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Max_Battle

RDF - Have you ever regretted taking it?

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Beta Tester
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I have never used RDF, but I am considering it as a last pick on a high level DD captain.

I've read up about it of course and watched You Tubers use it and explain how they use it and I get it, I do, but it seems like such a two edged sword.

I have played against RDF a lot and I am sure it is a powerful tool when used correctly but if you look at where your fleet is while you are detected by RDF, you can sometimes reverse plot it and get an idea of where the person using RDF on you is themselves.

I am not rich and would rather keep a few hundred doubloons to go towards a new ship than to respect a high level captain if I don't like it.

Have you ever regretted taking RDF? Have you ever respecced a captain because of taking RDF?

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16 minutes ago, Max_Battle said:

 

I have played against RDF a lot and I am sure it is a powerful tool when used correctly but if you look at where your fleet is while you are detected by RDF, you can sometimes reverse plot it and get an idea of where the person using RDF on you is themselves.

 

If your teammate using rpf,you wont be shown as rpf detected

That situation you are in means the enemies are infront of your team.

Edited by Gummilicious

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Super Tester
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I don't regret taking RDF. Infact I feel naked without it. In our clan battle builds, even cruisers use rdf. 2 rdf ships can ponpoint (triangulate) a sector pretty accurately.

For dds, rdf torping is a thing. Killed (and got killed) so many times from rdf guided torps.

Here's a good example of how RDF can come handy, just check the first minute or two

 

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10 minutes ago, icy_phoenix said:

And no, you cannot reverse plot ship using rdf. That's just too wide of a scope to call plotting, that's as good as guessing.

I often do this when in div, you call when the located symbol switches to your div mate, then you can go equidistant between the two of you, draw an imaginary line away from that point, the enemy is on that line, you can normally judge by that very reliably where they are likely to be within a grid square using concealment ranges, likely channels and islands, last spotted info, recent torp launches spotted etc.

I can certainly see why you like RDF, it's very strong in CB's when everyone is communicating to triangulate enemy positions and to know likely torp routes etc.  I find other skills stronger in randoms though, but that comes down to play style and personal preference.  I find I have a very good idea of where the enemy ships are most of the time without RDF.

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24 minutes ago, icy_phoenix said:

I don't regret taking RDF. Infact I feel naked without it. In our clan battle builds, even cruisers use rdf. 2 rdf ships can ponpoint (triangulate) a sector pretty accurately.

For dds, rdf torping is a thing. Killed (and got killed) so many times from rdf guided torps.

Here's a good example of how RDF can come handy, just check the first minute or two

 

Yes, that's typical of the vids I have watched using RDF guided torps.

How would you assess the different ranges of torps in combination with RDF for this purpose?

It seems that longer ranged torps benefit more?

Is there a minimum range of torps that makes RDF torping effective?

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24 minutes ago, icy_phoenix said:

And no, you cannot reverse plot ship using rdf. That's just too wide of a scope to call plotting, that's as good as guessing.

I'm not saying it's MUCH better than guessing but I had a recent game on Two Brothers where I was trying to get a cap and I was detected, then not then detected then not by RDF. By looking at where my allies where (ie the closest to me and sharing the "detected strobe"), what enemy ships I could see and last know position of the DD that was spotting me, I could make a guess at his location and whether or not I could sneak in and cap.

No it's not much better than guessing but that guess let me estimate that a cap was safe.

Yes it's very situational.

No, not a game breaker for whether or not I should spend 4 picks on it, just a consideration.

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RDF is luxury skill for commander that have at least 14 skill. i am use it on cruiser and DD and the result is amazing. the late the game, more usefull the RDF. imagine you are the last cruiser escorting 2 BB againts 1 DD and other enemy ship. this DD cannt stealth torp easily.....

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Beta Tester
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If you're a DD and you even hope to contest a cap vs other DD's it's a mandatory skill.

Torp the direction for the enemy DD and angle your own ship to avoid theirs.

When I had RDF on DD, I never got a death from a surprise torp attack in the cap. I also notice I get around 70-80% torp kills vs enemy DD's when I use RDF and they don't.

 

It's a cheap incredibly cheesy skill and should have never been shoved in the game - but WG was completely out of ideas (how unusual).

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4 hours ago, Max_Battle said:

Yes, that's typical of the vids I have watched using RDF guided torps.

How would you assess the different ranges of torps in combination with RDF for this purpose?

It seems that longer ranged torps benefit more?

Is there a minimum range of torps that makes RDF torping effective?

You can get a lot of information from pointer movement. If it moves very sharply, the target ship is quite close, if it moves smoothly, it means the ship is quite far away.  To guess how far, you look at the rdf direction and any other spotted ships nearby, look at how far they are. From there you get a pretty good idea about the distance of target ship.

Which torp range is most effective? Id pick a range that can cover an entire cap. Other than that, RPF torping is really about luck. Cause in cap, there is a reason for DDs to move predictably, or sitting still. But outside of cap they do not have such reasons and usually move freely. So torping is not of much use. Also becomes very handy for cyclone, you can always have an idea from which side the first enemy is going to pop up.

Id say 9.2km - 12 km torps work best with RDF.

The main advantage of having RDF is to never get surprised by anyone sneaking up on it. It is not there only to tell you where to look for enemy, you should already have a pretty good guess on that from your experience in battles. RDF gives you a lot more information and allows you to be creative.

Some people will say its not needed cause they have idea about enemy location, some will say its cheating... but if you have information more than others during a battle in a legit way, why not go for it, right? It is a must if you play anti-DD style. Not needed if you are playing for long range damage dealer. But I believe damage dealing isn't my first priority as a DD.

Edited by icy_phoenix

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Have to admit that it is very useful, at least I know where to turn my guns, and where the enemy torpedoes will come from, in the smoke :cap_look:

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I tried it out years ago in Zao and never looked back, now it's default in CAs and DDs for me.

It gives you so much information, particularly when you are working a flank or cap.

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