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Kitsune_Ivy

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[SPAR]
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Cherry Blossom at the "normal" level is simply too difficult. Saving the freighters is no problem, but keeping the Marines alive - there simply isn't enough combat power to counter the forces that come in to shell them in the time allotted.

Finally actually got a win on this. With teammates that were far above average and equipment, and with re-equipping my Baltimore to maximize detection - turned on Surveillance radar as soon as the game started so we got early shots at the Japanese destroyers. Still could not keep both Marine regiments alive. 

 

Edited by ghatbkk
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Cherry Blossom still keep failed the main objective by protect the marine base 

IT"S NOT FAIR WE TOO FAR AWAY 17k.m :Smile_facepalm:

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Cherry Blossom. Edin can't damage airfields. Shouldn't allow a ship that can't achieve objective. Either remove British cruisers or fix airfields.

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9 hours ago, keskparane said:

Cherry Blossom. Edin can't damage airfields. Shouldn't allow a ship that can't achieve objective. Either remove British cruisers or fix airfields.

Only HE shell could effective with Plunging fire like as USN did

  but not work for directly fire within closely  

 

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282
[NFB]
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A T8 operation is very welcome, thank you for that.

However, Cherry Blossom hard, which is OK in principle, because too easy isn't good. It is supposed to be a challenge. But it is so hard many players will get very frustrated and simply stop playing. Only a team with good players has a chance.

There is so little time, most teams are overwhelmed already trying to protect the marines onshore. Basically, the team has to go full speed all the time.

Completing the 2nd part of the mission is badly designed, IMO. It is unclear what to shoot at. In the one battle where 4 from my team reached stage two, we got fairly close to shore, but we were not able to even see the aerodrome.

Another point. To me, it was unclear how to get the T10 ship to complete the reward mission because the normal way going up the tech tree didn't work. I had to ask in the forum, where people told me "exchange coal or steel" in the arsenal. Also this would cause frustration for players.

 

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661
[FOF]
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Cherry Bloossom,Edinburgh only has AP,and since airfield is too low,AP will always ricochet thus do no damage.

Please add superstructures to airfield which can be damaged by AP.

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[BLUMR]
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12,188 battles

Cherry Blossom is too difficult to 5-star. The regiments are too far away, tend to have one destroyed before the players' force gets close enough to defend them. Players risk sinking if they try to make their way straight to the regiments, due to torpedoes from destroyers.

Clan battles are a mistake in public test servers:

1) It is difficult to recruit enough players to one's clan to play clan battles. People do not play public test servers consistently enough, unlike the main servers, and thus those recruited into your clan today might not be around to play tomorrow (or even the next public test). People are also unwilling to join for clan battles because of point 2 below.

2) It is difficult to even get matched up with another clan for clan battles. Nobody is willing to wait for 10+ minutes in a dead game mode.

Please, just stop putting clan battles in public test.

Also, make the Arsenal more obvious to players. Players are too used to the many tabs on the left showing their Ranks, their combat missions etc. that they overlook the addition of the Arsenal tab. Make a short tutorial on how to access and use it, or make it prominent.

Edited by Musketeer2727
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Cherry Blossom.

6 ships go to help regiments;

(1 Edinburgh go to G4 to kill DD and stop torp attack; then attack cruisers - use torps too; go to D6 to kill DD's; go to repair and dodge torp bombers);

all team repair & shoot ships - keep distance, don't get too close;

(at 7 mins to go, move to D3 and shell aerodromes - use smoke to hide from DD torp attack).

don't die.

 

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282
[NFB]
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Now in Part 2, the Cherry Blossom operation is much easier. Thanks for adjusting difficulty! Also this time, British AP can destroy the Aerodromes.

image.thumb.png.8a532ab6ec6a00af5c9c96c1ca7b891e.png

Several attempts to complete the operation in Part 1 ended with failure.

First attempt now Part 2, five stars:

he first was too hard. Difficult to say after one attempt, but in Part 2 it seems too easy?

image.thumb.png.b4d09cc4705020eb0a57d82721f180d5.png

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[MRX]
[MRX]
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Cherry Blossom at the "normal" level was too difficult. Saving the freighters was no problem, but keeping the Marines alive was almost impossible. A dozen attempts later I quit, this mission isn't worth the effort.

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