10 30cmtruedamage Member 176 posts 4,489 battles Report post #1 Posted March 18, 2018 Hello once again , So I am in kind of mess . I am just 60k away to unlock SHimakaze . I have 16 point commander . I use premium Torpedo reload boosters on my Yugomo i.e. 3 charges . Soon I will reach 17 skill captain and think unlocking superintendent skill which will gib me like 4 AWESOME TRB charges which could be game changer xD Now teh dilemma , if I unlock shimakaze , I will have to reset my capain skills kek and I have heard those 20 km torps with TA are also not that effective as in it gets detected quick .I also have a question here so what if torp reaction time is 14 sec , the rudder shift time of highter tier bb is still 20-30 seconds . Still they are able to dodge 15 torpedo salvos? How true is all of this ? I am really confused I mean 15 torpedo salvos should be insane but I wont be getting TRB in shimakaze and with premium TRB plus Superintendent skill I get (4) 16 torpedo salvos which are extremely formidable right ? So what do I do ? Thank you :) Share this post Link to post Share on other sites
525 [SEARN] HobartAWD Member 1,051 posts 16,500 battles Report post #2 Posted March 18, 2018 21 minutes ago, ROFLSaurusRex said: if I unlock shimakaze , I will have to reset my capain skills Please explain why you have to reset captain skills? Why can't you use captain with existing skills on shima? Share this post Link to post Share on other sites
504 [LBAS] PGM991 Member 1,554 posts Report post #3 Posted March 18, 2018 Shima is the BEST!! ...crap... Someone possess me to say that... Shimakaze play style is depend on tropedo you choose to equip 20km torpedo is still effective IF use them right (see my past 20km torp showcase)I t's nick name 'camp breakers' and 'potato killer' How ever at that distance gap between each torp is so wide so that full broadside BB can slip through, my method is to drop all 15 at same location You have to understand map, know where enemy like to camp and send all your torpedo their way. Try not to let your torp pass within cap since they bound to be spot by enemy DD Remember price of safe play is inconsistent damage. 12km torpedo are most viable one, but high vigilance BB can still Dodge it Currently I'm runing wild with F3 (8km torp) in shimakaze Hard to use but deadly and rewarding. Share this post Link to post Share on other sites
83 [VEU] IndyChanKawaii Member 387 posts 14,971 battles Report post #4 Posted March 18, 2018 You don't use 20km torps for serious play - WG intentionally nerfed it to make it borderline useless. The 12km option is way better. About BB dodging a whole 15 torps salvo, it is generally because they change their direction before they can spot your torps (either by random instinct or good prediction). If they only turn when your torps arrive, they are still very likely to eat 1-2 torps. But 1-2 torps do not deal that much damage to a tier 10 BB and your torp reload time is terrible which translates into very poor torp DPM in reality - it's the main reason why people complain about Shima torps. Share this post Link to post Share on other sites
626 Harpoon01 Alpha Tester 6,605 posts 2,889 battles Report post #5 Posted March 18, 2018 (edited) 2 minutes ago, LunaStinger said: You don't use 20km torps for serious play nein you will still be able to hit with it anyway, for some reason some player is just oblivious enough to get hit by it the other reason that you dont need aim, or even detect the enemy ship beforehand the most oblivious player is the one who is not detected and full HP Edited March 18, 2018 by Harpoon01 Share this post Link to post Share on other sites
10 30cmtruedamage Member 176 posts 4,489 battles Report post #6 Posted March 18, 2018 25 minutes ago, PGM991 said: Remember price of safe play is inconsistent damage. woke af 5 minutes ago, Harpoon01 said: you will still be able to hit with it anyway, for some reason I havent tried yet but from the videos on youtube , yeah they hit hard 8 minutes ago, LunaStinger said: You don't use 20km torps for serious play - WG intentionally nerfed it to make it borderline useless. The 12km option is way better. Guess I will have to experiment with 12km and 20km with TA 36 minutes ago, HobartAWD said: Please explain why you have to reset captain skills? Why can't you use captain with existing skills on shima? Because I will have to choose TA over Superintendent incase I use 20km torps to experiment it . Share this post Link to post Share on other sites
3 [REKT] Orphne Member 27 posts Report post #7 Posted March 18, 2018 (edited) Do you need that 4th charge of reload booster often in battles? If not, that number "4" is just for show. Otherwise, take superintendent and make the enemies dance. Edited March 18, 2018 by Orphne Share this post Link to post Share on other sites
1,067 [AUSNZ] Moggytwo Beta Tester 1,393 posts 11,293 battles Report post #8 Posted March 18, 2018 Yugumo is a better ship than Shima. Just stick with it, enjoy your much better ability to contest caps and avoid damage. You get the same torps, a much better torp c/d, and the ability to use TRB. Yugumo is most definitely the best ship in the line. 1 Share this post Link to post Share on other sites
