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Loot Containers: A System Revised.

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Ever since Update 0.7.5 with the Freedom Containers, I've seen a bunch of people (for confidentiality purposes, and because it constitutes naming and shaming, I will not disclose their names) complaining about not getting what they desired from the containers.

At first it came off as funny, but seeing the price of premium Great 8 Containers made my stomach lurch; with the USD pressing down on every other currency in the world, those prices are way beyond the budget of someone like me. I'm also not sure people here wish to spend that much on an un-guaranteed reward (I am speaking in context of the Ship Mission) . Therefore, I came up with an idea that would be able to reduce or alleviate complaints about the containers they bought from the shop not giving satisfactory results, without compromising the revenue stream from those that desire more than what the game gives them. I also tried buying one container myself, and seeing two Youtube videos of people opening up to 32 crates; I only saw two missions out of 32 opened.

 


Say, under the current system, the standard Great 8 containers provide: 

1 camouflage

1 special signal flag

1 collectible item for the Great 8 collection

a chance to get a mission for the premium Lexington permanent camo, the bi-national Alexander Ovechkin commander, or ships North Carolina, Duca degli Abruzzi, Chapayev, Scharnhorst, Leningrad or Alabama

 

while the premium containers provide:

10 camouflage

10 special signal flags

1 collectible item for the Great 8 Collection

an INCREASED a chance to get a mission for the premium Lexington permanent camo, the bi-national Alexander Ovechkin commander, or ships North Carolina, Duca degli Abruzzi, Chapayev, Scharnhorst, Leningrad or Alabama.


My suggestion is, instead of Standard and Premium Containers,  have a single container that provides, for example:

5 camouflage

5 special signal flags

1 collectible item for the Great 8 collection

a chance to get a mission for the premium Lexington permanent camo, the bi-national Alexander Ovechkin commander, or ships North Carolina, Duca degli Abruzzi, Chapayev, Scharnhorst, Leningrad or Alabama (not as much as the premium container, but still more than the normal one; so if for example (remember, these numbers are imagined) the standard container has a 10% chance to drop that mission while the premium has 50%, then this container should have something like 25% chance to drop the mission).


If you want a comparison, my new system resembles the one WG put up for Cossack: to earn the tier 8 gunbote, one can either gather up the Guineas needed (weirdly enough, you need to buy 2 more to get the Cossack but the amount is small and negligible even for a limited-budget person like me. Or you can buy the guineas needed in the store/the ship itself (well the ship, a commander and a port slot, plus goodies for the more valuable packs) by paying money. Or a more apt comparison: the Varyag marathon back in March. You can buy the ship itself in the store for real money, or you can elect to invest time and do a (IIRC) 25-mission chain that refreshes every day.


Point is, the value of this single container must lie in between the current standard and premium containers. My "business scheme" is that then WG can sell something like any number from 1-100 (hell, 1000 containers if people are that crazy) for those that prefer to trade money instead of time to get the containers. Those that want it free can do in-game missions like most of the 0.7.9 stage of the RN event where Directives yield containers, with some of the specific ones (i.e the ones requiring the T7 British destroyers or higher) yielding premium containers.


 

Of course, my suggestion is not without flaws.   the current model (well, it's kinda like a casino where you pay money and hope RNG pays you back more) is a very profitable way to carry business, and exploits the curiosity of customers (people love searching for patterns when in fact there are none- this is why random number generators like the Magic-8 Ball are popular), and I'm not sure a profit-oriented WG would want to adopt my model of selling (it does cut into profits a little, I'll admit that). But I hope they at least listen and give feedback, because I am not the only one who worries that people are getting fed up with paying for lootboxes only to get little in return.

Contrast this with Forza 7's soon-to-be-removed crate system, where the most expensive crate guarantees you a rare driver gear or mods (cards that provide challenges for people to complete for extra cash) and so you rarely see people complaining about the crate system (even then, they are planning to remove the crate system for an in-game store soon, I can confirm this because I own the game).


Whew, that was a finger full. I'll take a break from posting threads as much as I can, so henceforth commence the discussion. Lemme know if you think this idea works or not , or if you have anything else to say.

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