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    • IronGuard

      World of Warships Forum Rules   06/08/2017

        Welcome to the Official World of Warships ASIA forums! These forums are here to provide you with a friendly atmosphere where you can discuss ideas, give and receive game play advice, and discuss any other aspects of World of Warships with other players. Community forums are at their best when participants treat their fellow posters with respect and courtesy. Therefore, we ask that you conduct yourself in a civilized manner when participating on these forums and be mindful of your audience.   The guidelines and rules listed below explain what behaviours is expected of you and what behaviour you can expect from other community members. Note that the following guidelines are not exhaustive, and may not address all manner of offensive behaviour. As such, the forum moderators and administrators shall have full discretion to address any behaviour that they feel is inappropriate. Also, suspension or banishment from the game will always result in the same in regard to forum access. Your access to these forums is a “privilege,” and not a “right.” Wargaming.net reserves the right to suspend your access to these forums at any time for reasons that include, but are not necessarily limited to, your failure to abide by these guidelines.   Wargaming.net reserves the right to evaluate each incident on a case by case basis. The actions taken may be more lenient or more severe than those listed under each category. Before posting any kind of information on this forum, all users are to read the following rules. These rules are obligatory for all registered users on this forum.     1. GENERAL PROVISIONS   1.1 Registration Requirements   There is no requirement for a user to use his or her real name or to use any other form of identification that can be used to easily trace identities, and all e-mail addresses that are provided will be kept private. In order to register on World of Warships forum, registrants must be thirteen (13) years of age or older.   Users are solely responsible for protecting their accounts from access by others. Users are strongly encouraged to select a hard-to-guess password and not re-use that password on any other sites where it may be read by the owners or administrators of that site. It is highly recommended that board users do not share their accounts with others, or share their computers used to access the site with others. In case of a lost or hacked account, users are to inform support immediately.   1.2 Forum purpose   The purpose of this forum is to discuss World of Warships and related topics, get to know fellow players, find a clan to join, and to give feedback to the Wargaming.net developers.   1.3 Responsibility   Wargaming.net is not responsible for any user messages posted. Wargaming.net does not vouch for or warrant the accuracy, completeness or usefulness of any message, and is not responsible for the contents of any message. The messages express the views of the author of the message, not necessarily the views of this board. Any user who feels that a posted message is objectionable is encouraged to contact the moderation team immediately. Wargaming.net employees and community moderators have the ability to remove objectionable messages and will make every effort to do so, within a reasonable time limit, if it is found that removal is necessary. Users agree, through the use of this service, that they will not use this forum to post any material which is knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise in violation of any law. Users agree not to post any copyrighted material unless the copyright is owned by said user or by this board.   1.4 Sanction Policy   Violations of these rules/guidelines may lead to users being sanctioned temporarily or permanently within this forum or even in game bans of a players account on severe or repetitive offenses.   1.5 Error reporting   Bugs and errors can be reported at the support website (http://support.worldoftanks.asia/), Users can also report any bugs and errors on the corresponding forum thread.     2. PROHIBITIONS and RESTRICTIONS   2.1 Forum etiquette   Users are not allowed to abuse others, make personal attacks or behave disrespectfully. This prohibition applies to both public threads and private messages (PMs).   Disrespect can include but is not limited to: FlamingTrollingHarassment or Defamatory remarksProfanity, Inappropriate language or abbreviations there ofPersonal abuse or attacksRacial, Religious, Sexual, National or Ethnic, slurs or insults, this includes "jokes" in bad taste.Excessive CapitalizationInappropriate or adult content   This behaviour has no place on the World of Warships forums due to its extremely offensive and inappropriate nature.   2.2 Distribution of real life information and real-life threats   Postings and discussions which have users’ personal data (such as addresses, telephone numbers, emails, other contact information) - regardless of whether this is their own or that of other users - will be removed. Users who publish this type of content on the forum will be warned or sanctioned by an administrator or moderator. No rude or disrespectful posts to or about any forum moderators or Wargaming.net employees, as well as no release of real-life information about moderators or Wargaming.net employees are allowed on this forum. Real-life threats include both clear and masked language and/or links to websites containing such language or images which refers to violence in any capacity that is not directly related to the game world   2.3 Advertising   Users are not allowed to post threads or comments that advertise or solicit any non-beneficial, non-Wargaming related businesses, organization, or website. Explicit advertising and solicitation in signatures are also prohibited.   Forum rules allow "light" discussion other games; however any kind of direct promotion, solicitation, or linking to other games is not permitted. Also please do not use images related to games other than World of Warships in your signature, avatar or name.   2.4 Accounts, Gold/Credits, Pre-order & Promotional codes, Leveling services, Begging.   This category includes: Advertising of, or selling of game accounts. Advertising of, or selling of in game currency such as gold/credits. Advertising of, or selling of leveling services. Advertising of, or selling of promotional codes or pre-order codes. Begging in any form. Begging includes but is not limited to: requesting users to transfer real money to the virtual wallet, asking for additional gold/credits, and requests to transfer game gold/credits, promotional codes, pre-order codes, or anything similar. Linking to or promoting websites that contain the above prohibited services.   