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hans_pranata

why people stay behind (fleeing from battle)?

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Well, Battleships have large amounts of hitpoints, incredible armour protection, and on top of that the ability to heal any damage they do take. That's why it's important that they hide up the back and let the Cruisers do the tanking.

Seriously, though, all it takes is some very simple teamwork. Charging the enemy alone will just get you focused and killed, no matter what ship you're sailing (exception: Conqueror). But a small, mixed force (ie DDs, CAs, BBs) moving together is incredibly difficult for the enemy to deal with. You'll see more of this in the middle tiers than in the higher tiers, though.

Because... people are afraid. Battles are scary.

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[BLESS]
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The first rule of battleshipping : don't go alone.

Got a DD up front scouting, a CA for support, and a friendly BB nearby? By all means, push up like a boss.

 

The second rule of battleshipping : know the odds at all times.

Any situation where the enemy can deal more damage to you than you can deal to them is a losing proposition.

 

The third rule of battleshipping : a-a-a-a-angle.

Survival is often simple geometry.

Edited by Rina_Pon
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[WOWMY]
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13 minutes ago, Rina_Pon said:

The first rule of battleshipping : don't go alone.

Got a DD up front scouting, a CA for support, and a friendly BB nearby? By all means, push up like a boss.

 

The second rule of battleshipping : know the odds at all times.

A situation where the enemy can deal more damage to you than you can deal to them is a losing proposition.

 

The third rule of battleshipping : a-a-a-a-angle.

Survival is often simple geometry.

I wish majority of Bb player think like you.

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[EX0]
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10 hours ago, Rina_Pon said:

The first rule of battleshipping : don't go alone.

Got a DD up front scouting, a CA for support, and a friendly BB nearby? By all means, push up like a boss.

 

The second rule of battleshipping : know the odds at all times.

Any situation where the enemy can deal more damage to you than you can deal to them is a losing proposition.

 

The third rule of battleshipping : a-a-a-a-angle.

Survival is often simple geometry.

This.

@hans_pranata Sometimes BB captains are hesitant to move in because they do not know. For example if there is a possible dd on the left flank and there is no cruiser or dd in front or to spot cover that flank. hence BB's tend to take bow on reverse passive stance. Map awareness is so crucial in BBs because once you commit, there's no turning back. It's usually a gamble with single BB pushing since you will melt on focus fire or HE/torp spam. However it's almost always a good push in with a minimum of 2 BB assuming there is no torpwall laid trap in front.

A BB can definitely lock/push down a strategic positions. But not without help from others.

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1 hour ago, Lowyat said:

A BB can definitely lock/push down a strategic positions. But not without help from others.

This is the thing most complainers forget. They just wants BBs to do everything, so they can sit back and relax and spam. Its easy to forget that it's a team game, and every class has equally important role. But if you look into forum/discord/reddit you wont find anything for bad cruiser players, or bad cv players, or bad DD players. Sadly, its always bad BB players. While in reality BBs arent really as impactful as CV or DD. No denying that average BB playerbase is garbage, but staying back really depends on many other things, not just being a bad player.

Infact, I usually despise BB players who die before 10 minutes mark. Some of them don't really know the meaning of push, they rush B from the get go. Some others keep reversing till enemy get out of range. Both are equally bad. The 2nd one is at least a bit better in a sense that he is not giving free 60 points to enemy.

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