47 Anger_Lehner Member 156 posts 4,055 battles Report post #1 Posted June 6, 2018 WG is planning to nerf (actually buff) DD armor? This will make DD's immune to BB AP shells. Share this post Link to post Share on other sites
188 [AMPOL] yobbo1972 Beta Tester 1,656 posts 18,521 battles Report post #2 Posted June 6, 2018 wont make them immune it will mean a higher chance of a over pen and less damage. ever since the AP adjustment all ships where taking a lot more damage from BB AP rounds including DDS and CA/CLs This will just go back to the way it use to be when BB AP didn't do as much damage to DDs if it works Share this post Link to post Share on other sites
36 [STEIN] ColonelRVH Member 192 posts 9,315 battles Report post #3 Posted June 6, 2018 (edited) Nice, this will make BBs that actually trying to help the team much less effective, totally acceptable. Then more people will whine about BB plays, as if currently it's not high enough. Edited June 6, 2018 by ColonelRVH 2 Share this post Link to post Share on other sites
21 ILLBBACK2604 Member 115 posts Report post #4 Posted June 6, 2018 Conqueror HE doesnt give a damn about DD armour Share this post Link to post Share on other sites
4,066 [TLS] dejiko_nyo Member 5,849 posts 24,614 battles Report post #5 Posted June 6, 2018 Meh. Maybe it will make bbs buff their secondaries instead. Dear DDs, please come closer and have a taste of my delicious secondaries. And die. :D Thank you. Share this post Link to post Share on other sites
3,085 [MRI] Thyaliad Member 4,455 posts 22,220 battles Report post #6 Posted June 6, 2018 (edited) This is a huge change. I am a bit apprehensive about this. On one hand, this makes DDs less susceptible to BB pens - DDs will only get overpens. A buff for DDs. On the other hand, it is also a great nerf against many other things. Lower calibre BB secondaries will be more effective, Akizukis don't need IFHE to use HE against higher tier DDs, CA 203mm AP will now overmatch DD armour instead of bouncing. I think a lot of careful testing is needed for this one. The implications are huge. Edited June 6, 2018 by Thyaliad 3 Share this post Link to post Share on other sites
96 kongman Beta Tester 682 posts 5,558 battles Report post #7 Posted June 6, 2018 why keep panding for these clowns in DD 1 Share this post Link to post Share on other sites
47 Anger_Lehner Member 156 posts 4,055 battles Report post #8 Posted June 6, 2018 37 minutes ago, Thyaliad said: This is a huge change. I am a bit apprehensive about this. On one hand, this makes DDs less susceptible to BB pens - DDs will only get overpens. A buff for DDs. On the other hand, it is also a great nerf against many other things. Lower calibre BB secondaries will be more effective, Akizukis don't need IFHE to use HE against higher tier DDs, CA 203mm AP will now overmatch DD armour instead of bouncing. I think a lot of careful testing is needed for this one. The implications are huge. Not only that, this will bring about a change in playstyle too. We will see lesser BB's trying to play aggressive when there is a DD around. Now atleast DD's are afraid of coming too close because they know that not only CA's but BB's can hurt them as well. With this change DD's can move in freely and angle when fired upon by BB's because all they will get is overpens. And not too many BB's spec into usable secondaries. IMO they should change the armor scheme of DD's in a way that some sections of the ship (like the engine room) still get full pens from BB AP and other sections get overpens. That way it will require skill on the BB's part to actually do substantial damage to DD's. Share this post Link to post Share on other sites
423 dieselhead Member 1,212 posts 11,077 battles Report post #9 Posted June 6, 2018 51 minutes ago, kongman said: why keep panding for these clowns in DD Are you not right in the head? Have you not seen all the recent radar ships released that DD have to deal with? Don't you think it's a bit strange how a BB can overpen another BB yet doesn't overpen a DD? These changes if done correctly actually make sense. I'd hardly call it "pandering" to these "clowns". Share this post Link to post Share on other sites
36 [STEIN] ColonelRVH Member 192 posts 9,315 battles Report post #10 Posted June 6, 2018 19 minutes ago, dieselhead said: Have you not seen all the recent radar ships released that DD have to deal with? Ironically with this change, it's a buff to those radar ships 2 Share this post Link to post Share on other sites
