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DFaultPlayR69

Better premium ship

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I know I don't have enough free exp to buy either one of the ships, but I just want to know which ship is more worth the exp. I'm talking about the Nelson and the Musashi. Yes, they are 2 tiers apart but I want to know which ships is more worth the free exp spent. For one, I have not used any British nor Japanese battleships. I only have USN and KM BBs. I also have no experience with using front mounted turrets like the Dunkerque.

And before anyone says it, yes the Missouri is the absolute best, but I was not interested in it before. I know I'm so late for the party, but I didn't have time to grind the ship back then.

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Super Tester
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Nelson is OK, Musashi is OP.

Bright side? Nelson is kinda unique at T7, Musashi not so much when you have Yamato. But you get to beat up T7s time to time. Besides, you have 97 thousands HP at t9, that's basically a hp pool of a BB and a cruiser put together...

Nelson is pretty meh apart from gun layouts and broken repair party IMO.

Edited by icy_phoenix

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I already had the Yamato so spending 750k FXP on Musashi which is essentially a nerfed Yamato at T9 did not make sense. Depending how far along the IJN BB line you are, or if you are going to grind it later 750k FXP might be better spent towards getting Yamato. Yamato is the far better ship compared to Musashi, but at T10 obviously does not see T7.

Like icy said Nelson is ok. Angling bow on and being able to fire all 3 turrets is nice and the heal is pretty crazy but other than that its a pretty average BB. I have it in port and take it out every now and then but honestly I prefer Warspite or KGV  if I had to choose between them.

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1 hour ago, icy_phoenix said:

Nelson is OK, Musashi is OP.

Bright side? Nelson is kinda unique at T7, Musashi not so much when you have Yamato. But you get to beat up T7s time to time. Besides, you have 97 thousands HP at t9, that's basically a hp pool of a BB and a cruiser put together...

Nelson is pretty meh apart from gun layouts and broken repair party IMO.

So the Nelson is only unique for its gun layout? the guns are not that good? The special repair party, I'm not really interested in that, rather I'm more leaning into thick armor.

I guess the Musashi is more conventional to play since it's turret layout is similar to other ships. But is a secondary gun build viable in Musashi? I quite enjoy secondary builds with my German BBs.

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1 hour ago, DFaultPlayR69 said:

So the Nelson is only unique for its gun layout? the guns are not that good? The special repair party, I'm not really interested in that, rather I'm more leaning into thick armor.

I guess the Musashi is more conventional to play since it's turret layout is similar to other ships. But is a secondary gun build viable in Musashi? I quite enjoy secondary builds with my German BBs.

Nelson armor isn't that good, and although she has 406mm guns, they do not quite pack the punch of Colorado or Nagato.

Also, no, I do not think IJN Battleships are viable for secondary builds. Especially after your experience with KM BBs. While they can reach out quite the distance (10km+ IIRC), but they lack the volume and secondary firepower. Not worth IMO.

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2 hours ago, DFaultPlayR69 said:

So the Nelson is only unique for its gun layout? the guns are not that good? The special repair party, I'm not really interested in that, rather I'm more leaning into thick armor.

I guess the Musashi is more conventional to play since it's turret layout is similar to other ships. But is a secondary gun build viable in Musashi? I quite enjoy secondary builds with my German BBs.

Historically Nelson while having 406mm (16 in) guns the same as Colorado and Nagato the shells were faster but much lighter, which despite RN thinking at the time due to flawed gun tests, meant worse penetration of armour. The higher velocity was achieved simply through more propellant which wore out the rifling in the barrels quicker and worn rifling means greatly reduced accuracy. This reduced penetration is modelled in game. These guns penetration really noticeably drops off at longer range.

Like icy said IJN ships don't work well with secondary builds. Much better places to spend those precious commander points. The problem also is that IJN BB rely heavily on AP secondaries while German BB have only HE guns. Very little chance of penning a target with an AI aimed small calibre AP secondary gun. Add to that the slower reload of IJN secondary vs German and it just is not practical.

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2 hours ago, DFaultPlayR69 said:

I guess the Musashi is more conventional to play since it's turret layout is similar to other ships. But is a secondary gun build viable in Musashi? I quite enjoy secondary builds with my German BBs.

Nope. 

A secondary build can be viable on Yamato (though far from optimal), but it is not on Musashi.

Yamato at least has a lot of HE secondary guns, but Musashi loses most of there in exchange for useless AP firing guns with low RoF.

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nelson is slow

guns are meh

can't get close to action

poor AA

expensive for the returns excitement wise

people know your vulnerable and focus you

guns are short range

no spotter or fighter plane

wish I Could trade mine in for my wasted XP but you can't

oh! AND YOU MORE OFTEN BEING BOTTOM TIERhTIER

hate the damb thing

BUT don't let me put you off

 

 

 

 

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Alpha Tester
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Never use Nelson against humans, they will eat you alive at range.

But against Bots in 'Co-op' and 'operation' she is a beast. laser guided guns, close range amour bounces ever thing.

Love her for T7 ops.

