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Itouyou

[0.8.5.1]High resolution Flags mod

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High resolution flags mod

This is a MOD which will destroy the efforts made to make the game comfortable.
Anyway, putting this will increase the flag file size from 10 MB to 85 MB.

・It is compatible with nearby versions.
 In most cases, it can be applied to both the official version and the test version.
・I reworked some flags.
・Changed the aspect ratio to almost the same as the historical naval flag.
・Flags with complex figures have expanded the size by a factor of four.
・DXT compression is not used. So the picture is not broken.
・I have repaired the flags that have not been reworked, if necessary.

 

● Download
Normal version (Target : 2K and more)
https://1drv.ms/u/s!An00-ntkeQ_ihih96YDcO96TZ-NN

Lightweight version (target : FullHD or less)
https://1drv.ms/u/s!An00-ntkeQ_ihiZBfaHwRXSryrCl

Lightweight and DXT compressed version (1/4 of lightweight version)
https://1drv.ms/u/s!An00-ntkeQ_iiEER5y5YTYhCO4wF?e=UX5XL3

 

● Overall view
flagsvx.thumb.jpg.bb6e349a041be5f01c9d89fe2d4d77ca.jpg

 

● Repair images

Spoiler

 

● Reworked example

 japan.png.d83300bed945a2778388db384cfccbbb.png → japan.png.763de9a8dd7b6f49626e168f18b7d6da.png

 usa.png.a5880bad67b24ffecdb43068180cfe09.png → usa.png.f6740c44af0fbf832cb715d86be8ccf1.png

 france.png.3871077dd150f36d20292db208a8e97e.png → france.png.44fca6262463280f771a732df219dd5c.png

 siam.png.c0eed832ef99509318321b477628507d.png → siam.png.6e2252bdf778dc2631e135448f73a0ba.png

 yokosuka_school.png.1bb09841d31c507ec143c3e70e928319.png → yokosuka_school.png.493cb09aa6b5d737f003b384a94a88ba.png

 

● Retouched example

 gamescom_2016.png.c2b9fecb82227665eb7856af7ac88128.png → gamescom_2016.png.b2b317a4134acb20caed54f38e625489.png

 jutland.png.fef7c7ea0b9512a55544b74dc8d60302.png → jutland.png.a8a3786044ca92ff161933899fa7bd1f.png 

 tirpitz_flag.png.de61556243b81868b1868aff70c98abc.png → tirpitz_flag.png.99029a7c0e9733fa8a04b39ca5880486.png

 

 

●Using Image

Spoiler


flagmod.thumb.jpg.bf6fc4bf3717e11b8f93e5761301dee2.jpg
In the unmodified state, there is noise on Union Jack or the head of the manjuu.
 

flagmodsign.thumb.jpg.b397c01115caecf6a3a9fccac3722f1d.jpg
There is almost no difference, but in unmodified state, you can see that jaggies are occurring due to low resolution.

 

5bc4b88e1812e_SH75FD1.thumb.jpg.1318ebbbdd709d505339a2060709af2f.jpg
Actually, Since there are few opportunities to stare at the flag, this is meaningless MOD.

 

Edited by Itouyou
  • Cool 2

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119
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I'm sorry, I fixed it.

・ When compiling the sprite into a single image, we narrowed the sprite.
 Therefore, some flags could be displayed in odd positions.

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119
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I made an appearance change on the file.
There is no functional change.

When I reconsidered the structure of the flag once again the left side of the flag was meaningless and it was dark color so I fixed it.
Also, I slightly changed the aspect ratio of signal flags alpha and bravo.

 

Spoiler

 

italy.png.974c725de2d3beb189b7e5f9bbb4cde5.png

  ↓ change

italy.png.bd7f9ce6067ea242e6c718d69dc20cc3.png

 

2008073547_alpha1.png.321f492c5b39742fa4aabcd0bb78dbcc.png

  ↓ change

alpha.png.85087a60fae0f9e5d57edd380383a05a.png

 

 

 

 

 

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119
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When I changed the screen resolution, I experimented with what resolution the program refers to the image,
5120 × 2880: On the flag setting screen, the 4x image is referred to.
2560 × 1377: On the flag setting screen, images of 2x and 4x are mixed.
1920 × 1080: On the flag setting screen, 4x image is faintly referenced.