All types of posts for the sale or promotion of the exchange or transfer of accounts, currency, codes, and other services from one user to another violate the EULA and are prohibited within the forums and game channels.   2.5 Off Topic, spamming and trolling   This category includes: Excessively communicating the same phrase, similar phrases, or pure gibberishCreating threads on topics that already exist on the forums, (Please use search and add to existing topics were possible)Off-topic PostingCreating threads/posts for the sole purpose of causing unrest on the forumsCreating threads/posts for purpose of reporting or discussing in game violations. Such incidences are to be directed to supportCausing disturbances in forum threads, such as picking fights, making off topic posts that ruin the thread, insulting other postersMaking non-constructive posts, or posts with non-constructive topicsAbusing the "Reported Post" feature by sending false alarms or nonsensical messagesNumbering a thread, posting “First!”, “IBTL” (“in before thread lock”) or any other fad statements“Bumping” posts are only permitted in the clan recruiting sections of the forums, please refer to the rules for that section.Petition posts or polls that are not aimed at conducting a discussion.   Users should make sure that they post new threads and postings into the appropriate forum, and users are asked to familiarize themselves with the forums. This helps other users and moderators maintain an overview and to be able to respond faster with an appropriate answer to players questions. Before beginning a new thread, look to see if an active thread on that topic has already been established using the Search feature. If so, place your comments there instead. Keep discussions about one topic to one thread only.   Posts which drift off topic, or content-free posts will be edited or removed. Posting multiple messages with the same content across several forums is unwelcome and inappropriate, since such activities divide the targeted discussions and makes gathering feedback considerably more difficult. Such ‘cross posts’ will be merged, closed and redirected or removed. Before beginning a new thread, look to see if an active thread on that topic has already been established using the Search feature. If so, place your comments there instead. Keep discussions about one topic to one thread only.   2.6 Politics, Major Religions or Religious Figures   Posting about social, religious, political, illegal or other controversial topics that may create offense. As well as negative portrayal of religious and political figures is prohibited within the forums.   2.7 Law Violations   This category includes: Posting discussion threads on, or linking to, cheats, hacks, Trojan horses, or malicious programs. If you suspect that a cheat or hack exists, provide the necessary information to support, it is not to be discussed within the forums.Posting unreleased content / hacking data files: showing unreleased in-game items, equipment, or areas that have been unlocked by hacking into client data files; discussing or displaying any data not available through normal game play;Illegal drugs or activities. Both clear and masked language and/or links to websites containing such language or images which reference to abusing illegal drugs or to performing illegal activities are prohibited.   Users are expected to act lawfully when participating on the forums. Posting about or discussing issues that violate local or international laws is not allowed under any circumstance. The administration reserves the right to delete, update or modify any information which is considered inappropriate on these forums.   2.8 Discussing disciplinary actions   Discussion or disputing of disciplinary actions is prohibited within the forums.   This category includes: Creating posts or threads to discuss or dispute disciplinary actions taken against a player in game or on the forumsCreating posts or threads to discuss or dispute moderators, moderator decisions or actions   Appeals on sanctions received or questions and suggestions relating to rule enforcement are to be submitted to support and are not to be discussed within the forums.   3. MISCELLANEOUS   3.1 Language   The official language of this forum is English. Use of other languages may be allowed in special forum sections only. Users are to be considerate to those who have difficulties with English.   3.2 Hard-to-Read Posts   Posts that disrupt the message boards for other users, intentional or not, are prohibited. This category includes, but is not limited, to: Conducting conversations in foreign languages, outside designated forums Posting excessively in capital letters, Excessive whitespace or line breaks, leet speak, or other hard-to-read writing styles Using misleading topic titles, excessive punctuation, and/or non-standard symbols   While posting on these forums users are to be reasonable with font size and color. Stick to default font size and try to avoid use of text colors different from black. The administration reserves the right to modify inappropriate posts and give warnings to their authors.   3.3 Links and Images   Whenever linking to a website or image or posting an image, be sure to check that they don't violate any of the rules above. Sites or images that display illegal content, pornography, nudity, gratuitous violence, Nazi symbols such as swastikas, obscenities and any other content that goes against the standards of this community will be moderated. In addition to the above we also request you not post ASCII art (pictures created by using letters and symbols on a keyboard) they are usually quite large and can be misinterpreted based on display issues.   The size of files and images referred may not exceed 100 kilobytes (kb).   