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So much hate on one of my favourite ships. :cap_fainting: I was anxious when spending all the free xp on the Nelson, but it was well spent. I absolutely adore mine. It's just one of those ships that really clicks for me.

Sure, it's got disadvantages but so do all ships. It takes ages to slow down to a stop, no spotter plane, no rear facing main armament, high citadel, below average AA, fuel drums left on the decks specifically to catch fire and below par top speed.

That said, it's got an awesome repair party (providing you use it right), very handy HE damage & fire chance, good accuracy, decent AP penetration providing you're using it against the right targets. (The F.D.Grosse is not ideal for slinging AP at from long range) , good turning circle (if you use the upgrade), is a bully when top tier and can bounce anything up to 380mm- which is great when up against Fuso's & New Mexico's etc. 

The match maker has been reasonably kind to only have me bottom tier about 30% of the time (My Iron Duke & N. Carolina are bottom over 70% of matches, but that's probably the same with everyone else).

Nelson can reach out to 18.3km which is acceptable, though you'll wish you had a spotter when playing bottom tier. As long as you don't over extend or show your belly to a BB then you should be fine in this ship. 

Don't have the Musashi, so can't comment on it. 

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If you already have a Yamato, then a Musashi may not be exactly the best choice. As someone mentioned in this thread, she is basically a sorta nerfed Yamato, with a higher citadel.

For me, I prefer Mo because she fits my playstyle more. Fast cruiser with BB level armour. 

Oh yes, one other thing - you can use Musashi as a captain trainer.

As for nelson, well, if you have T7 premiums already, it might not necessarily be better. Just remember, it is better to find a ship that suits your playstyle rather than your playstyle suit the ship.

Edited by dejiko_nyo
MOAR

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I think the Nelson is an ok ship.  Certainly different and requires a different play style.  Works very well if you have an escort (with AA defence).  The heal is specific to your survival and if you build around it, and use it right, then your survival rate goes up significantly.  (mods and Captain skills)  Angle it right and you can bounce pretty much anything.  So zig sagging getting that 3rd turret out for  a shot and then back straighter for the protection is paramount.  I usually play her in a Div with 2 cruiser escorts and this works very well.  Can't comment on the Musashi as I don't have one, but as for spending my hard earned xp on the Nelson I think if you like the British line and understand that HE is their strength then the Nelson will be a fun ship for you to play and  I would recommend it.  This is my 2 cents worth  :)

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1 hour ago, ArtickWarspite said:

So much hate on one of my favourite ships. :cap_fainting: I was anxious when spending all the free xp on the Nelson, but it was well spent. I absolutely adore mine. It's just one of those ships that really clicks for me.

Sure, it's got disadvantages but so do all ships. It takes ages to slow down to a stop, no spotter plane, no rear facing main armament, high citadel, below average AA, fuel drums left on the decks specifically to catch fire and below par top speed.

That said, it's got an awesome repair party (providing you use it right), very handy HE damage & fire chance, good accuracy, decent AP penetration providing you're using it against the right targets. (The F.D.Grosse is not ideal for slinging AP at from long range) , good turning circle (if you use the upgrade), is a bully when top tier and can bounce anything up to 380mm- which is great when up against Fuso's & New Mexico's etc. 

The match maker has been reasonably kind to only have me bottom tier about 30% of the time (My Iron Duke & N. Carolina are bottom over 70% of matches, but that's probably the same with everyone else).

Nelson can reach out to 18.3km which is acceptable, though you'll wish you had a spotter when playing bottom tier. As long as you don't over extend or show your belly to a BB then you should be fine in this ship. 

Don't have the Musashi, so can't comment on it. 

Nelson is not a bad ship. Just when you look at 1 vs 1 statistics against its contemporaries it doesn't really rise above any of them. As always though a ship is transformed by a captain that can fully utilise her strengths and the support from teammates ships to reduce its weaknesses.

1 hour ago, dejiko_nyo said:

Just remember, it is better to find a ship that suits your playstyle rather than your playstyle suit the ship.

The secret to doing well and enjoying yourself in this game is to learn to adapt to play any ship to its strengths. Don't try to make a ship adapt to your set in stone play style. This will only lead to disappointment and frustration. Some people simply don't enjoy DD because they cannot adjust to the play style. This is ok, everyone is different.

BB, CL/CA, DD and CV all require different things from a captain. Problem is that 375K FXP or 750K FXP is a big investment to find out that you cannot make a ship work.

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1 hour ago, HobartAWD said:

The secret to doing well and enjoying yourself in this game is to learn to adapt to play any ship to its strengths. Don't try to make a ship adapt to your set in stone play style. This will only lead to disappointment and frustration. Some people simply don't enjoy DD because they cannot adjust to the play style. This is ok, everyone is different.

Amen. That is why some people are uniscum at CV. Their micromanaging skills are just incredible.

That said, some peoples' playstyle is more suited to that of a fort on an island. **cough**cough**snipingbbs**cough**cough**

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Super Tester
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Nelson excels in situations where incoming damage is mostly recoverable. For example, when facing mostly HE spamming cruisers. Your guns are quite strong when it comes to deleting broadsiding HE spammer scrubs. However, be careful when facing a BB who knows where to hit you :P

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