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Member
9 posts
3,459 battles

Hi

Just starting to get up in the tiers, played the odd battle or 1000, now I want to sell off some of my older ships, however they have amassed a stack of ship XP, which would be nice to hold on too.

I've transferred the commanders to the reserve, but when it comes down to the nitty gritty I'm not sure I really understand this aspect of the game and some of the "how to's"

Been trolling through countless guides and the university of you tube but not much joy.

Can anyone direct me to a good tutorial on the whole credits thing?

Thanks in advance

Bazz

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Member
534 posts

Wow this really depends on your play style

I personally loves to accumulate credits,buy ships,install upgrades when there's discount event 

Also,ships which are in elite states already,their xp will be automatically stored after you sell them

Edited by Somedude_Yudachi

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Member
9 posts
3,459 battles

Hey S-Y

Thanks for the note

I like to think that I'm a little aggressive and if that means getting smashed a lot then so be it.

Don't want to store ships up, just want a few which I can mod up fight with and progress

it's the mechanics that confuse me, like the storing of credit from the sale of an elite ship.....where are they stored? how can I use them? and when should I use them?

Jeesh! I got a lot to learn, but finding some WoWs "Yoda" would be good :-)

Cheers

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Member
161 posts
5,905 battles

First of all, you don't need to worry about storage of your resources.

All gain of these resources can be boosted, by various means. From premium time to flags and unique camos.

I'll list all resources in the game, as much as I can think of.
Credits - a general currency that you use to buy stuff with and automatically pay for ship maintenence after battles, (i.e. ships, ships modules, upgrades modules, premium consumables, 50 percent captain retainning) gain via just playing, premium ships (not elite ships) tends to have a higher gain rate.

Xp's - there're 3 types

  • Ship XP, use in research modules and unlocking new ships. Note: ties to a each specific ships you played, a fully research ship will earn elite status, regardless of you selling the ship the ship XP will remains there, but you will have to invest premium currency to convert into the next type.
    image.png.2d65072aa5bb8fd0b8fca65ae8be88e1.png
  • Free Experience, XP that can be use in general regardless of ships/techtree line or nations. A small percentage of gain XP each matches will be calculated into this, or you can convert ship's XP into free experience by using premium currency.
    image.png.ff1f82f311b4a5b5f325adade7d707d8.png
    Certain premiums can be earn using only Free experience. i.e. Musashi and Nelson
    image.png.fd4be60cc5b29b18f83b00bcd6a96ef7.pngimage.png.2ceb1f8f328f44093ebddb42451552d2.png
  • Elite Commander XP, kind of similar to Free experience but used to level ship captains instead. There're no way of gainning it untill you have one 19 points captain. A fully maxed captain.
    image.png.b1e08836dd60d24b6078669992a39db2.png

I don't think I have to mention coal and steel, at least not yet. And doubloons, it's just premium currency.

1 hour ago, bazz1027 said:

 and when should I use them?

I think credits and ship XP are both straight forward, so I'll say general usage for free exp, is to stock it up for higher tiers usage, or unlock modules for stock ships that make it more playable.

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