3.4 Names (Players and Clans), Avatars, Images/Video, Signatures & Clan logos   Certain content for names, avatars, images/video, signatures & clan logos, have no place on the World of Warships forums or within the World of Warships game, due to their extremely offensive, annoying or inappropriate nature. The following list is only a summary, but it gives some idea of names, images, signatures, avatars and clan logos which are not accepted with the World of Warships environment: Names, Avatars, Images/Video, Signatures & Clan logos .... that contains insults, personal attacks, abuse or harassment. that contains unprintable words or abbreviations, or which are unattractive and/or unreadable. which have (in any way) racist or nationalistic implications which may create offense to a certain nation, ethnic, religious or racial group. that contain an allusion of racial or national supremacy, as well as discriminative propaganda on any level. which are derogatory discriminative or offensive to people with a disability or illness. which have an association with sexuality, pedophilia, sexual abuse; or have an offensive connection to the human body or bodily functions. which contain excessive gore or violence, or are obscene/vulgar. which make reference to addictive or illegal substances or their use, or any other illegal activities. which either in whole or partly contain copyrighted or registered trade mark elements. that contain reference to current mainstream religions that may create offense, i.e. names such as God, Jesus, Allah, etc. that contain Logotypes, symbols, emblems or figures connected in one way or another with organizations, that violate or were violating existing laws and rules (For example, using different variations of Nazi symbolic, abridgments and signs as well as credentials, names and surnames of Nazi leaders) which may provoke strong negative reaction/association or promote national/ethnic/religious hatred. that are connected with negative historical or political personalities, first of all those who are judged by international courts for crimes against humanity, those that generally arouse feelings of suffering or disgust in the majority of people, as well as members of currently existing terrorist organizations; that negatively portraits the projects moderators, staff or administration; which in any other manner violates the End User License Agreement or local laws;   ....... either implicitly or explicitly are prohibited (This also contains links to websites containing the above). If names (player or clan), avatars, signatures, images/video, clan logos within the forums or within the game violate these rules the offending account may be changed and/or the accounts may be sanctioned or suspended. Moreover, the administration reserves the right to delete, update or modify any names (player or clans) and avatars, images or clan images which are considered inappropriate on the forums or within the game environment.   Additionally, excessively long forum signatures are not permitted. Signatures may not exceed two lines. If these limitations are exceeded, then the disruptive elements will be removed without explanation and the offending account may receive sanctions. Users are allowed to use images in your signatures, but their size must not exceed 468px×120px (length x width). The signatures can contain animation, but it should not be annoying.   4. FORUM ADMINISTRATION and MODERATION   4.1 Administrators   Administrators are Wargaming.net employees. The administrator status is confirmed by “Group: Administrators, Game Master, Developer, Support” inscription under the user nickname.   4.2 Moderators   Moderators are community contributors (players) Recruited from forum members, the moderators uphold the forum rules, with the Game Master team. The moderator status is confirmed by “Group: "Forum Moderators” inscription under the user nickname.   4.3 Administrators and Moderators’ powers   Administrators and moderators have the right to warn or suspend forum members in the case of forum rules violation. Any measures taken by moderators can be appealed to support via the website (http://asia.wargaming.net/support/), in accordance with the established procedure. Measures taken by administration are not subject to appeal. In some cases, which go beyond the forum rules, administrators can warn or suspend a particular forum member, even if their actions formally don’t fall under the current prohibitions and restrictions.   4.4 Warnings   The warnings and official notifications are set off in red, this font color is reserved by Moderators and Administrators. Any other moderators message is considered to be an ordinary one and is equal to a message of any forum member. Once one of a posts has been moderated, users are not permitted to edit the moderators notes placed within the post. Similarly, the impersonation of the administration or moderating team in any way, is not permitted.   4.5 Restrictions on Administrators and Moderators   Administrators Game Masters Developers and support staff being official employees are representatives of Wargaming.net, they are avid World of Warships players, but do not normally partake in clans and clan wars with the exception of special events.   Moderators however are not official employees of Wargaming.net and recruited from the player base. They have no special abilities in game to give them any advantage, other than the ability to issue chat mutes within the game. Moderators participation within clans or clan-wars is not limited. If users believe a moderator to be biased in any way or acted inappropriately, they are to send the details to support via the website (http://asia.wargaming.net/support/) and it shall be investigated by management.   5. CONTACT LIST   1. Technical Support service (both forum and in-game):   Web form: (http://asia.wargaming.net/support/) for Billing and Payment issues - Billing and Payment department for technical problems and bugs - Technical issues department for forum and game name and password changes - Account Administration department for disputes on game or forum bans, or disputes against moderators or their decisions and actions. for inquiries that don’t suit the above, including reporting hacks, cheats, Trojans, bots etc - In-game general questions department   2. Appeals   The report should contain the complete description of the dispute with the corresponding screenshots attached if needed. Any other ways of appeal are not subject to consideration. Any appeals lodged within the forums are regarded as off-topic.   IMPORTANT   The administration reserves the right to update and modify these rules as the needs of the community dictate to ensure the smooth operation of this community.   Repeatedly violating any area of these Rules or EULA, including the areas detailed above, will often result in permanent suspension from the game and/or forums. This policy is not language-restrictive. Language that falls under this policy will always be subject to the repercussions listed, whether it is inappropriate in English or any other language.   The bottom line is that we want World of Warships to be a fun and safe environment for all players. World of Warships is a Massive Multiplayer Online Game with a mixture of genres, and the key words are “Massively Multiplayer.” While playing this game and posting on its forums, you will encounter thousands of other players who share different experiences and come from vastly different backgrounds. While certain language and images may not be offensive to you, consider the fact that that same language and images may have a completely different effect on someone else. We’ve done everything we can to make this a great game but now it’s up to you, the players, to breathe life into the world.  
    • IronGuard

