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__Heart_Under_Blade__

Detonations should be skilled based

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Member
6 posts
8,412 battles

As some of you might know, WG recently have changed how detonations work by making detonations only happen when a ship has less than 75% HP, and the rest is all based on RNG. This saves players from getting detonated in their DD's from the first HE shell hit, but there is still 0 skill in detonation anyways. Therefore, I purpose a rework on detonation as detonation is a fundamental part of this game and is historically accurate to make detonation as skilled based as possible.

1. Divide the citadel zone into 2 types, the engine room, and the ammunition chamber. Hits to the engine room will still result in the engine having a chance of getting knocked out and deals the current citadel damage.
2. For shells that hit the ammunition chamber, the gun turret corresponding to the ammunition chamber either gets knocked out the whole game, or the player detonates immediately. 

This change will make detonation more skilled based. Players will change to aim at the ammunition chamber of their foes to severely incapacitate their ability to fight or straight out delete them from the game. Instead of taking citadel damage from an ammunition chamber hit, players will now either get detonated or get their turret knocked out for their whole game, this makes players be aware of their weakness and try to angle so no AP shells will hit their ammunition chamber.

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[LBAS]
Super Tester
1,313 posts
1 hour ago, drakon233 said:

something something balances high skilled playerbase

something something Drakon just detonated.......

Again.......

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Member
156 posts
4,055 battles

Imagine playing Yamato and one of your front guns knocked out for the rest of the game due to a random citadel to ammo chamber. Then try to angle out to bring in the back gun to fire, and get citadeled again in the ammo rack of the remaining front gun. Will be fun. 

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Member
248 posts
14,473 battles
1 hour ago, Anger_Lehner said:

Imagine playing Yamato and one of your front guns knocked out for the rest of the game due to a random citadel to ammo chamber. Then try to angle out to bring in the back gun to fire, and get citadeled again in the ammo rack of the remaining front gun. Will be fun. 

Been there, done that, life sucks, live with it. When it happens, it happens. Just do your best.

Frankly, it's less irritating than watching your team full of headless chooks being... well... headless chooks and losing the game. At least your kaput turret is an act of god.

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[HKACC]
Member
252 posts
2,830 battles

If it skill based, instead remove RNG, you just double it. Why ?
Because now you rely on Cannon Spread RNG & your own luck RNG stat.

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