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Magicka

Balance Ship broken game

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Beta Tester
5 posts
325 battles

Yes,I understand a game should be fair,but before that it should be FUN.

Currently WG nerf large ship like BB/CV by adding "obstacles" to the map and limit the size of the map(and banned CV divisions to cut their efficiency), which gives smaller ships like CA/CL/DD a chance(or more than that) to fight large ships.

It might be balance, but it is NOT FUN.

 

Current design force large ship players in a twisted way.It might be fair for players to get a similar chance of winning. But, it should not be present in a way that "large ship get a similar combat efficiency to small ship".

 

15 CA/CL/DD VS 15 CA/CL/DD in lakes is fine, but force a BB/CV into small lake is absurd.

It might be fair to everyone  but it is absurd.

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Plus the suggestion part, as a beta tester.

1,Fix the maps, current maps are for world of lakes/pools/yacht, not for warships

2,Fix the match making and CV, it not necessary to limit 2 CV per team. There could be some specific maps for specific matching makings.Like 3~6 CV + escorts VS 3~CV + escorts, or 6+BB(one or two with 2+ tire) with CAs + few escorts,or a map(like the island maps we have) for small ships only.

3,Fix the penetration/amour mechanism, from what I tried it is completely broken. If this is the way how WG use to make "balance", its really a bad idea.Can you imagine Yamato sink by 152mm gun? lol

4,Torpedoes that deployed too close a target don't just Disappear, they should go pass the target underwater and keep on travel until maximum range.

5,Dive bomber I think it should be fixed though I don't know how.

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Member
679 posts
3,488 battles

Ok...

 

I agree with lots of what you say, but mate there is a way to go about this constructively.

 

You need to go to the Bugs forum make note of particular issues/nerfs of BBs and now how much more poorly performing they are in 2.4 (3.01)  I'm sure that the developers will have statistics to display every aspect of the game.

 

It is very clear that in the 2.4 beta patch the nerf against BBs (for the most part main gun and secondary gun accuracy nerfs), and buffs for DDs (especially in terms of vision mechanics) has gone too far.  However, you post about just reads as a winge to most casual readers and thus will not be taken seriously as you desire it to be. 

so,

1) Suggest an addition of greater size to several maps

2) The reason for limiting the number of CVs in a battle and indeed more recently in the Beta to a limit of one per-division, is that too many CVs unbalances the game.

3) Yamato certainly would not have been sunk by one 152mm gun, but by many of them, well yes.

4) Torpedoes that fail to arm do currently run beneath the ship and continue out the other side (at least CV plane dropped Torps do, as I have witnessed this)

5) Several Alpha testers have noted the Dive bombers are currently to weak, please do a bug report if you feel that this is the case(I did)

 

Good luck with your gaming and don't be afraid to bring issues to the devs, but in the right forum, Bugs Forum.  Our job is to provide feedback on game faults, and it those faults do indeed stop you from having FUN.

 

Otherwise all you will get is people's opinions.

 

Edited by Dantes_Inferno

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Super Tester
532 posts
1,052 battles

1. Warships come in many sizes, a DD is a warship, lets make it as you call it yacht sized since it is a warship.

 

2. Why not? More air superiority kills for me.

 

3. Learn to shoot, and learn what to hide.

 

4. Should they? I mean, they do get stopped by some sort of object.

 

5. Yes.

Edited by ExESGO

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Beta Tester
148 posts
7 battles

1. Even with the current map size, the pub couldn't even bother going the short leg from their camping spot to reset the cap as it is. And you want it to be bigger?

 

2. 2 Lexington or Essex as of now can blot out the sky with planes atm. And you want more?

 

3. Learn to aim and use the rangefinder

 

4. Even if a torp hit a target too close and failed to detonate, it will still be stopped.

 

5. DB might seem ineffective vs BB but it can rekt a small DD and lighter armored CL.

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Beta Tester
66 posts

The torpedoes disappear as they have hit the ship but not detonated due to hitting within the minimum arming distance. Torpedoes do not dive under things.

