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ILLBBACK2604

Should Radar Detection be limited to the ship that has Radar

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There are more ships that are getting Radar the technology in WW2 would limit the ship with Radar as the only ship to see the enemy ie via there scope. Any other freindly ship that did not have radar equiped could not see the enemy ship but would receive an approx location indicator from the Radar Ship via signals. Now this leads me to why can't WG make it that detection for Radar and Hydro is limited to the ship that carrry these consumables why should a non radar ship get the benefit of seeing an enemy ship? 

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Super Tester
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This is a team based multiplayer game.

Emphasis on TEAM.

What use would it be for the team if only you could spot the enemy ship?........

Edited by LtDan_IceCream

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Not all ships are created equal so why should they get the benefit, there are many consumables that are "NOT TEAM BASED". So why should Radar and Hydro be the exception?

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Super Tester
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2 minutes ago, ILLBBACK2604 said:

Not all ships are created equal so why should they get the benefit, there are many consumables that are "NOT TEAM BASED". So why should Radar and Hydro be the exception?

Cause that will make all the consumables become "NOT TEAM BASED".

This is an arcade game, rough estimation of enemy location is rendered as detected here. Limiting the detection to the ship carrying radar or hydro would be counter intuitive. Nothing to do with historical accuracy. However, these consumables definitely need some tweaks. Current implementation is brain-dead for the ships carrying radar or hydro. It does not require any skill to reach the rocks besides the caps and press a button, render an entire class of ships useless.

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Beta Tester
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Isn't similar scenario that OP described here has been happening in say...under cyclone?

Personally I think the things that radar needs to be changed are not able to spot opponents through landscapes,

and to reduce the charges they can use in a battle (e.g. 1-2 charges per game)

 

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Most of the WWII radar were search radars but not fire-control radars, meaning they can detect targets but not lock on to them. fire-control radar take time to lock onto target.

Landscape disrupt radio waves, WWII can not see through land masses

Radar send out strong radio signal can be much easily detected 3~4 times further than its own detection range.

Radar can track aircraft much further than surface target

and regarding hydro. WWII passive sonar or hydrophone where good to detect target direction but not distance.

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15 hours ago, ILLBBACK2604 said:

Now this leads me to why can't WG make it that detection for Radar and Hydro is limited to the ship that carrry these consumables why should a non radar ship get the benefit of seeing an enemy ship? 

This is an interesting suggestion, even though at this stage I would be *against* not sharing intelligence from radar or hydro.

Since the swap of the old T6 Cleveland for the new T8 with radar, there are certainly a lot more radar ships around recently. Lots of players now grind a mission that ends in many more players having T7 Indianapolis with radar.

The life of DD’s certainly has become harder in higher tier games, with so many radar ships. I have now seen a few team lineups without DD’s, which was a rarity in the past.

Maybe your suggestion would re-establish balance. It would mean a shift of power form radar cruisers to DD’s. Depending on what players prefer to play, they may be for or against.

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5 hours ago, PeterMoe1963 said:

This is an interesting suggestion, even though at this stage I would be *against* not sharing intelligence from radar or hydro.

Since the swap of the old T6 Cleveland for the new T8 with radar, there are certainly a lot more radar ships around recently. Lots of players now grind a mission that ends in many more players having T7 Indianapolis with radar.

The life of DD’s certainly has become harder in higher tier games, with so many radar ships. I have now seen a few team lineups without DD’s, which was a rarity in the past.

Maybe your suggestion would re-establish balance. It would mean a shift of power form radar cruisers to DD’s. Depending on what players prefer to play, they may be for or against.

I think a Radar change like I suggested would change the game dynamics greatly typically DDs go to the Cap point with a Radar CA following the CA hides behind an island waits for the Cap to get contested and pops Radar the enemy DD then gets focussed down by DDs, CAs and BBs. By making the change it will force Radar ships to hunt DDs if they pop radar from behind an island and detect an enemy ship then no shot "bad luck" , come out in the open - reward you get a shot at the enemy Risk- you could get spotted and focussed - now you have to play strategically where are the enemy ships, should I take the risk - I HAVE TO THINK!!

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[1NATN]
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Something needs to be done to nerf the damaging effects radar is having on the game. OPs suggestion is one of the better ones in my opinion, I’m really getting annoyed at seeing only 1 DD per side (or less) of late.

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Member
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The more I keep on reading these similar threads that keep on appearing recently, the more I think about it. From both sides' point of view.

In the end, it keeps coming back to: Are players being team players irrespective of what ship they play or are they selfish -bleeps-?

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When smoke meta was prevalent BB's hiding in smoke blapping was the biggest annoyance. i think radar was introduced afterwards? then caliber nerf in smoke which made smoking for team less effective and less people are doing it for the team. Addon with torp and blind fire smoke isn't even that great as a defensive consumable let alone offensive. Not sure whether it was less campy last time when that was the meta. At least there is risk and reward doing it.

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Beta Tester
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I would much rather radar that doesn't penetrate islands and mountain ranges.

 

The game already knows you cant spot a ship through an island, just make radar go through the same check.

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Limit it to a max range of 8-9km. Make it not see through islands. Nerf the active time a bit on some of the more long winded radar's. Moskva's 11.7km radar is truly ridiculous. 

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2 minutes ago, dieselhead said:

Limit it to a max range of 8-9km. Make it not see through islands. Nerf the active time a bit on some of the more long winded radar's. Moskva's 11.7km radar is truly ridiculous. 

The new T9 Premium cruiser Kronshtadt also has the 11.7 km radar. Thank goodness these long range radars have a short action time. I have the ship but have not used the radar once. I bought it with my FXP because I like the playstyle of the ship. Whether it had radar or not wasn't part of my decision in any way.

I completely disagree with the over abundance of radar ships and how it is ruining the game. Am completely in favour of it being blocked by islands. This will bring some safety back into capping as DD can hide but only if they can predict what angle the radar is coming from and hide in a blind spot behind an island.

Also would like to see some slight firing accuracy penalty when target position is relayed by radar to other ships on the team. Being able to fire super accurately from long range at a target who's position is being relayed to you over radio presumably is pretty ridiculous, arcade game or not. The way it is in game is like having a modern day datalink capability between a fleet all sharing radar information. WOWS is set in the Pre and post WW2 era, so mechanics in game should reflect the technological limitations of that era to some degree. I would genuinely like to know what the WG thought process was when they implemented radar that can go through islands and allow the entire team to spot the target from all corners of the map.

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On 6/14/2018 at 4:37 PM, ILLBBACK2604 said:

typically DDs go to the Cap point with a Radar CA following the CA hides behind an island waits for the Cap to get contested and pops Radar the enemy DD then gets focussed down by DDs, CAs and BBs.

Yes, exactly like that. The radar cruiser doesn’t even need line of sight, he can sits behind an island. Many maps have islands next to the cap.

 

If the radar cruiser is careful and doesn’t get spotted before he goes in position next to the cap, the DD really has no warning.

 

I played three Random battles last night, one had one dd, the other two had no DD. In the battle with DD, the enemy DD was killed about 3min into the match, don’t know if radar was involved.

 

With all that radar, playing DD is not much fun.

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