From the above results, it was found that 2x was enough if full HD  was used.
Therefore, I prepared a lightweight version.

SHOT.thumb.jpg.e6cef408ee9c7aa37edde1cb56a06c5d.jpg

It is reduced from 85.3MB to 42.6MB, but it has no influence as shown in the picture.
There is no blurring in the signal flag in front, and the chain of the Azur Lane flag in the back is well depicted.

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Improved batch file for installation.
You do not have to wait for this MOD update after updating the client version.
…maybe.

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119
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I have made changes corresponding to the "0.7.12.0PreTest".

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250
[KGHSF]
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1 hour ago, Itouyou said:

I have made changes corresponding to the "0.7.12.0PreTest".

have to re-download?

  • Cool 1

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28 minutes ago, THAI_THIEF said:

have to re-download?

Thank you for your inquiry.

I think that the necessity of re-downloading is very low.
There is an influence on the person who obtains and adds the added flag during the pretest.
Will such a person exist?

It takes time and effort to update the flag.
When I start working after the official version is released, I need to hurry the job.
So I am updating the flag with a pretest version.

Edited by Itouyou

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13 hours ago, Itouyou said:

Thank you for your inquiry.

I think that the necessity of re-downloading is very low.
There is an influence on the person who obtains and adds the added flag during the pretest.
Will such a person exist?

It takes time and effort to update the flag.
When I start working after the official version is released, I need to hurry the job.
So I am updating the flag with a pretest version.

that's what i'm talking about 

shot-18.12.07_03.41.19-0557.jpg

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Awesome ...

Thank you for telling me.
It was a great help.

And I'm sorry.
At the moment, I can not take countermeasures.

The flag is named "happy_new_year2019".
I thought that the name and picture did not match, but this is wrong.

I confirmed the file before remodeling now.
That was the situation I was remembering.

2018-1207-061520(2560x1400).thumb.jpg.d319c96808d89f0825f6c4dd7f14e72b.jpg

I feel that the flag will not be posted even if my Mod is removed.
Or my environment may be abnormal.

Edited by Itouyou

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That flag has already been incorporated in the version that is being distributed on the Nov.11
If you downloaded it before, please download it again.

2018-1218-214311(1612x821).thumb.jpg.b0ca4aae0063f3d48ab3d51396bb8cd3.jpg

64207848_SH678C1.thumb.jpg.6b021b49b58833fd2b1c7271a67f3200.jpg

It may be that there is a condition that this Mod does not work well.
But I do not know what is going on, I do not know how to deal with it.
 

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On 12/18/2018 at 8:31 PM, Itouyou said:

That flag has already been incorporated in the version that is being distributed on the Nov.11
If you downloaded it before, please download it again.

Got it ,I will
So you already updated have you?

Edited by THAI_THIEF

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It's obvious that I've skipped the check of operation...

I checked the operation when receiving an inquiry.
I do not think there is any problem about british collection.

 

Because it is confusing, I removed [All] from the title.

Edited by Itouyou

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It added support for 0.8.0Pre Test.

Also, I improved the image quality of Hipper flag.

azurlane_hipper.thumb.jpg.ec2f909635ad07406e51bfc210b77c4b.jpg

1199544439_SH2C121.jpg.193b3df4fe10c8bbdf51c80522bc8782.jpg

Edited by Itouyou

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I posted a comment on how to create "Flag texture" in Japanese forum posting.
However, since there was no reaction at all, I thought that there was no demand.
For that reason, I did not have an explanation of English.
I got an inquiry the other day so I will explain it roughly.