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[SIF]
Senior Moderator
2,562 posts

The torpedoes disappear as they have hit the ship but not detonated due to hitting within the minimum arming distance. Torpedoes do not dive under things.

 

actually if you drop the air launch torps too close, they do go under the ship, which is what will happen in RL.

 

1. The maps are large enough for the game play. If you can not steer a BB around in the amount of water you have, I doubt you will be able to do it in a larger map.

2. The CV limit was introduced to stop a Div of CV's going on a killing spree. Seen in game too many times, the limit was reduced for balance reasons

3. Nothing wrong with the armour, and yes, I do believe that Yamato could have been crippled by gun fire.

4. Already covered above

5. Dive bombers are currently being balanced, hence why they were OP several patch's ago, and are now UP. probably change again some time in the future

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[LLBC]
Super Tester
750 posts
3,309 battles

 

4,Torpedoes that deployed too close a target don't just Disappear, they should go pass the target underwater and keep on travel until maximum range.

 

can't say I've ever seen a ship-based torpedo *not* detonate, but while I've been learning the use the manual targeting on Torp Bombers I've seen my torps go straight through/under the ship I was targeting :izmena:

Edited by Gunduck

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[SIF]
Senior Moderator
2,562 posts

 

can't really speak for ship-based torps, but while I've been learning the use the manual targeting on Torp Bombers I've seen my torps go straight through/under the ship I was targeting :izmena:

 

same problem I am having, dropping them too close, either under the ship or fails to arm

 

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Alpha Tester
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1. Warships come in many sizes, a DD is a warship, lets make it as you call it yacht sized since it is a warship.

 

2. Why not? More air superiority kills for me.

 

3. Learn to shoot, and learn what to hide.

 

4. Should they? I mean, they do get stopped by some sort of object.

 

5. Yes.

 

1. only BB CA CV are warships in USN in IJN all Armed Ships are Warships

 

2. No comment

 

3. Yamato Can't hide and the damage and penetration nerf a lot in BB (With Faster Reload to keep the DPS) 

 

4. Depend on the Ship that hit too close. DD is too small to make Torpedoes stop from launch it too close to her

 

5. Agreed

Edited by Harpoon01

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Super Tester
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3. Yamato Can't hide and the damage and penetration nerf a lot in BB (With Faster Reload to keep the DPS) 

 

By hide, I mean reduce your angles, don't be daft. Showing your broadside gives people the chance to lob AP at you effectively and efficiently.

 

Sustained fire would kill anything, if you were to park 3 Des Moines beside a Yamato, they SHOULD chew up the Yamato pretty fast.

One versus one situations are different, and if the Yamato knows where to aim, he SHOULD kill the Des Moines.

 

Now it is not the issue of where you hit, I find the issue to be the spread of shells; they are too wild, and while it may be for balancing and gameplay reasons, it hurts a lot. I've had too many instances where shells land around the enemy ship rather than on it.

 

Not going to say much, but I miss some aspects of the pre-Closed Beta patch.

Edited by ExESGO

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[SIF]
Senior Moderator
2,562 posts

 

1. only BB CA CV are warships in USN in IJN all Armed Ships are Warships

 

Come again??????? Destroyers are warships under the US flag, what gave you the idea they are not

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Alpha Tester
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Come again??????? Destroyers are warships under the US flag, what gave you the idea they are not

 

they are escort and sub hunter, Medicore in AA, and not intended to duel with each other or bigger ship even torping 

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Beta Tester
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they are escort and sub hunter, Medicore in AA, and not intended to duel with each other or bigger ship even torping 

 

Warship also means a ship armed with Cannon guns or torps , and to withstand damage (Although DDs don't have that good of armor),

but still i don't see why a DD won't fit the description of being a warship

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Beta Tester
5 posts
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actually if you drop the air launch torps too close, they do go under the ship, which is what will happen in RL.

