9 nmslese Member 8 posts 11,929 battles Report post #1 Posted June 1, 2018 As some of you might know, WG recently have changed how detonations work by making detonations only happen when a ship has less than 75% HP, and the rest is all based on RNG. This saves players from getting detonated in their DD's from the first HE shell hit, but there is still 0 skill in detonation anyways. Therefore, I purpose a rework on detonation as detonation is a fundamental part of this game and is historically accurate to make detonation as skilled based as possible. 1. Divide the citadel zone into 2 types, the engine room, and the ammunition chamber. Hits to the engine room will still result in the engine having a chance of getting knocked out and deals the current citadel damage. 2. For shells that hit the ammunition chamber, the gun turret corresponding to the ammunition chamber either gets knocked out the whole game, or the player detonates immediately. This change will make detonation more skilled based. Players will change to aim at the ammunition chamber of their foes to severely incapacitate their ability to fight or straight out delete them from the game. Instead of taking citadel damage from an ammunition chamber hit, players will now either get detonated or get their turret knocked out for their whole game, this makes players be aware of their weakness and try to angle so no AP shells will hit their ammunition chamber. Share this post Link to post Share on other sites
4 [FISH] HoloTheWise Member 11 posts 13,180 battles Report post #2 Posted June 1, 2018 (edited) Please stop. No really. Stop. Edited June 1, 2018 by HoloTheWise Share this post Link to post Share on other sites
226 [SLAVA] InterconKW Member 433 posts 7,746 battles Report post #3 Posted June 1, 2018 This is a Fusō nerf and I disapprove. MagazineMagazine-Magazine-Magazine-MagazineMagazine ._. 1 Share this post Link to post Share on other sites
463 Unraveler Beta Tester 1,321 posts 21,809 battles Report post #4 Posted June 1, 2018 It already works like this. Engine hits don't cause detonations - only hits to the ammo magazines. http://shipcomrade.com/news/310/fun-and-engaging.html Share this post Link to post Share on other sites
398 [-ISO-] mr_glitchy_R Member 1,152 posts 7,775 battles Report post #5 Posted June 5, 2018 None is agree that it's okay to be sitting duck in the middle of the battle. DUH. Share this post Link to post Share on other sites
3,739 [-JK-] EULA_violator Member 6,887 posts 34,566 battles Report post #6 Posted June 6, 2018 something something balances high skilled playerbase Share this post Link to post Share on other sites
1,273 [LBAS] LtDan_IceCream Supertester 2,368 posts Report post #7 Posted June 6, 2018 1 hour ago, drakon233 said: something something balances high skilled playerbase something something Drakon just detonated....... Again....... 1 Share this post Link to post Share on other sites
4,066 [TLS] dejiko_nyo Member 5,849 posts 24,614 battles Report post #8 Posted June 6, 2018 Detonations should be increased when you leave your HE lying around on deck. Share this post Link to post Share on other sites
47 Anger_Lehner Member 156 posts 4,055 battles Report post #9 Posted June 6, 2018 Imagine playing Yamato and one of your front guns knocked out for the rest of the game due to a random citadel to ammo chamber. Then try to angle out to bring in the back gun to fire, and get citadeled again in the ammo rack of the remaining front gun. Will be fun. Share this post Link to post Share on other sites
4,066 [TLS] dejiko_nyo Member 5,849 posts 24,614 battles Report post #10 Posted June 6, 2018 1 hour ago, Anger_Lehner said: Imagine playing Yamato and one of your front guns knocked out for the rest of the game due to a random citadel to ammo chamber. Then try to angle out to bring in the back gun to fire, and get citadeled again in the ammo rack of the remaining front gun. Will be fun. Been there, done that, life sucks, live with it. When it happens, it happens. Just do your best. Frankly, it's less irritating than watching your team full of headless chooks being... well... headless chooks and losing the game. At least your kaput turret is an act of god. Share this post Link to post Share on other sites
139 [HKACC] MissMeMiss Member 393 posts 4,597 battles Report post #11 Posted June 6, 2018 If it skill based, instead remove RNG, you just double it. Why ? Because now you rely on Cannon Spread RNG & your own luck RNG stat. Share this post Link to post Share on other sites