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Dano07

The Real Problem about Match-Maker

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50
[NOOB1]
Member
116 posts
7,852 battles

HI everyone

At the moment MM gives some pretty difficult game combinations. For example last night a bunch of T5 ships were match against a side with a Belfast T7 and she a tricky ship to handle.

The real issue here is that you get up tiered and down tiered alot because there are simply too many tiers of ships to be accommodated easily. The player base is not huge and no one wants to wait a long time between games and I am guessing that is why you get all these eclectic combinations of ships to trying to make a game work.

I keep thinking would it not be wonderful to fight at your own tier, for a change. My solution is that we need to compress the tiers ; we cant easily support 10 tiers but something like 6 or 7 tiers would enable most games to be fought at same tier. The idea of lots of tier progression looks good on paper but I think its a case of stretching 'resources' too thinly on the water.

The benefits would be -

1. You get to know your ships ; instead of getting 'out gunned' by ships two tiers higher  you can relax and enjoy the game.

2.  You can play your ship the way it was meant to be played ;  instead of needing to play overly cautiously you can experiment and learn to use its capabilities better.

3. You learn to be a better pilot ; instead of being send to port quickly you can hang around long enough to practice some strategies and tactic.

How would it look...

maybe like this ?

T1 = as it is with baby steps/trainer wheels

T2 = incorporates T2 + T3 , largely as it is . Mostly brawling type games and still quite good fun.

T3 = Is T4 which seems quite good game play at the moment. Seal clubber apply here !

T4 = Is T5 + T6 , this is where the grind kicks in and most new players start to lose interest, I believe. So it could do with a freshen up.

T5 = T7 , has some interesting premiums and could be used as a tier base for Operations 

T6 = T8 , could have some more premiums and could be used as a tier base for Rank.

T7 = T9 + T10 , as it is, challenging game play.

Also I would suggest  that at each Tier there will be two ship options ( which you do see already in some DD and CA line splits ) , so there would still be good ships variety while still preserving the sense of accomplishment of grinding up through the tiers, as its ment to be.
Many thanks for reading. D

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Member
651 posts
7,218 battles

Regionally, the important thing for these people is to rush to get the boss tier ships. WG being a business will never reduce the number of tiers.

 

Playerbase wise, from a friends list of 30+ English speaking players, 25 of them gave up on this server over a year ago.

 

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3,798
[TDA]
Supertest Coordinator, Alpha Tester
6,418 posts
13,583 battles
53 minutes ago, FG_IMONABOAT said:

Regionally, the important thing for these people is to rush to get the boss tier ships.

I remember the days on another forum where this was quite a heated discussion because of hurt feels.

lol

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282
[NFB]
Member
1,342 posts
22,626 battles

Interesting suggestion, bringing the ships “closer together” by having less tiers.

If that will make the game more enjoyable for more popular, I honestly don’t know.

 

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52
[MOIST]
Beta Tester
369 posts

Yeah Belfast is a powerful ship but in most cases a game isn't won by the presence of one ship and to poorly demonstrate how match making can fail isn't going to be the most convincing argument.

You said "a bunch of T5 ships were match against a side with a Belfast T7 and she a tricky ship to handle". Ok what happened, what ships were involved, what ships were with the Belfast, what mistakes were made. All of these elements and more lead to a loss it's not going to be just match making that causes the problem.

 

The real problem with matchmaker (in most cases) is not that it puts people into matches they can't handle but that many players over estimate their skill or the ship's abilities when they are in the game which leads to them over extending themselves and getting focus fired. After they are sunk what's their reaction do you think? they are going to blame MM, blame team mates, blame RNG. Instead of taking a look in the mirror and accepting that it was them that had put themselves in the position that saw their ship being sunk. There's a number of common errors players will make that each can lead to a loss and none of them are the fault of match making.

If WG was to make your suggestions it wouldn't make an ounce of difference to players making the same mistakes, then what? a new match making tier system?

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