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Anger_Lehner

Destroyer armor nerf (buff)?

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wont make them immune 

it will mean  a higher chance of a over pen and less damage.

ever since the AP adjustment all ships where taking a lot more damage from BB AP rounds including DDS and CA/CLs 

This will just go back to the way it use to be when BB AP didn't do as much damage to DDs if it works 

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Nice, this will make BBs that actually trying to help the team much less effective, totally acceptable.

Then more people will whine about BB plays, as if currently it's not high enough.

Edited by ColonelRVH

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Meh. Maybe it will make bbs buff their secondaries instead.

Dear DDs, please come closer and have a taste of my delicious secondaries. And die. :D Thank you.

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This is a huge change. I am a bit apprehensive about this.

On one hand, this makes DDs less susceptible to BB pens - DDs will only get overpens. A buff for DDs.

On the other hand, it is also a great nerf against many other things.

Lower calibre BB secondaries will be more effective, Akizukis don't need IFHE to use HE against higher tier DDs, CA 203mm AP will now overmatch DD armour instead of bouncing.

I think a lot of careful testing is needed for this one. The implications are huge.

Edited by Thyaliad

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37 minutes ago, Thyaliad said:

This is a huge change. I am a bit apprehensive about this.

On one hand, this makes DDs less susceptible to BB pens - DDs will only get overpens. A buff for DDs.

On the other hand, it is also a great nerf against many other things.

Lower calibre BB secondaries will be more effective, Akizukis don't need IFHE to use HE against higher tier DDs, CA 203mm AP will now overmatch DD armour instead of bouncing.

I think a lot of careful testing is needed for this one. The implications are huge.

Not only that, this will bring about a change in playstyle too. We will see lesser BB's trying to play aggressive when there is a DD around. Now atleast DD's are afraid of coming too close because they know that not only CA's but BB's can hurt them as well. With this change DD's can move in freely and angle when fired upon by BB's because all they will get is overpens. 

And not too many BB's spec into usable secondaries. 

IMO they should change the armor scheme of DD's in a way that some sections of the ship (like the engine room) still get full pens from BB AP and other sections get overpens. That way it will require skill on the BB's part to actually do substantial damage to DD's. 

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51 minutes ago, kongman said:

why keep panding for these clowns in DD 

Are you not right in the head? Have you not seen all the recent radar ships released that DD have to deal with? Don't you think it's a bit strange how a BB can overpen another BB yet doesn't overpen a DD? These changes if done correctly actually make sense. I'd hardly call it "pandering" to these "clowns".

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it will make another problem such as heavy cruiser shooting Ap to a destroyer coz overmatch, and a heavy cruiser is much much more accurate than battleship 

Edited by 0utsider

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37 minutes ago, 0utsider said:

it will make another problem such as heavy cruiser shooting Ap to a destroyer coz overmatch, and a heavy cruiser is much much more accurate than battleship 

Oh but mate, WG are just pandering to us DD players.......

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3 minutes ago, PGM991 said:

wait what about AP rework???

DagZtBgVMAEfENv.thumb.jpg.7beb3068834fe3

 

why nerf their armor and made them prone to many other thing?

This was shafted because it make CL much more tanky if im not wrong. It is in one of the devs episode.

There was also instances of BB armor not working as intended , esp BB with thinner than usual armor belt

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3 hours ago, kongman said:

why keep panding for these clowns in DD 

lol, WG has done nothing but nerf DD's and buff BB's since launch.

With the only exception being Asashio... which is a useless troll mobile. Sure she'll sink BB's....but nothing else. No cap control, nothing vs other DD's or CA's.

Meanwhile, BB population is still massively high. Playing ranked and want to win? Play BB, don't bother with DD.

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15 minutes ago, dieselhead said:

Nope, I want explosive reactive amour and radar jamming equipment fitted to my DD's. 

 

ERA armor will make your ship more flashy hence x2 your visibility , less hiding , i wont put my hope on that

Jamming is a 2 way surefire to kill yourself with radiation :)). First and foremost jamming consist of active and passive jamming , active jamming just make yourself visible at the cost of other being invisible. Sure radar jam will cloak your ships and your allies within the vicinity of the effect and also mask it on the minimap. But it also pinpoint where the jamming source is. Also jamming effective range is much shorter than effective radar range since the jamming signal quickly deteriorate with distance , dont try your luck with WW2 jamming measures mate

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To summarize WG don't know how to deal with AP and BB so they nerf DD instead ?