 

1. The maps are large enough for the game play. If you can not steer a BB around in the amount of water you have, I doubt you will be able to do it in a larger map.

2. The CV limit was introduced to stop a Div of CV's going on a killing spree. Seen in game too many times, the limit was reduced for balance reasons

3. Nothing wrong with the armour, and yes, I do believe that Yamato could have been crippled by gun fire.

4. Already covered above

5. Dive bombers are currently being balanced, hence why they were OP several patch's ago, and are now UP. probably change again some time in the future

 

1,Problem is,BB don't really steer around water, they often force steer around island or rush to cap point with a smoke deployed DD.I doubt is this what most BB player had expected before they play the game.

Current maps are perfect for DD CL CA,but not an appropriate play ground for larger ship.

The idea to "keep every singal player having same weight in battle" will just ruin WoWS,unless they have everyone play same type of ship. This is not WoT, BB/CV take down by single small ship is just out of my imagination. Make the balance through map design(islands)/game mechanism(caps) is even worse.
 

2,How is it different for other type of ship?I think in Current version DD killing spree is a lot more often.If they are blamed for risk free kills, give them a match that they can threat each other.

 

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Beta Tester
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1,Problem is,BB don't really steer around water, they often force steer around island or rush to cap point with a smoke deployed DD.I doubt is this what most BB player had expected before they play the game.

Current maps are perfect for DD CL CA,but not an appropriate play ground for larger ship.

The idea to "keep every singal player having same weight in battle" will just ruin WoWS,unless they have everyone play same type of ship. This is not WoT, BB/CV take down by single small ship is just out of my imagination. Make the balance through map design(islands)/game mechanism(caps) is even worse.
 

2,How is it different for other type of ship?I think in Current version DD killing spree is a lot more often.If they are blamed for risk free kills, give them a match that they can threat each other.

 

 

You really have such mentality of "bigger means better". What if I tell you that the game is made in this way to stop people from spamming BB/CV and dominating the game? This game would be better named as World of Capital Ships.

Also, things about small ships killing bigger ones is totally realistic, while it was uncommon there, in this game balances are needed to ensure that each player in any ship size get equal chance of taking the enemy out. Because in the end, each player is a human and each human should be treated equally, thus nerfing BB and CV is justified.

 

I play BB and CA, and I am having alot of fun. If you don't feel that the game is fun, maybe because you are playing it wrong.

If you don't like the way the game currently is, then you could find another one that suits you more. Most of us think the game mechanics are fine the way they are right now.

 

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Beta Tester
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Because in the end, each player is a human and each human should be treated equally, thus nerfing BB and CV is justified.

I agree with first half but it should not related to second half.

Balance is needed but the way how they do it is just not good enough. It's a beta version if you like it it is good but there is a lot of space for improvement. Either "separated ship separated role" in WOT, or separated ship separated game/map" like I had suggested.Or simply tune the matchmaking and ship performance(like what often happened in WOT).

Current version what I heard was World of DD/CV/high DPS CA. (recent patch nerf CV Divisions, I wonder what they will do to the rest:no same-type-ship Divs?)

Saying "everything is great no change is needed" won't really be helpful.

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[SIF]
Senior Moderator
2,562 posts

 

1,Problem is,BB don't really steer around water, they often force steer around island or rush to cap point with a smoke deployed DD.I doubt is this what most BB player had expected before they play the game.

Current maps are perfect for DD CL CA,but not an appropriate play ground for larger ship.

 

Watch WG's Navigation Video, It clearly shows Yamato (tier 10 BB) having a better turning circle then a Tier 10 DD, so with that being the case, any BB, although slow, can easily manoeuvre around the islands.

 

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[BMRSF]
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420 posts
1,221 battles

Before im giving my opinion 

i want to ask the Thread starter... 

 

did you already test all ships classes? 

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