8 [ATLAS] 0utsider Member 18 posts 27,246 battles Report post #11 Posted June 6, 2018 (edited) it will make another problem such as heavy cruiser shooting Ap to a destroyer coz overmatch, and a heavy cruiser is much much more accurate than battleship Edited June 6, 2018 by 0utsider Share this post Link to post Share on other sites
423 dieselhead Member 1,212 posts 11,077 battles Report post #12 Posted June 6, 2018 37 minutes ago, 0utsider said: it will make another problem such as heavy cruiser shooting Ap to a destroyer coz overmatch, and a heavy cruiser is much much more accurate than battleship Oh but mate, WG are just pandering to us DD players....... Share this post Link to post Share on other sites
508 [LBAS] PGM991 Member 1,575 posts 7,365 battles Report post #13 Posted June 6, 2018 (edited) wait what about AP rework??? why nerf their armor and made them prone to many other thing? Edited June 6, 2018 by PGM991 Share this post Link to post Share on other sites
766 [LNA] legionary2099 Member 2,342 posts 18,971 battles Report post #14 Posted June 6, 2018 3 minutes ago, PGM991 said: wait what about AP rework??? why nerf their armor and made them prone to many other thing? This was shafted because it make CL much more tanky if im not wrong. It is in one of the devs episode. There was also instances of BB armor not working as intended , esp BB with thinner than usual armor belt Share this post Link to post Share on other sites
423 dieselhead Member 1,212 posts 11,077 battles Report post #15 Posted June 6, 2018 Nope, I want explosive reactive amour and radar jamming equipment fitted to my DD's. Share this post Link to post Share on other sites
170 [DBN1] Pocket_Fox Beta Tester 826 posts 7,528 battles Report post #16 Posted June 6, 2018 3 hours ago, kongman said: why keep panding for these clowns in DD lol, WG has done nothing but nerf DD's and buff BB's since launch. With the only exception being Asashio... which is a useless troll mobile. Sure she'll sink BB's....but nothing else. No cap control, nothing vs other DD's or CA's. Meanwhile, BB population is still massively high. Playing ranked and want to win? Play BB, don't bother with DD. Share this post Link to post Share on other sites
766 [LNA] legionary2099 Member 2,342 posts 18,971 battles Report post #17 Posted June 6, 2018 15 minutes ago, dieselhead said: Nope, I want explosive reactive amour and radar jamming equipment fitted to my DD's. ERA armor will make your ship more flashy hence x2 your visibility , less hiding , i wont put my hope on that Jamming is a 2 way surefire to kill yourself with radiation :)). First and foremost jamming consist of active and passive jamming , active jamming just make yourself visible at the cost of other being invisible. Sure radar jam will cloak your ships and your allies within the vicinity of the effect and also mask it on the minimap. But it also pinpoint where the jamming source is. Also jamming effective range is much shorter than effective radar range since the jamming signal quickly deteriorate with distance , dont try your luck with WW2 jamming measures mate Share this post Link to post Share on other sites
68 K135Blitzkrieg Beta Tester 218 posts 5,095 battles Report post #18 Posted June 6, 2018 To summarize WG don't know how to deal with AP and BB so they nerf DD instead ? Seem legit, but i don't see anything change, the fact that made DD more vulnerable to cruiser AP with the way more accuracy and much more dpm than BB is not sound vey good to me. Meanwhile for Akizuki/Harekaze and other secondary gun, it not like they only need to deal with DD, you still need IFHE if you want HE dmg anything else, the good side is maybe Akizuki AP and IJN 155mm secondary will be little more effective , i guess . Share this post Link to post Share on other sites
64 BuckleUpBones Member 445 posts 6,490 battles Report post #19 Posted June 6, 2018 (edited) WG just gets dumber and dumber, changing shell effect on DDs won’t stop/fix DDs decline, radar has always been the problem. WG was warned by nearly every DDs player before its induction but now it been here for quite some time... The fix is balancing the cap circle and radar range relationship, that's it, just that! The cap circle should be big enough and the radar range less enough so a DD can sit on the inside edge of the cap just out of radar range. Every map should have a sweet spot. Some map/island adjustment too. If a radar cruiser wants to flush out a DDs from the cap it would have to get close, challenge its concealment, “Reward vs Risk” balance. All other radar/cap/open ocean/DD vs DD situations as per status quo. At the moment its all risk for the DD and all reward for the cruiser. WG has never learned to balance all the classes at the same time, they've only ever balance one class at a time. Edited June 6, 2018 by BuckleUpBones 1 Share this post Link to post Share on other sites