      World of Warships Game Rules   06/08/2017

        World of Warships Game Rules   Additions to the End User License Agreement (“EULA”).

      IMPORTANT! PLEASE READ CAREFULLY! BY INSTALLING, COPYING, OR OTHERWISE USING OUR GAME(S) OR SERVICE(S) IN ANY MANNER, YOU AGREE TO BE BOUND BY THE TERMS OF THESE RULES.
        IF YOU DO NOT AGREE WITH OUR RULES FOR WORLD OF WARSHIPS, PLEASE DO NOT PROCEED WITH THE REGISTRATION PROCESS AND LEAVE OUR SITES IMMEDIATELY AND DO NOT ACCESS OR USE OUR WEBSITE(S), GAME(S), OR SERVICE(S).


      1. General Provisions
        1.01. In order to register in World of Warships, players must be thirteen (13) years of age or older, and are allowed only one account registered per server. All players are solely responsible for their behavior in both public and battle chat. Players are responsible for protecting their accounts from access by others, and are strongly encouraged to select a hard-to-guess password and not re-use that password on any other sites where it may be read by the owners or administrators of that site. It is highly discouraged for users to share accounts with others. In the case of an account that has been lost or hacked, please inform technical support immediately through their website,World of Warships Support 1.02. The developers (Wargaming.net) of this software are not responsible for the behavior of any individual player, as well as for the content of his or her messages in all game chats and channels. Players are solely responsible for their behavior and the content of their messages in all game chats and channels. 1.03. Wargaming.net reserves the right to evaluate each incident on a case by case basis. The action that may be taken may be more lenient or more severe than those listed under each category. 1.04. Wargaming.net may suspend, terminate, modify, or delete accounts at any time for any reason or for no reason, with or without notice to the owner of the account. Accounts terminated by Wargaming.net for any type of abuse, including without limitation a violation of these rules or the EULA, will not be reactivated for any reason. For purposes of explanation and not limitation, most account suspensions, terminations and/or deletions are the result of violations of these rules, the End-User License Agreement (EULA), or other Wargaming.net policy. Players may cancel any account registered to themselves at any time by following the instructions on the Website. Wargaming.net may stop offering and/or supporting any service at any time. 1.05. Players who decide to be involved with the game acknowledge and agree to these and all other relevant rules and will abide by them regardless of the circumstances. In addition players also agree that these Rules will apply to anyone that is allowed to use their Wargaming.net account or user ID. By allowing another user to use the account, the account owner is personally responsible for all the consequences (including termination of said account) which may result, if the above discussed person violates any of the listed rules at any time. The account owner will not be entitled to a refund of any currency or any form of credit.

      2. Prohibitions, restrictions and conditions of use, for all game chats and channels.
        You agree not to do any of the following while using the Game or any Wargaming.net game chat or channels.
        2.01. Excessive profanity and inappropriate language is not welcome. It is suggested to ensure that the censor filter is switched on. The censor filter is not an excuse to break the existing game and chat rules, and excessive profanity will still be sanctioned. 2.02. Typing in such a way to bypass the censor filter is prohibited. 2.03. Insults, personal attacks, abuse or harassment are not tolerated on any level. 2.04. Derogatory comments based on race, nationality, religion, culture, sex, or sexual preference are prohibited. 2.05. Allusion of racial or national supremacy, as well as discriminative propaganda on any level is prohibited. 2.06. Spamming or posting nonsensical messages is prohibited in the game and battle chats. This also includes excessive use of caps, as well as excessive posting of battle results. 2.07. Begging/Soliciting in any form is prohibited in all game chats and channels. Begging/Soliciting includes but is not limited to: requesting users to transfer real money to the virtual wallet, asking for additional credits, and requests to transfer game gold. 2.08. All types of ads for sale, exchange, or other options for the transfer of accounts from one user to another violate EULA and are prohibited in all game chats and channels. 2.09. Distribution of user’s personal information without their consent is prohibited. 2.10. Slandering users or posting false information about users in all game chats and channels is prohibited. 2.11. Attempting to extort information from users, including information necessary for the use of their account is prohibited. 2.12. Discussion on, or linking to illegal activities, such as illicit drugs, is prohibited. This includes but is not limited to the linking of, or discussion on, websites dedicated to vulgar, racist, abusive, illegal, or any other content prohibited by the EULA, or linking to the resources that contain such advertisement or content. 2.13. Discussion on, or linking to unreleased content, cheats, hacks, Trojan horses, or malicious programs is prohibited. If you suspect that a cheat or hack exists or have any other problems or concerns on these topics, provide the necessary information to technical support. 2.14. Discussion on, advertising of, or linking to websites, in relation to the selling of gold, credits, promotional codes, leveling services, or game accounts is prohibited. 2.15. Threats of destroying allied player vehicles as well as the threats of disclosure of ally positions to enemies, regardless of whether the threat was carried out, or not, are prohibited. 2.16. Death threats and other threats of violence in real life, directed either against individual users, game masters or administration of the project, are prohibited. 2.17. All types of advertising messages are prohibited in general and battle chats. With the exception that WOT related advertising such as platoon forming, company recruiting, clan recruiting is permitted with the following restrictions. It may contain no more than three (3) lines on a standard chat window, and be posted no more than once every 15 minutes within the garage chats or once per game in battle 2.18. Mentioning and discussing of other games is permitted, but it should be discontinued if the character of the discussion turns into at a direct promotion of another gaming project. 2.19. Discussion of social, religious, political, illegal or other controversial topics that may create offense is prohibited. This includes but is not limited to negative portrayal of religious and political figures is prohibited. 2.20. Discussion of decisions or sanctions made by Game Masters or Administration in all game chats and channels is prohibited. 2.21. Any kind of provocations for other players to violate the EULA as well as additions to it is strictly prohibited. 2.22. Any statements or other actions that violate any applicable laws or regulations are strictly prohibited and will be strongly suppressed. 2.23. Any attempt to create nicknames, groups, or organized communities of players associated in any fashion with organizations which violate any applicable laws or regulations is prohibited. This includes but not limited to, direct or indirect references to Nazi symbols, abbreviations and well known leaders. 2.24. The use of copyrighted, trademarked, patented, classified, or restricted material or information and the violation of any rights of any party, including rights of privacy or publicity is prohibited.