 

If you just exchange the flag picture, you just need to edit the image.
You can import and export .DDS at "Paint.net".
You can edit it with your favorite tools.
In this case, you do not need to edit Flags.atlas.
https://www.getpaint.net/

Tint changes slightly due to conversion in this format
For those who care about this, use command line tools.
https://1drv.ms/u/s!An00-ntkeQ_iiCcIdPbyEAC_h2fb
texconv16nov2018.zip

 

Interpretation of Flags.atlas makes it possible to know the reference position and name of the flag.
First, the "picture of the flag" to the image of one by one.
And finally synthesize.
Flags.atlas will be necessary to take this approach.
This is an Excel sheet for reading Flags.atlas I created
For placement, you can use Text to Columns in the Data tab. Disassemble with space.
https://1drv.ms/x/s!An00-ntkeQ_iiCVUL8ajWxBzcPWN
AtlasmapRead0.8.0.0pt.xlsx

 

I use a fee-based software called "Texture Packer" to synthesize flags.
The trouble is, this software costs as much as $ 40.
You can try only 30 days.
After that, a note is added to the created image.
https://www.codeandweb.com/texturepacker

Standard Texture Packer can not output Flags.atlas of World of Warships.
You need to set Custom Expoter to describe Flags.atlas.
Here is "Custom Expoter" created by me.
https://1drv.ms/u/s!An00-ntkeQ_ihhQOVNvqGnv1Tk9g
TexturePackerCustomExporter.zip

2019-0120-004953(1989x1169).png.0d23315e565da506362c5210abf7a67e.png2019-0120-005003(496x456).png.c0c96f0e0c430a5754d9f454cf2c65ca.png

1304436221_202B361.thumb.jpg.f99ed63964656d59db08183c037078db.jpg

 

Decomposed  flag image is here. (There is conversion error in this image. However, it is troublesome to fix, so I left it.)
https://1drv.ms/u/s!An00-ntkeQ_iiCJjikzRQZID9GCT

 

The image I rewrote is here.
https://1drv.ms/u/s!An00-ntkeQ_iiCO_iM8C9cHDUJlR

 

 

 

For Flags.atlas there is a commentary in English.
https://forum.worldofwarships.com/topic/118285-flag-mod-tutorialhow-the-flagsatlas-file-works-together-with-the-flagsdds-file/

 

Japanese

Spoiler

日本語フォーラムの投稿には「旗テクスチャ」の作成方法について解説を付けた。
しかし、全く反応が無かったので、需要は無いと考えた。
そのため、英語の解説を用意していなかった。
先日、お問い合わせを頂いたので、ざっくり説明する。

 

旗の絵柄を交換するだけであれば、画像を編集するだけでいい。
Paint.netで.DDSのインポートとエクスポートが出来る。
好きなツールで編集すればよい。
この場合、Flags.atlasの編集は不要だ。
https://www.getpaint.net/

このフォーマットの変換によって色合いが少し変わってしまう
これが気になる人はコマンドラインツールを使うと良い。
https://1drv.ms/u/s!An00-ntkeQ_iiCcIdPbyEAC_h2fb
texconv16nov2018.zip

 

Flags.atlasを解釈することで旗の参照位置と名前を知ることが出来る。
まず「旗の絵柄」を一枚ずつの画像にする。
そして、最後に合成する。
この方法を取るためにはFlags.atlasが必要になるだろう。
私が作成したFlags.atlasを読むためのExcelシートはこれ
データタブの区切り位置を活用するとよい。スペースで分解する。
https://1drv.ms/x/s!An00-ntkeQ_iiCVUL8ajWxBzcPWN

 

私は旗の合成に「Texture Packer」という有料のソフトウェアを用いている。
困ったことに、このソフトは40ドルもする。
30日だけ試す事ができる。
それ以降は、作成される画像に注意書きが入る。
https://www.codeandweb.com/texturepacker

標準のTexture PackerはWorld of WarshipsのFlags.atlasを出力できない。
Flags.atlasを記述するためのCustom Expoterを設定する必要がある。
私が作成したCustom Expoterはこれ
https://1drv.ms/u/s!An00-ntkeQ_ihhQOVNvqGnv1Tk9g

 

分解した旗画像はこちら(この画像には変換誤差がある。しかし修正するのが面倒くさくて放置している。)
https://1drv.ms/u/s!An00-ntkeQ_iiCJjikzRQZID9GCT

 

私が書き直した旗画像はこちら
https://1drv.ms/u/s!An00-ntkeQ_iiCO_iM8C9cHDUJlR

 

Flags.atlasについては英語の解説がある。
https://forum.worldofwarships.com/topic/118285-flag-mod-tutorialhow-the-flagsatlas-file-works-together-with-the-flagsdds-file/

 

Edited by Itouyou

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I was consulted as to whether it could be remodeled without using TexturePacker.
Although I tried it a little,
I think that it is very difficult to apply this trouble for every update.