Seem legit, but i don't see anything change, the fact that made DD more vulnerable to cruiser AP with the way more accuracy and much more dpm than BB is not sound vey good to me.

Meanwhile for Akizuki/Harekaze and other secondary gun, it not like they only need to deal with DD, you still need IFHE if you want HE dmg anything else,

the good side is maybe Akizuki AP and IJN 155mm secondary will be little more effective , i guess .

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WG just gets dumber and dumber, changing shell effect on DDs won’t stop/fix DDs decline, radar has always been the problem. WG was warned by nearly every DDs player before its induction but now it been here for quite some time...

The fix is balancing the cap circle and radar range relationship, that's it, just that!

The cap circle should be big enough and the radar range less enough so a DD can sit on the inside edge of the cap just out of radar range. Every map should have a sweet spot. Some map/island adjustment too.

If a radar cruiser wants to flush out a DDs from the cap it would have to get close, challenge its concealment, “Reward vs Risk” balance. All other radar/cap/open ocean/DD vs DD situations as per status quo.

At the moment its all risk for the DD and all reward for the cruiser.

WG has never learned to balance all the classes at the same time, they've only ever balance one class at a time.

Edited by BuckleUpBones

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15 hours ago, Pocket_Fox said:

Playing ranked and want to win? Play BB, don't bother with DD.

Clearly the reason why everybody and their mum who got to rank 10 within the first 24 hours played Lo Yang and Kidd

Or the reason why the RADAR (lol) Yue Yang has the highest WR of this season's T10s. 

 

And before you point out that I ranked out with a BB, let me just admit that I don't consider my DD play solid enough or my only T10 DD (AA spec Gearing) suitable enough for me to play competitively. 

Edited by OtomeprincessTH

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16 hours ago, 0utsider said:

it will make another problem such as heavy cruiser shooting Ap to a destroyer coz overmatch, and a heavy cruiser is much much more accurate than battleship 

This what I'm thinking too. I used to use Hindenburg AP against DD, cos it cost more damage compared to her HE :P Until they buffed her HE alpha damage a little long ago and I wanted to incapacitate DD modules, only then I switched to HE 

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I don't think they will go ahead with this particular armour change.  It does solve the BB AP problem, but it will result in a significant drop in survivability for DD's at the higher tiers.  CA's will be actively switching to AP to kill DD's at these tiers.  A Hindy for example, will be able to fire 12 guns every 8 seconds that are significantly more accurate than a BB's guns and will do 1950 damage per pen.  This is solving a problem by introducing a much worse problem.

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2 hours ago, Moggytwo said:

I don't think they will go ahead with this particular armour change.  It does solve the BB AP problem, but it will result in a significant drop in survivability for DD's at the higher tiers.  CA's will be actively switching to AP to kill DD's at these tiers.  A Hindy for example, will be able to fire 12 guns every 8 seconds that are significantly more accurate than a BB's guns and will do 1950 damage per pen.  This is solving a problem by introducing a much worse problem.

More often that not whenever WG has teased some news from there Dev dept, it has been implemented in the game in some form or the other. Though my memory is as good as a goldfish :fish_cute_2:, I dont remember any such tease which did not make it to the game earlier. 

Edited by Anger_Lehner

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13 minutes ago, Anger_Lehner said:

More often that not whenever WG has teased some news from there Dev dept, it has been implemented in the game in some form or the other. Though my memory is as good as a goldfish :fish_cute_2:, I dont remember any such tease which did not make it to the game earlier. 

They make changes to announced ST stuff all the time.  Mostly ships, but even with major changes like this one they don't release them unless they actually do the job they are intended to do.  This isn't even the first attempt to fix this problem, they have tested a previous method that didn't work because of unintended consequences on other ships.  It seems that the unintended consequences of this change will prove unfortunate as well.  Whether they pick that up on the ST server is the issue.

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On 6/6/2018 at 4:20 PM, Anger_Lehner said:

IMO they should change the armor scheme of DD's in a way that some sections of the ship (like the engine room) still get full pens from BB AP and other sections get overpens. That way it will require skill on the BB's part to actually do substantial damage to DD's. 

The thing is the whole vital section is the whole ship for a DD

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