      3 Names (Players and Clans), Avatars, Images/Video, Signatures & Clan logos
        Certain content for names, avatars, images/video, signatures & clan logos, have no place on the World of Warships forums or within the World of Warships game, due to their extremely offensive, annoying or inappropriate nature. The following list is only a summary, but it gives some idea of names, images, signatures, avatars and clan logos which are not accepted with the World of Warships environment:
        Names, Avatars, Images/Video, Signatures & Clan logos ....
        3.01 that contain profanity, including its abbreviated form. 3.02 that contain insults, personal attacks, abuse or harassment. 3.03 that contain unprintable words or abbreviations, or which are unattractive and/or unreadable. 3.04 which either in whole or partly contain copyrighted or registered trade mark elements. 3.05 which have (in any way) racist or nationalistic implications which may create offense to a certain nation, ethnic, religious or racial group. 3.06 that contain an allusion of racial or national supremacy, as well as discriminative propaganda on any level. 3.07 which contain insults or derogatory comments based on race, nationality, religion, culture, mental stature, sex, or sexual preference 3.08 which have an association with sexuality, pedophilia, sexual abuse; or have an offensive connection to the human body or bodily functions. 3.09 which contain nudity, sexually explicit material or content that is otherwise deemed inappropriate. 3.10 which contain excessive gore or violence, or are obscene/vulgar. 3.11 which make reference to addictive or illegal substances or their use, or any other illegal activities. 3.12 that contain Logotypes, symbols, emblems or figures connected in one way or another with organizations, that violate or were violating existing laws and rules; i.e. anything that may provoke strong negative reaction/association or promote national/ethnic/religious hatred. (For example, using different variations of Nazi symbolic, abridgments and signs as well as credentials, names and surnames of Nazi leaders.) 3.13 that contain reference to current mainstream religions that may create offense, i.e. names such as God, Jesus, Allah, etc. 3.14 that are connected with negative historical or political personalities, first of all those who are judged by international courts for crimes against humanity, those that generally arouse feelings of suffering or disgust in the majority of people, as well as members of currently existing terrorist organizations; 3.15 that negatively portrays the projects staff, or administration. 3.16 which in any other manner violates the End User License Agreement or local laws.
        ....... either implicitly or explicitly are prohibited (This also contains links to websites containing the above). If names (player or clan), avatars, signatures, images/video, clan logos within the forums or within the game violate these rules the offending account may be changed and/or the accounts may be sanctioned or suspended. Moreover, the administration reserves the right to delete, update or modify any names (player or clans) and avatars, images or clan images which are considered inappropriate on the forums or within the game environment.

      4. Inappropriate conduct in game / Fair play principles 
        The following actions are prohibited in game:
        4.01. Intentionally damaging vehicles belonging to a player on the same team (team damage). 4.02. Intentionally destroying vehicles belonging to a player on the same team (team kill). 4.03. Intentionally blocking (blocking from front and rear) vehicles belonging to a player on the same team. 4.04. Intentionally propping (blocking on one side, where the other side of a user's vehicle touches a fixed indestructible obstacle, preventing free movement.) vehicles belonging to a player on the same team. 4.05. Intentionally informing participants of the opposing team through battle, or voice chat, the location of vehicles belonging to players of the same team. 4.06. Intentionally exploiting the physics system to damage an allied Vehicle. This includes, but is not limited to, pushing an allied Vehicle into line of fire, pushing allied Vehicles off of cliffs, bridges, into water, etc. 4.07. Using bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player within the battle.

      5. Rules Enforcement 

      The "Automated Anti-TK Reporting System" is the system that actively scans the game logs searching for players who massively cause damage to vehicles of their own team (team damage), or intentionally destroy vehicles of their teammates (team kill).
        5.01. Based on combat logs for a particular period of time, usually several days, the automated system finds players involved in friendly fire and team kill incidents. The calculations are quite complicated and the main factor that is taken into account is damage inflicted to allies to total damage ratio. 5.02. If the above ratio for a particular user exceeds a certain fixed threshold value, the system identifies the user as a violator, since his main target is doing damage to allied vehicles. 5.03. If the damage ratio for such user exceeds the verifying coefficient, introduced in order to make distinction between intentional and accidental team killers, such user is identified as an offender and goes onto the suspension list. 5.04. While calculating damage to allies / total damage ratio only the battles with team kill/damage incidents are taken into account. 5.05. In connection with the introduction of Automated Anti-TK Reporting System), listed below are set uniform measures that can be taken against offenders: *. First detection of a user as a team killer and team-damager leads to 1-day game account suspension. *. Second detection of a user as a team killer and team-damager (recidivism) leads to 3-day game account suspension. *. Multiple detections of a user as a team killer and team-damager (systemic recidivism) will resort in 7 or 30 day account suspensions- - leading to a PERMANENT game account suspension.

      The "Automated Anti-Bot Reporting System" is the system that actively scans the game logs searching for players who use automated bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player.
        5.06. In the case of detection of single or short-term signs of use of automated scripts (bot software) in user’s logs, user’s account is taken under thorough control by the administration. The owner of the account can be informed by special notifications sent to the registered e-mail. 5.07. In case of detection of signs of massive or overt use of automated scripts or botting software in user’s logs, the user’s account is suspended permanently, with a possibility of suspension being lifted in the future, after the administration conducts a complete rollback of vehicles, achievements, funds (credits) and research except premium Vehicles, premium consumables, premium shells and gold. 5.07. Automated Anti-Bot Reporting System is not meant to substitute the Technical Support service, the system aims at making their work easier. The most difficult cases thereby will be solved individually via Technical Support service. 5.09. Administration does not bear responsibility for any inter-clan relationship. It is at sole discretion of clan leaders, their deputies, and officers to carefully choose clan members (especially whilst assigning clan members to important offices such as the clan treasury). By assigning a clan member to a respective office clan leader confirms his confidence in the member. Privates, from their side, confirm that they accept clan rules and regulations by entering the respective clan. Note, that in the event of a conflict within a clan, information, such as treasury logs (and similar) will not be provided on request.


