212 Aussie_Tigershark Member 379 posts 3,785 battles Report post #1 Posted April 6, 2018 Hi Guys. We seem to be getting close now to a "Free re-distribution" of Commander Skills. I'm just interested in whether those of you who have used/using this skill have found it worthwhile. As a BB player I am finding it rather frustrating with the amount of times I am being set on fire. Even the bots in Co-OP and Operations are spamming HE like it is going out of style. Even with the Superintendent Skill installed it is very difficult to keep up with the multiple fires being set. Any observations you have on this skill would be very much appreciated. Alex B_T23 Share this post Link to post Share on other sites
508 [LBAS] PGM991 Member 1,575 posts 7,350 battles Report post #2 Posted April 6, 2018 (edited) to me, worth it. I even take it before concealment fire suppose to be only 'additional' damage but now it major source damage so... I'll take everything it take to reduce it. (skill+upgrade+flag etc) as a BB, being shot by 100 of shell to dead is fine, but being slowly burn to dead is not fun =w= Edited April 6, 2018 by PGM991 1 Share this post Link to post Share on other sites
254 _Blink_Blackwolf Member 909 posts 11,041 battles Report post #3 Posted April 6, 2018 Yes 1 Share this post Link to post Share on other sites
47 Anger_Lehner Member 156 posts 4,055 battles Report post #4 Posted April 6, 2018 I find it useful and run it on my IJN BB's and prioritize it over concealment. Same RN BB's but I take it after concealment. For US BB's AFT + concealment is the first priority. For Germans its a tough choice as you need to decide between secondary build and tanky build based on your play style. Fire prevention combined with basics of survivability and fire duration reduction flag really helps you survive long. 1 Share this post Link to post Share on other sites
508 [LBAS] PGM991 Member 1,575 posts 7,350 battles Report post #5 Posted April 6, 2018 (edited) come to think of it... we don't have any fire resistance camo yet right? wish WG implement one... I mean we already have flag that somehow reduce fire, fire resistance camo shouldn't be any obvious. Edited April 6, 2018 by PGM991 1 Share this post Link to post Share on other sites
228 [TF44] Lowyat Member 609 posts 31,841 battles Report post #6 Posted April 6, 2018 Especially higher tiers. It's bbq fest up there if ur a BB. 1 Share this post Link to post Share on other sites
47 Anger_Lehner Member 156 posts 4,055 battles Report post #7 Posted April 6, 2018 26 minutes ago, PGM991 said: come to think of it... we don't have any fire resistance camo yet right? wish WG implement one... I mean we already have flag that somehow reduce fire, fire resistance camo shouldn't be any obvious. WG is yet to design camo for specific ship types. All camo till now are generic for any ship kind. 1 Share this post Link to post Share on other sites
32 [BLUMR] AkiDucky Member 193 posts 5,474 battles Report post #8 Posted April 6, 2018 It's worth it just for the reduction of a fire zone alone. With that, I can basically ignore 2 fires on high tier BBs since realistically, you'll only have 2 zones on fire if you are angled properly with the FP perk. 2 Share this post Link to post Share on other sites
47 Anger_Lehner Member 156 posts 4,055 battles Report post #9 Posted April 6, 2018 21 minutes ago, DonnerSushi said: It's worth it just for the reduction of a fire zone alone. With that, I can basically ignore 2 fires on high tier BBs since realistically, you'll only have 2 zones on fire if you are angled properly with the FP perk. There is also a 5% (or similar) reduced chance of other people setting you on fire. Not sure how effective that is or how that works though. Maybe, the game subtracts the 5% from the fire chance number of the ship shooting at you? 1 Share this post Link to post Share on other sites
165 [POI] Darkworld_2015 Member 978 posts 11,735 battles Report post #10 Posted April 6, 2018 For type of BBs which better played stationary like the yamato, where you seldom turn your whole side and relocate, Fire prevention is very very useful. In fact, if it's not a 4 points skill, I might as well put it on all BBs I have. however due to priorities in other aspects of BBs, I dont use FP in German/US BBs as I want to strengthen their secondaries/AA respectively 1 Share this post Link to post Share on other sites
1,024 [OAKUM] Ordrazz Member 2,136 posts 19,143 battles Report post #11 Posted April 6, 2018 I never use those commander skills, I would rather use the points on adrenaline rush, aft & bft & concealment.... Because everyone likes to be lazy these days & spam HE in battleships, I say if I'm gonna burn then I'll burn.... But at least I'm doing lots of damage.... Ordrazz 1 Share this post Link to post Share on other sites
