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mr_glitchy_R

How useful is vigilance?

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46 minutes ago, Skarhabek said:

"How Useless is Vigilance?"

Title ^

 

____________________________

oh boi, WHO NEED VIGILANCE IF YOU HAVE RDF!!!!!!

Seriously?

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Beta Tester
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58 minutes ago, Skarhabek said:

 

"How Useless is Vigilance?"

Title ^

 

____________________________

oh boi, WHO NEED VIGILANCE IF YOU HAVE RDF!!!!!!

RDF is used to detect the general direction of the closest enemy boat not to detect torpedoes in the water.

Why do you keep bringing up RDF when it does not tell you where the torpedoes are or how many DD's are shadowing you.

 

To answer the question that has been asked, Vigilance could be useful in ships with large turning circles. I wouldn't necessarily choose it in a DD if I could use engine boost which will help me avoid torpedoes and would allow me to use skill points on another skill like BOS.

The wiki does say that the skill stacks with ship upgrades such as hydro acoustic so you could use in a German DD and extend the range of your hydro, which could be of use in ranked gameplay especially if we ever see low tier ranked battles again.

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1 hour ago, mr_glitchy_R said:

Seriously?

what ship are you in? generally Vigilance is useless.

 

if you are on normal BB, you dont rely on it, you must be carefull on positioning. those 25% is only about 1~2 sec additional reaction time. well, i dont think its worth it.

if you are on german BB...... isnt hydro enough? 

if you are on DD.... there is too many better skill to get like superintended or basic of survivability. except you have 16+ commander skill

if you are on cruiser.... better pick RDF, hunt those DD who dare to throw Torpedo on you.

 

RDF predict the most nearby enemy ship. you can predict where is incoming torpedo come.

if you dont want to pick RDF, there is OTHER MORE USEFULL skill.

 

btw, in the end its about preference. i dont even use hydro.....

RDF can become overpowered tools in the right hand. in the hand of noobs, its just a useless skill that point nearby ship with very big mark.

 

 

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1 hour ago, mr_glitchy_R said:

@Skarhabek Hmm i'm using French BB and hesitant to chose on what skills do I have to pick.

did you already have superintended/survivability basic and concealment expert? if yes, you can pick it just for preference. f

~ or me RDF is also usefull for "running away" from nearby DD. its really annoying when DD is perma spot you and you get sustained fire from enemy.

~ also its decrease your chance to get invis torped againts flanking DD.

~ in end game that only few ship survive, RDF is even more usefull to track where is enemy

~ when storm coming, and you get spotted but cannt see enemy..... a DD is obviously less than 8km in the RDF direction.

 

- but since asashio, its have biggest drawback,.... you cannt dodge those torpedo if its fired at 15km range. sadly, Vigilance is NOT HELPING TOO! its detection is too low and torp fast....

- also if there is 2 teamwork DD hunt you, you are screwed.....

- there is other more "usefull" lvl 4 commander skill.

 

just saying, Bretagne, Lyon, Alsace, Republique basically have stronger AA compared to USN tech tree BB. just put "BFT" and only idiot CV player targeting you. its very recommended for republique because stronger AA and secondary. rather than vigilance, i will pick BFT instead......

 

Baguetta can brawl.... but its not their speciality

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One of the most useless skills in the skill tree in my opinion. It is not that hard to guess incoming torpedoes once you become familiar with the game.

Most importantly, there are other 3 points skills which are much better than vigil for any kind of build.

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Hell with vigilance, the force guides me through these treacherous waters, often right infront of torps. -_-' . 

 

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Depends on how skillful you are at predicting where torps are going to come from, and what ship and class you are using.

If you are forever using wasd hack and have a good idea where enemy DDs are, there are probably better things you can spend the 3 points on.

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Vigilance seems to be relying on a last gasp defense against torps.

There are a bunch of skills you can learn to make yourself very difficult to torp in the first place. And none of these cost any captain skills.

  • Learning to WASD as part of normal sailing routine to make being torped very difficult.
  • Have some idea of enemy dd torp reload and use that as your upper limit before you make some reasonably significant course/speed change.
  • And focusing on killing DDs as soon as they are spotted also helps reduce the threat of torps.
  • Defensive use of aircraft
  • Avoiding pushing into areas likely to contain dds without screening allies.
  • Zooming out and looking around you between shots or as soon as you get the torp warning.
  • Not assuming that because you are sailing towards the back of your fleet that you are safe.