94 [TKR] Adorable_Ayanami Member 158 posts 16,658 battles Report post #20 Posted June 7, 2018 (edited) 15 hours ago, Pocket_Fox said: Playing ranked and want to win? Play BB, don't bother with DD. Clearly the reason why everybody and their mum who got to rank 10 within the first 24 hours played Lo Yang and Kidd Or the reason why the RADAR (lol) Yue Yang has the highest WR of this season's T10s. And before you point out that I ranked out with a BB, let me just admit that I don't consider my DD play solid enough or my only T10 DD (AA spec Gearing) suitable enough for me to play competitively. Edited June 7, 2018 by OtomeprincessTH Share this post Link to post Share on other sites
165 [POI] Darkworld_2015 Member 978 posts 11,735 battles Report post #21 Posted June 7, 2018 16 hours ago, 0utsider said: it will make another problem such as heavy cruiser shooting Ap to a destroyer coz overmatch, and a heavy cruiser is much much more accurate than battleship This what I'm thinking too. I used to use Hindenburg AP against DD, cos it cost more damage compared to her HE :P Until they buffed her HE alpha damage a little long ago and I wanted to incapacitate DD modules, only then I switched to HE Share this post Link to post Share on other sites
1,363 [AUSNZ] Moggytwo Beta Tester 1,650 posts 14,859 battles Report post #22 Posted June 8, 2018 I don't think they will go ahead with this particular armour change. It does solve the BB AP problem, but it will result in a significant drop in survivability for DD's at the higher tiers. CA's will be actively switching to AP to kill DD's at these tiers. A Hindy for example, will be able to fire 12 guns every 8 seconds that are significantly more accurate than a BB's guns and will do 1950 damage per pen. This is solving a problem by introducing a much worse problem. 1 Share this post Link to post Share on other sites
47 Anger_Lehner Member 156 posts 4,055 battles Report post #23 Posted June 8, 2018 (edited) 2 hours ago, Moggytwo said: I don't think they will go ahead with this particular armour change. It does solve the BB AP problem, but it will result in a significant drop in survivability for DD's at the higher tiers. CA's will be actively switching to AP to kill DD's at these tiers. A Hindy for example, will be able to fire 12 guns every 8 seconds that are significantly more accurate than a BB's guns and will do 1950 damage per pen. This is solving a problem by introducing a much worse problem. More often that not whenever WG has teased some news from there Dev dept, it has been implemented in the game in some form or the other. Though my memory is as good as a goldfish , I dont remember any such tease which did not make it to the game earlier. Edited June 8, 2018 by Anger_Lehner Share this post Link to post Share on other sites
1,363 [AUSNZ] Moggytwo Beta Tester 1,650 posts 14,859 battles Report post #24 Posted June 8, 2018 13 minutes ago, Anger_Lehner said: More often that not whenever WG has teased some news from there Dev dept, it has been implemented in the game in some form or the other. Though my memory is as good as a goldfish , I dont remember any such tease which did not make it to the game earlier. They make changes to announced ST stuff all the time. Mostly ships, but even with major changes like this one they don't release them unless they actually do the job they are intended to do. This isn't even the first attempt to fix this problem, they have tested a previous method that didn't work because of unintended consequences on other ships. It seems that the unintended consequences of this change will prove unfortunate as well. Whether they pick that up on the ST server is the issue. Share this post Link to post Share on other sites
29 [UNRYU] exter001 Member 91 posts 9,142 battles Report post #25 Posted June 27, 2018 On 6/6/2018 at 4:20 PM, Anger_Lehner said: IMO they should change the armor scheme of DD's in a way that some sections of the ship (like the engine room) still get full pens from BB AP and other sections get overpens. That way it will require skill on the BB's part to actually do substantial damage to DD's. The thing is the whole vital section is the whole ship for a DD Share this post Link to post Share on other sites