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MissMeMiss

Some input for Admiral Skill

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[HKACC]
Member
252 posts
2,830 battles

Read some post, the skill selection in Admiral skill was questioned whether it supposed to be the human experience gained skill or technological module. Every Admiral/Captain came from different background, so here some input for admiral skill that not breaking immersion ... I think. :Smile-_tongue:


Pre-Admiral/Captain/Commander assignment :
1. Helm Officer : Reduce Rudder time, Reduce chance rudder's incapacitate, Reduce time to fix incapacitated Rudder.
2. Engineer Officer : Reduce time for Full Speed, Reduce time to Full Stop, Reduce time to fix incapacitated Engine.
3. Gunner Officer : Reduce Cannons traverse speed, Reduce Reloading time, Reduce time to fix incapacitated Cannons.
4. Navigation Officer : Better concealment, Better detection range, Reduce penalty time (getting shot) on capturing.
5. Deck Officer : Reduce time to put off fire status & leaked status. Better AA Damage, Range & Survival Rate. Better 2nd Cannons Range & Accuracy.
6. Administrative Officer : Better reward of Credits, XP & Free XP. Reduce ship post-battle repairing cost. Discount on buying modules with credits after the Admiral assigned to the selected ship.

You can divided into two parts. Basically for some officer with 3 skills description, take one as basic then the remaining two for latter skill mastery.
1. Helm Officer - Helm Master
2. Engineer Officer - Chief Engineer
3. Gunner Officer - Master Gunner
4. Navigation Officer - Tactical Commander
5. Deck Officer - Master Chief
6. Administrative Officer - Staff Officer (Basically they are the Navy General's Dog, have some political power to draw more resource or cut some cost)

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