      6. Reporting in-game violations
        All reports for teamdamage and teamkill should be reported here http://asia.wargaming.net/support/ All evidence of foul play which may be presented is welcomed.
      7. Official Language
        7.01. In Game Garage & Company lobby: The official language of the In Game Chat & lobby is English only, Other languages are not welcome. Players who wish to communicate in their native language may do so in channels made specifically for their language.
        7.02. In Game Battles: The preferred language is English, Non English is tolerated. Please be tolerant of those that have difficulty speaking English.


      8. Important/Miscellaneous
        8.01. Repeated violations any area of these Rules or the EULA, including the areas detailed above, will often result in permanent suspension from the game and/or forums. 8.02. This policy is not language-restrictive. Language that falls under this policy will always be subject to the repercussions listed, whether it is inappropriate in English or any other language. 8.03. Players may provide feedback or address any concerns to: Technical Support service (forum and game suspension appeals): Website: World of Warships Support  

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DES MOINES GUIDE - BY N00B1E the Noob (kind of)

so, you have a des moines ? and you're crap in it ? 

look no further! your fellow scrub will share his experience using Des Moines, the advantage and disadvantages of Des Moines, what to know about her and the in's and out's of effective rock hugging Des Memes gameplay !

  1. What TO expect in a Des Moines
    1. NASA shells (ie: enormous lead time)
    2. stupid AP penetration angles (ie: more forgiving autobounce angle)
    3. DAKKA! spam (tips: don't just spam without hitting anything, ammo cost in T10 is expensive)
    4. a point and click gameplay (you rarely can, emphasis on rarely. find yourself not moving from your camping spot and still farming 100k+ damage)
    5. Battleships spamming AP at you (like, a lot)
    6. setting up tent more often than you like (ie: camping behind rock)
  2. What NOT to expect in a Des Moines
    1. bouncing BB shells by just bowtanking
    2. being an roaming cruiser early game
    3. being in a comfortable distance away from battleships
    4. CV plane strikes on early game
    5. a decent person playing DD smoking you up (unless you're in a division, or you're really really lucky)
    6. surviving focus fire from enemy team

So, after knowing the above topic, let's start the guide !

Des Moines how to 101 :fish_book:

  • STEP NUMBAA ONE : First thing to do !
    • is to determine where you want to put your Des Moines , preferably a location with lots of island cover (ie: control points, important passageway, center of map, etc)
  • STEP NUMBAA TWO: How to survive !
    • put your Des Moines in a angled position that make escaping easy behind the island cover
      • this depends on where the enemy approach come from
    • DO. NOT. EVER. GO BOWTANK to a Battleship(exception on 15inch gunned BB's like bismarck and richeleau)
      • the most sensible thing to do is to run away, if you got any sense (unlike me) you will notice BB position and will use your 10,3 km concealment to run
      • if you DO get shot by a BB with 16inch guns and larger, the recommended action to do is either wiggling your boat to mess their aim
        • OR giving a shallow angle hoping for the shells to bounce on your main belt (easier to say than actually doing it !)
    • Make sure you know when to run and when you can hold, for example:
      • running from a couple of yamatos
      • holding off three cruisers from behind island cover
      • generally being a pest to the enemy team from island cover
    • SITUATION AWARENESS ! 
      • make sure to see the map from time to time
      • generally making calls on when to stay and when to push up is difficult, but if you're in doubt, it's better to run and find a better spot ! :Smile_hiding:
  • STEP NUMBAA THREE : Farming Damage !
    • KNOW WHAT TO SHOOT FIRST AND WHAT TO LEFT FOR YOUR TEAMMATES 
      1. SHOOT at THESE FIRST - broadside showing ships, close range ships (close range)
        • if multiple ships close to you, shoot the closest broadside showing ship first
          • angle your ship to the angled closest ship, since your DPM will vaporize broadside showing ships
        • shooting angled ships is not recommended
          • if you have to, try setting fire on their bow first
            • if the ship angle is shallow enough, you can AP their bow for a hefty pen damage
            • citadeling BB's with AP is possible at close range, do mind it's only for select BB's only (ie: Iowa/Missouri, North Carolina, etc) search in google for the full list
              • do remember that Des Moines is not moskva, don't shoot at a BB's main belt
      2. YOUR PRIMARY VICTIMS - broadside Cruisers and Destroyers's (close to mid range)
        • for cruisers, the best way to farm damage is by using AP
          • start switching to HE when your victim turns to angle
          • if multiple, shoot the closest ones first
      3. OPTIONAL TARGET TO FARM DAMAGE - Battleships, Destroyers, Carrier and angled Cruisers (medium range)
        • shoot AP on broadside battleships
          • IF said battleship is angled, spam HE 
            • if it's already on fire with two or more fires, spam AP on the superstructure instead
        • shooting at DD's at 12km+ is hard for new DM players, i recommend getting used to the shell ballistics before doing this (also applies to Baltimore)
        • angled Cruisers is a little bit difficult to crack, generally the easiest way to do it is by spamming HE
          • or if you are used to the AP shell ballistics, you can spam AP for normal damage at 12km+
        • since CV usually hang back at map corners, it is not advisable to seek CV
          • but, if you do get lucky catching one with it's pants down. feel free to lob shells for that extra damage
      4. TARGETS NOT WORTH SHOOTING (ie: shoot only if you got nothing else to shoot at)
        • Destroyers at 14km+
        • angled Cruisers running away from you at 16km+
        • Battleships running away at 17km+

DD HUNTING 101 (somehow, someway. i forgot to make this topic)

You are tired of having DD's evade your snail speed shells ? grief no further ! because this guide will teach you DD counterplay in Des Moines 101 !