3,073 [MRI] Thyaliad Member 4,442 posts 21,827 battles Report post #12 Posted April 6, 2018 It is a very good skill, especially on BBs that have an immobile bow-tanking playstyle like the Yamato and Musashi. Though personally I prefer to take other skills for other BBs, like for my USN BBs I run Concealment and AA while my German BBs run Secondaries. High tier British BBs don't need it because they get the crazy heal and I would prioritise CE on them anyway. Not sure about the French. It depends on your playstyle too. 1 Share this post Link to post Share on other sites
212 Aussie_Tigershark Member 379 posts 3,785 battles Report post #13 Posted April 7, 2018 (edited) Hi Guys Firstly. Thank you everyone for your feedback on this subject. I hope the fact that I had to hit the "Cool Button" for all of you will show how much I appreciate what you have all contributed. This now means that I have a plan of action at the coming redistribution. By the end of this weekend I will have 3 x 19 point dedicated BB commanders. (UK, US and German). So, I will have no hesitation in using this skill with the UK Commander. The German Commander I will put a little bit more thought into. The US commander, it looks like I will spend that 4 points on CE. Actually my experience in the current Op of The Week with the US commander, (Yes, he is just shy of 19 skill points), is what actually generated the original Question. You see, I really do like to get in close and brawl with my BB's. Op's does tend at times to offer scope for such a situation. I was very surprised to find the Arizona being set on fire as often as it is in this op.--Lol with me driving.. True I had come to expect it with Warspite, but she takes a lot of "Red's" with her. Anyway, temporarily , I shall use the 4 uncommitted US skill points I have available to see how the fire prevention skill works out. Certainly I will be changing to a secondary Module Upgrade for Arizona. My thoughts on what is happening with the current HE spam issue I will keep for another thread, maybe. Suffice to say, I see it as a real problem for the game. With many thanks. Alex B_T23 Edited April 7, 2018 by Bengal_Tiger23 1 Share this post Link to post Share on other sites
165 [POI] Darkworld_2015 Member 978 posts 11,735 battles Report post #14 Posted April 7, 2018 excuse me for adding on again, Just a reminder that for tier 6 and below the captain skill "manual secondaries" is not as good, because the reduction of dispersion is by... 15%? while tier 7 and above will be 60% 25 minutes ago, Bengal_Tiger23 said: Certainly I will be changing to a secondary build for Arizona. 1 Share this post Link to post Share on other sites
212 Aussie_Tigershark Member 379 posts 3,785 battles Report post #15 Posted April 7, 2018 Sorry Darkworld. My Bad. I am not going for manual secondary's, just secondary upgrade. Actually thank you. I might edit my post and make that clear. Alex Share this post Link to post Share on other sites
1,363 [AUSNZ] Moggytwo Beta Tester 1,649 posts 14,764 battles Report post #16 Posted April 7, 2018 14 hours ago, Anger_Lehner said: There is also a 5% (or similar) reduced chance of other people setting you on fire. Not sure how effective that is or how that works though. Maybe, the game subtracts the 5% from the fire chance number of the ship shooting at you? It's 10% fire reduction, and it's multiplicative. So whatever your normal chance of being set on fire is, you multiply it by 0.9 to get your new fire chance. I never use those commander skills, I would rather use the points on adrenaline rush, aft & bft & concealment.... Because everyone likes to be lazy these days & spam HE in battleships, I say if I'm gonna burn then I'll burn.... But at least I'm doing lots of damage.... Ordrazz You do a lot more damage when you're alive, which you would be if you had taken all the fire prevention skills. 1 Share this post Link to post Share on other sites
40 Balzarknam Member 129 posts Report post #17 Posted April 7, 2018 remember buddy, not every bb ship is suitable with fire prevention. sometimes Concealment expert is more usefull :v ship with fire resist stern and bow will benefit from this, but if a BB stern or bow got easily burn.... well.... i have did several calculation and try it. after a lot of reset, i have conclusion for bb tanky build priority : 1. superintended > +1 repair party 2. basic of survivability > -15% fire duration (around 9 sec, but stack multiplicative) 3. concealment > if you get FOCUSED FIRE then got few burned, run ... conceal...and DCP.....keep conceal until DCP cooldown atleast less than 30 sec 4. fire prevention optional (i never took it lel) 5. jack of trade 6. high alert concealment is the best way to prevent getting killed by fire.... also always bring premium REPAIR PARTY!, HEAL !!! Share this post Link to post Share on other sites
