If you are on the weak flank and the enemy pushes, you have to retreat, or you die for nothing. However, I have often seen battles where a few ships have slowed down overwhelming numbers enough so their team could break through the other flank and win the game. If the odds are against you, you buy time for the flank with better odds. That said, yesterday I was in a 3 v 6 situation where the 3 (a bb, ca and dd) of us somehow managed to hold off 6 (3 bbs and 3 cas) enemies that refused to advance despite their advantage. Needless to say, it was obvious which team won the game. Share this post Link to post Share on other sites
183 [-BRO-] Sparcie Member 511 posts 13,625 battles Report post #16 Posted November 12, 2018 1 hour ago, PeterMoe1963 said: I would see this as an interesting challenge, not a problem or bad programming. What you describe means each team has a strong and a weak flank, they are just mirrored against each other. Ideally, the teams would now communicate and decide how they want to approach it, but that rarely happens. If you are on the weak flank and the enemy pushes, you have to retreat, or you die for nothing. However, I have often seen battles where a few ships have slowed down overwhelming numbers enough so their team could break through the other flank and win the game. lol... Whenever I have held out against the odds 9 times out of 10 the flank with the advantage fails hard and all die before I do. Often because they get cocky and over extend. As someone else has said it's increased when there's a tier difference. I've been faced with multiple T10 BBs and their escorts when on a weak flank in a Bismarck (only one T8 CA and DD with me). You can't run or hide, you can only accept your fate. That being said I did hold a flank alone in the itchy zucchini the other day, but the enemy players clearly weren't experienced and made a critical mistake. Share this post Link to post Share on other sites
3,096 [MRI] Thyaliad Member 4,468 posts 22,506 battles Report post #17 Posted November 12, 2018 1 hour ago, dejiko_nyo said: If the odds are against you, you buy time for the flank with better odds. That said, yesterday I was in a 3 v 6 situation where the 3 (a bb, ca and dd) of us somehow managed to hold off 6 (3 bbs and 3 cas) enemies that refused to advance despite their advantage. Needless to say, it was obvious which team won the game. I get that plenty of times, except those cowards are usually on my team. God knows how many times I have seen my team outnumber the enemy 5-3 or 7-4 on one flank and yet still fail to take the cap. Times like that I wonder why I bother trying to win games, when my team clearly aren't interested in winning. 1 Share this post Link to post Share on other sites
282 [NFB] PeterMoe1963 Member 1,342 posts 23,284 battles Report post #18 Posted November 13, 2018 On 11/12/2018 at 7:16 PM, dejiko_nyo said: If the odds are against you, you buy time for the flank with better odds. That said, yesterday I was in a 3 v 6 situation where the 3 (a bb, ca and dd) of us somehow managed to hold off 6 (3 bbs and 3 cas) enemies that refused to advance despite their advantage. Needless to say, it was obvious which team won the game. Exactly, a challenge, an opportunity, something that can turn into a win. Can. Share this post Link to post Share on other sites