 Being primarily a DD driver, I find people who do these things are much, much more difficult to torp than the average player. And if you do manage to torp them it is usually only minor damage to them rather than the devastating strikes on more obliging players.

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Vigilance is a situational skill. In general it wont find much use if you have either friendly DD/CA screening, your pushing with your team or have a fair bit of idea where enemy DD's are know where torps will come from. But then there are scenarios where the sole DD on your flank does something stupid and dies within the 1st minute of the game or gets detonated or is afk. And, you have to push in without a friendly DD else you risk losing the game. And since there is no friendly spotting then enemy dd can take your flank and torp your broadside or is still in the front, you dont know. In such case, vigilance coupled with WASD hack becomes helpful in avoiding devas torp volleys. Or if your a fairly stationary BB player and are prone to enemy torps then vigilance gives you a couple of seconds of extra time to react. Or if you like to push into DD's with your BB then again a couple of extra seconds of reaction time can make the difference. Its more of a personal choice and should never be prioritized over BoS/Superintendent. 

Note - IMO vigilance on DD/CA/CV is useless. 

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Just now, Anger_Lehner said:

RDF is a VERY USEFULL skill. In general it find much use if you have either friendly DD/CA LOOKING FOR ENEMY DD, your pushing with your team or have a fair bit of idea where enemy DD's are know where torps will come from. But then there are scenarios where the sole DD on your flank does something stupid and dies within the 1st minute of the game or gets detonated or is afk. And, you have to push in without a friendly DD else you risk losing the game. And since there is no friendly spotting then enemy dd can take your flank and torp your broadside or is still in the front, you dont know. In such case, RDF coupled with ULTRA INSTINC hack becomes helpful in avoiding devas torp volleys HUNTING THOSE PESKY DD.

            :cap_like:

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16 hours ago, Skarhabek said:

            :cap_like:

 

21 hours ago, Anger_Lehner said:

RPF is a situational skill. In general it wont find much use if you have either friendly DD/CA screening, your pushing with your team or have a fair bit of idea where enemy DD's are know where torps will come from. But then there are scenarios where the sole DD on your flank does something stupid and dies within the 1st minute of the game or gets detonated or is afk. And, you have to push in without a friendly DD else you risk losing the game. And since there is no friendly spotting then enemy dd can take your flank and torp your broadside or is still in the front, you dont know. In such case, RPF coupled with WASD hack becomes helpful in avoiding devas torp volleys. Or if your a fairly stationary BB player and are prone to enemy torps then RPF gives you a couple of seconds of extra time to react you an idea where torps might come from. Or if you like to push into DD's with your BB then again a couple of extra seconds of reaction time can make the difference  knowing where trops will come from helps you avoid devas volleys. Its more of a personal choice and should never be prioritized over BoS/Superintendent CE

Note - IMO RPF on DD/CA/CV is useless. 

There you go. 

Edited by Anger_Lehner

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The captain skills are an uneven bunch. On one hand you have concealment expert and priority target which just about everyone takes, on the other hand you have vigilance...

Vigilance is the difference between not quite being able to dodge torps, and dodging torps. Which sounds good in theory but in practice "not quite able to dodge" is not a common scenario, especially now with so many ultra-stealthy torps being thrown around in the game. "Able to dodge without needing vigilance" or "no way in heck" are the norm.

Most people min-max and decide it's not worth it.

Edited by Rina_Pon

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Mmm, I'll just add this on Vigilance. If you did the event for getting the special German captain, he comes with improved Vigilance trait. Slap that captain on a German BB with Hydro and you can make a 6km no torp zone for you and your allies. Not sure how beneficial that'd be in the eyes of most folks, but the skill does seem to synergize better for BBs especially if you are facing deep water torps. Of-course it's situational like defensive AA and since the OP here is looking to play on French ships, this piece of info might not be helpful to him at all. Oh well, the more you know.

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Vigilance only useful if you take Target Acquisition System Modification 1 with German Hydro.....
u need sacrifice concealment mod and some skill to make this skill useful.... 
:cap_book:

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5 hours ago, Skarhabek said:

yo better change the color from red to anything else before mod catch you bro. red is special mod color, cant be used by commoner peasant like us.

:V

 

Whoops, thanks for pointing out friend. 

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