  • RULE NUMBAA ONE !
    • if you got other targets that is easier to shoot at, don't shoot the DD
      • unless the DD is dying that is
      • the reason is, while you got a doubled firepower compared to baltimore, the shells are still those slow moving NASA arc shells. and in DD hunting every shell that hit the DD counts
      • every shell that missed the DD, is a shell that hit other ships, so aim correctly and gitgud 
  • RULE NUMBAA TWO !
    • do not overextend yourself when hunting DD's ! this will lead to you being lewded by other ships
      • or in easier terms, don't get lured in by the tempting DD
        • you can freely chase after the DD if it got no friends around, be careful of Battleships sniping you halfway across the map though
        • or the lurking Cruiser behind island cover with AP loaded, those are scary 
  • RULE NUMBAA THREE !
    • use consumables sparingly
      • while using radar on DD's can be tempting, do see if you really need the radar for it. it can be annoying when you are wasting a radar while the DD is spotted by other ships (or radared/sonared)
      • same thing with DamCon, if you have the HP do not put off a single or double fire. your fire duration is 30 second base, and it can be lowered to around 20 second
        • and Repair Party heals 100% of fire damage too
        • save DamCon for a flooding damage, or a turret break
      • DefAA is useful for guarding yourself/a teammate from planes, or mowing down fighters for your team CV
        • keep in mind the long reload time, use it when you sure that the planes will stick around your ship (or when a ship near you are going to be striked)
        • the medium range AA on Des Moines provide most of your AA DPS, this too affect the DPS boost on DefAA time. if those are dead your AA are useless
          • the AA range upgrade will help you by increasing the 76,2mm AA range to 5km, and AFT will increase it even further beyond !!!! (can't resist the weeb reference)
      • Sonar is useful for detecting torps when you are travelling from cover to cover, and for your general purpose brawl permaspotting behind island cover

TIPS AND TRICKS

  • don't be afraid of using AP on far away Battleships ! you can citadel BB's with the plunging fire mechanics, even without citadels you will melt a broadside showing BB if you keep hitting the deck 
  • the AP can penetrate a close Iowa/NC's bow and citadel it. that is if you are close enough
  • close range AP on bow on ships are not recommended, unless you're intending to disable the turrets
  • you can penetrate the bow for full penetration damage, that is if you get them shallowly angled for the AP to pen
    • using this trick, you can melt a BB pushing at you, even sinking her
      • do remember to keep yourself angled and keep prevent the pushing ship from ramming you
  • do remember that fires last for 30 second on cruisers, this will be cut to 24 second with Basics of Survivability captain skill

MY RECOMMENDED BUILD & CAPTAIN SKILLS

  • SHIP MODULES
    • MAIN ARMAMENTS MOD1
    • DAMCONSYSTEM MOD1/RADAR UPGRADE MOD
    • AA RANGE UPGRADE MOD1/ AIMING SYSTEMS MOD1
    • PROPULSION MOD2
    • CONCEALMENT MOD
    • RANGE MOD
  • CAPTAIN SKILL
    • MUST HAVE
      • PRIORITY TARGET
      • ADRENALINE EXPERT
      • SUPERINTENDENT
      • CONCEALMENT EXPERT
    • SECONDARY PRIORITY (useful stuff)
      • BASIC OF SURVIVABILITY
      • EXPERT LOADER
      • EXPERT MARKSMAN
      • FIRE PREVENTION
    • DEDICATED AA STUFF
      • BASIC FIRING TRAINING
      • ADVANCED FIRING TRAINING
      • MANUAL AA

 

so, in a glance Des Moines is a cruiser that is best for defensive plays, her DPM will make everything be cautious on pushing on her. park her behind a island cover and you will lock down a location, in a right location you can held off a lot of ships. in fact, finding these key locations to park your DM is a must do every matches. but played right she will own the match

Please R&R, comments are appreciated and reviews are welcome. i'm going to update this guide whenever it's possible so expect changes:cap_cool:

 

Edit: added the DD hunting section

 

 

Edited by n00b1e
improvement to the guide

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First off I would just like to say this is the most readable post I've seen in a long time. Upvote for formatting.

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19 minutes ago, keskparane said:

First off I would just like to say this is the most readable post I've seen in a long time. Upvote for formatting.

Wow thanks, this is my first guide i posted, your comment is appreciated

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@n00b1e Really nice post.
My only suggestion is taking reload mod over range mod. This gives up a little long range damage farming potential against bbs or other camping ca while increasing your damage output- the dpm increase could be the difference between killing a dd with your radar and letting it limp away with 500 hp. Also helps with 1v1 faceoff situations, letting you kill the enemy a bit faster so you may live.

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16 minutes ago, Adm_Kunkka said:

@n00b1e Really nice post.
My only suggestion is taking reload mod over range mod. This gives up a little long range damage farming potential against bbs or other camping ca while increasing your damage output- the dpm increase could be the difference between killing a dd with your radar and letting it limp away with 500 hp. Also helps with 1v1 faceoff situations, letting you kill the enemy a bit faster so you may live.

The only problem with the reload build is you cannot do anything when the ships are 16km away from you, and it give away the kiting potential DM have

Btw, if enough guys liking this guide. i'm thinking of making more for US cruiser line

Edited by n00b1e

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Great guide overall. If I could suggest something for improvement, maybe you should attach some map images (can be found on WG wiki) and highlight some cover spots which are usually used by DM to control a specific area. It would be a nice addition for position-dependent ships like US cruisers.