It took just three hours to do this work.
I realized the greatness of TexturePacker.

https://1drv.ms/u/s!An00-ntkeQ_iiCicmzsTzpGUyu_3
 

484436253_Result.thumb.jpg.f8c8afe89df4fbbbcd4f9dc1b6c4214f.jpg

 

TexturePackerを使わずに改造出来ないか相談された。
少し試してみたけれど、
更新のたびにこの手間をかけるのはとても厳しいことであると思う。

たったこれだけの作業に3時間もかかってしまった。
TexturePackerの偉大さを思い知ったよ。

Edited by Itouyou

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0.8.1.0 corresponding to.
0.8.2.0 corresponding to. ...maybe.

 

Regarding MOD created by me,
Future new version correspondence will be delayed.

When I got used to my new workplace,
I hope to be able to take paid vacation according to the update of WoWs ...

Edited by Itouyou

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Is it classified as an archive if you do not change the title regularly?

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4 hours ago, Itouyou said:

Is it classified as an archive if you do not change the title regularly?

0.8.3 have any new flag?

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16 hours ago, THAI_THIEF said:

0.8.3 have any new flag?

I have confirmed that the following has been added in version "0.8.3.0.1450072".

glory_flag
glory_flag.png.0098ce895066bf2de8150ba982a3a198.png

honor_flag
honor_flag.png.b7873e879641cff407f44db4fd1edbe9.png

privateers_flag
privateers_flag.png.a2e1fb842967919a40a3236c06972653.png

victory_flag
victory_flag.png.45a7ae2f97da65fd9838aa2aec87fca5.png

wowsl_flag
wowsl_flag.png.abdadbfc8676d454417263059ada6eb6.png

 

In addition, I updated this MOD.

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Update this mod for 0.8.3.1

 

  I added these items as they were.
montpelier.png.c3f148c0627ea222f12b1deeb3a63590.png yukikaze.png.0ab4be2c72dbc3d5d12f4d712c8eb3ad.png

 

These items have been upgraded.
eagleunion.png.f4eaef9b364f8643e75ec2b474324778.png → eagleunion.png.9e7a306477554ef7f3ca8412b7453ff0.png

sakuraempire.png.e931deb8f43ea490b36e94544d1da8c0.png → sakuraempire.png.8a2c03c109240e6b86b1806675be11a9.png

northernunion.png.2030efaa576b9c937caee69d23fc98a1.png → northernunion.png.d9b85116301287b5654d13bcd30e734f.png 

metalblood.png.b28bc2759a2b8c510fb869dc5c646a03.png → metalblood.png.a927f4667b9bbc9ceed362639617d4d4.png

royalnavy.png.9d2ebcaafb9764c0e36b47a0bf9eda48.png → royalnavy.png.58040b826f4794e6ae4d10e3114f969d.png

vichya.png.03e567396ca56cc119207c131963dd5a.png → vichya.png.ff993cf411d18ea4bf4caf32ba321859.png

iris.png.7ea38da2b73df3245652ca8b8e1f122a.png → iris.png.df349b97420eddcd47c7fca4b8adefe9.png

easternradiance.png.b610afb270d562417d45d900a64b0444.png → easternradiance.png.80bf71a67093e4608dad7259c3d57a89.png

 

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I realized that I could easily disassemble the texture atlas using ImageMagic.
Microsoft Excel
ImageMagic
TexturePacker
I think that if you have the above three points and this file, you can create the same thing as the MOD I am making.

https://1drv.ms/u/s!An00-ntkeQ_iiDsmirgeOMuSxGrm

 

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