1,363 [AUSNZ] Moggytwo Beta Tester 1,649 posts 14,764 battles Report post #18 Posted April 7, 2018 28 minutes ago, Balzarknam said: remember buddy, not every bb ship is suitable with fire prevention. sometimes Concealment expert is more useful You're absolutely right, I was just assuming everyone would take concealment expert with their 10 pt skill. You then take FP at 14pts. Share this post Link to post Share on other sites
212 Aussie_Tigershark Member 379 posts 3,785 battles Report post #19 Posted April 7, 2018 (edited) Post Deleted Alex B_T23 Edited April 7, 2018 by Bengal_Tiger23 Share this post Link to post Share on other sites
212 Aussie_Tigershark Member 379 posts 3,785 battles Report post #20 Posted April 7, 2018 HI Guy's Please forgive. I have decided to delete the previous post. It was not to the point. Alex Share this post Link to post Share on other sites
1,801 [SLAVA] icy_phoenix Supertester 7,897 posts 14,412 battles Report post #21 Posted April 7, 2018 FP is part of my core BB build as well. Cruisers will melt you if you don't have defense against it. While full secondary build and full AA build are often quite fun, full survivability build is still the most effective one. Especially in SEA server. This includes CE, FP, BoS and possibly JoAT. In addition to dcp upgrades 1 and 2, and signal flags, cruisers will have a hard time burning you down. 3 Share this post Link to post Share on other sites
212 Aussie_Tigershark Member 379 posts 3,785 battles Report post #22 Posted April 14, 2018 On 4/8/2018 at 7:09 AM, icy_phoenix said: FP is part of my core BB build as well. Cruisers will melt you if you don't have defense against it. While full secondary build and full AA build are often quite fun, full survivability build is still the most effective one. Especially in SEA server. This includes CE, FP, BoS and possibly JoAT. In addition to dcp upgrades 1 and 2, and signal flags, cruisers will have a hard time burning you down. Hi icy. Was hoping you would call by on this one. You know guy's, my thoughts about this have been a bit colored by the effect of He in Op's in the current cycle. Well having some down time due too illness. (Pls don't ask). I have been thinking that I could over react with the redistribution. Certainly I will change to FP and I will lose Superintendent and IFA. With the addition of damage control II, I can make up for not having Superintendent. BTW, This is just for the British BB's. KM and USN Will be another matter. The HE problem was not so bad in the first cycle of Op's. it was actually manageable. But still a pain. Of course once I start to get involved more in Random battles, the above will probably change close to icy's setup. A slightly humorous aside:- I equipped my US Co with FP while I was in the Arizona. Worked well. Took The Mighty Mo for a drive in Co-Op with this Co last night. You guessed it. Set on fire. That'll teach me for getting to close to a Zao. Cheer's Alex B_T23 1 Share this post Link to post Share on other sites
834 [SALT] humusz Member 2,213 posts 10,571 battles Report post #23 Posted April 14, 2018 Its considered one of the best point spent for what it do. it will always usefull and not situational pick however while its one of the best pick for min-maxing, its a boring pick 1 Share this post Link to post Share on other sites
47 Anger_Lehner Member 156 posts 4,055 battles Report post #24 Posted April 14, 2018 On 4/8/2018 at 2:39 AM, icy_phoenix said: FP is part of my core BB build as well. Cruisers will melt you if you don't have defense against it. Believe me RN BBs breathe out more fire then any cruiser on earth. Honestly i have started specking FP more so after RN BBs were released. 1 Share this post Link to post Share on other sites
3,580 [151ST] S4pp3R Wiki Editor 4,517 posts 16,247 battles Report post #25 Posted April 14, 2018 Standard BB build (not AA spec) PT or PM, EM + AR, BoS + SI, CE + FP The order you get them in is up to you, I usually go FP prior to CE. It can be worth swapping out for BFT with AA BBs (USN) and with T7+ KM BBs a full secondary spec is a common choice too (BFT/AFT/Manual Secondaries). The standard BB build works on pretty much all BBs and definitely run premium repair and heal (resupply with credits not doubloons). Share this post Link to post Share on other sites