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1 hour ago, n00b1e said:

The only problem with the reload build is you cannot do anything when the ships are 16km away from you, and it give away the kiting potential DM have

You're supposed to be always close to the caps, so there shouldnt be a lack of targets within your 16km range. And you're not supposed to be kiting with dm anyway unless in desperation(so it wont make much difference)

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1 minute ago, K135Blitzkrieg said:

To summarize :cap_hmm:, how to Des moines 101:

-find an island

-hug it

-burning love

-????

-PROFIT!!!

-spotter

-maximum teamplay

-??????????

-ultimate profit

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My problem is you don't really put any emphasis on hunting dds. Radar is a powerful tool and if leveraged can quickly eliminate dd threat. Every DM I've had in team today has done nothing to contribute to hunting the dds. They are all just farming damage while the team loses to cap points. So many easy wins just thrown away.

Edited by keskparane

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One thing to note is that you can still bow-tank 15 inch shells. So if you are facing ships like Alsace/Bismarck/Monarch then you can simply point your nose in and farm damage...as long as your flanks are safe.

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15 hours ago, keskparane said:

My problem is you don't really put any emphasis on hunting dds. Radar is a powerful tool and if leveraged can quickly eliminate dd threat. Every DM I've had in team today has done nothing to contribute to hunting the dds. They are all just farming damage while the team loses to cap points. So many easy wins just thrown away.

ah, forgot to make a section on DD hunting how to. sorry about that

Edited by n00b1e

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But how to dislodge a moines from its position ? as a dd player i always go NOPE when i see dm lock the position and change to other cap leaving my bb dealing with whatever dd near that dm (am i cruel?). Coz im not expecting my bb to push with me and kill that dm.... :etc_swear::etc_swear: :etc_red_button:

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56 minutes ago, 0utsider said:

But how to dislodge a moines from its position ? as a dd player i always go NOPE when i see dm lock the position and change to other cap leaving my bb dealing with whatever dd near that dm (am i cruel?). Coz im not expecting my bb to push with me and kill that dm.... :etc_swear::etc_swear: :etc_red_button:

Expecting BB team mates to destroy radar ships is an exercise in futility!

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You should not expect ally BB to kill a DM during early game. If the DM player is good he would be near impossible to be severely damaged by BB while in an entrenched position. The better option would be asking your BB to kill the surrounding ships and push up asap leaving that DM little room to run.

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3 hours ago, 0utsider said:

But how to dislodge a moines from its position ? as a dd player i always go NOPE when i see dm lock the position and change to other cap leaving my bb dealing with whatever dd near that dm (am i cruel?). Coz im not expecting my bb to push with me and kill that dm.... :etc_swear::etc_swear: :etc_red_button:

the easiest way to dislogde a Des Moines from island cover in DD ? well you can try your luck flanking it, of luring it by being detected and hope the player derped by chasing you up. in my opinion it is a matter of who is the better player, you or the Des Moines. because it is impossible to dislogde a well positioned DM without a huge HP tradeoff

 

10 minutes ago, LunaStinger said:

The better option would be asking your BB to kill the surrounding ships and push up asap leaving that DM little room to run.

this is actually the best way to counter an entrenched DM, by avoiding it in the first place. also the reason why i recommend the RANGE MOD for Des Moines. you can't annoy what you can't HE spam !

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I like this. Like it quite a lot. Well done. Kudos to you.

 

That said, maybe expand it in how to deal with each class? Such as 'BB? Hide. Burn it down, run and hide.

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55 minutes ago, FinbarAu said:

I like this. Like it quite a lot. Well done. Kudos to you.

 

That said, maybe expand it in how to deal with each class? Such as 'BB? Hide. Burn it down, run and hide.

thank you :p 

well, i believe i'd already typed ways on how to deal with BB's. maybe i haven't write it comprehensive enough  ? :cap_hmm: 

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well des moines is not meant to straight up fight a BB alone, you need island cover to actually contribute without getting deleted. unique for des moines and minotaur is the island camping gameplay you should exploit when dealing with BB's, i believe i already written the ideal spots to shoot BB's at above

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I'll add some tips for fighting bbs in DM.
>If bb is angled, shoot he at his superstructure and set him ablaze. DM with reload mod has the highest fire set/min of any ship in game.
>If bb is giving a flat/near flat broadside to you, shoot AP at his upper belt. You can get anywhere between 5k to 8k volleys if you aim well- and that adds up really fast as you have 5s reload

CLOSE QUARTERS
generally you avoid getting in close quarters with BBs in the first place, but all hope is not lost. If the bb does not destroy you in the first salvo, you have 30 s= 6 salvos till his next. also, if the BB did not expect you, his guns might be turned the wrong way. You have to utilize your huge dpm to win the fight before the bb blaps you.
So what you do is you start shooting AP at his bow till it is saturated. You will get full pens and deal 8-10k damage, but it will get saturated soon and you will only get overpens. So at that point you switch to his stern and repeat. also, try to circle him so his turrets take time to catch up to you to buy more time and try to bait his shots to your angled belt instead of your bow.
special cases: if the bb is a bismarck/tirpitz or any other bb with 15 inch guns, you can actually bow tank them and just dpm them till they die. Some bbs seem to be susceptible to being cit by DM ap but at this point im not sure if its intended or a bug so I'll leave that part out

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On 22/03/2018 at 9:47 PM, icy_phoenix said:

@n00b1e, great post. Sadly, this post will get flooded out by shitposts in General section. You should add this to

https://forum.worldofwarships.asia/forum/224-game-guides-and-tutorials/

Either ask a mod to move it, or just open a new one there.

Keep it moving, nothing to see in general discussions..... :cap_book:

On a serious note, liking the post, this should help me as well. :cap_win:

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