10 30cmtruedamage Member 176 posts 4,489 battles Report post #9 Posted March 19, 2018 16 hours ago, Orphne said: Do you need that 4th charge of reload booster often in battles? If not, that number "4" is just for show. Otherwise, take superintendent and make the enemies dance. well not often but with four charges you get more flexibility to spam caps with pre emptive torps Share this post Link to post Share on other sites
626 Harpoon01 Alpha Tester 6,605 posts 2,889 battles Report post #10 Posted March 19, 2018 1 hour ago, ROFLSaurusRex said: well not often but with four charges you get more flexibility to spam caps with pre emptive torps extra engine booster is also needed if you survive long enough in the battle Share this post Link to post Share on other sites
1,801 icy_phoenix Super Tester_ 7,897 posts 10,311 battles Report post #11 Posted March 19, 2018 Shima has slight advantage when it comes to speed. I haven't played Shima myself in live server, but I think generally speed helps a lot with torpedo boats, especially if you can drop 15 at a time. Main reason I always miss torps on enemies is, I drop from somewhere enemy knows. If you can torp from an unsuspecting angle, then you will land a lot of devastating blows. 2 Share this post Link to post Share on other sites
48 [LLBC] Hey_Potato Member 273 posts 1,278 battles Report post #12 Posted March 19, 2018 On 3/18/2018 at 5:49 PM, ROFLSaurusRex said: I am really confused I mean 15 torpedo salvos should be insane but I wont be getting TRB in shimakaze and with premium TRB plus Superintendent skill I get (4) 16 torpedo salvos which are extremely formidable right ? Yes....getting the SI skills for your current captain is really formidable unless you turn him into a fully dedicated captain for your yugumo/kagero. If you intend to transfer him to shima, that extra consumable you get from SI is pretty much insignificant as compared to Torpedo Armament Expertise & SE skills which would be much more useful. Below is my shima captain which is an all rounder torp build. For a dedicated captain on kagero/yugumo just swap the TAE skill to SI for that extra TRB to spam 16 torps & nowadays it is much more useful using TRB for kagero/yugumo. As for shima, just spam your 1st 10 torps and keep the last 5 torps for emergency or to do permanent flooding when the enemy ship had used up her repair. 3 Share this post Link to post Share on other sites
55 Webba84 Member 288 posts 5,590 battles Report post #13 Posted March 20, 2018 (edited) 19 hours ago, Hey_Potato said: Fun fact: This identical build is also excellent on the Fletcher. Edited March 20, 2018 by Webba84 Share this post Link to post Share on other sites
626 Harpoon01 Alpha Tester 6,605 posts 2,889 battles Report post #14 Posted March 20, 2018 7 minutes ago, Webba84 said: Fun fact: This identical build is also excellent on the Fletcher. Flash news: this build, however, is not fit for Kidd even when she is also fletcher class ship 1 Share this post Link to post Share on other sites
1,801 icy_phoenix Super Tester_ 7,897 posts 10,311 battles Report post #15 Posted March 20, 2018 1 hour ago, Webba84 said: Fun fact: This identical build is also excellent on the Fletcher. Most high concealment DDs in the game will actually get a similar build, may be TAE will be changed to SI/BFT/DE depending on player, but more or less same build. Like, what choice do we really have :P 1 Share this post Link to post Share on other sites
161 [JUNK] ArchKongou Member 355 posts 12,178 battles Report post #16 Posted March 20, 2018 (edited) 2 hours ago, Webba84 said: Fun fact: This identical build is also excellent on the Fletcher. My Kidd, Fletcher& Gearing more to AA build, which is pretty awesome & I love it. Somehow Fletcher AA build is slight better than Gearing. Fun fact: While my Fletcher & Gearing equip with AA build, most of the time MM put me in non-CV match. Edited March 20, 2018 by ArchKongou Share this post Link to post Share on other sites
626 Harpoon01 Alpha Tester 6,605 posts 2,889 battles Report post #17 Posted March 20, 2018 3 hours ago, ArchKongou said: Fun fact: While my Fletcher & Gearing equip with AA build, most of the time MM put me in non-CV match. it has something to do with the extremely low population of CV player in high tier Share this post Link to post Share on other sites
48 [LLBC] Hey_Potato Member 273 posts 1,278 battles Report post #18 Posted March 20, 2018 3 hours ago, ArchKongou said: My Kidd, Fletcher& Gearing more to AA build, which is pretty awesome & I love it. Somehow Fletcher AA build is slight better than Gearing. Fun fact: While my Fletcher & Gearing equip with AA build, most of the time MM put me in non-CV match. jealous...how i wish i have that amount of credits so i can for shopping spree.... Below is my fletcher build for aggressive play and dd hunting build: Share this post Link to post Share on other sites
1,801 icy_phoenix Super Tester_ 7,897 posts 10,311 battles Report post #19 Posted March 20, 2018 Suddenly everyone just started showing their Fletcher captains in Yugumo/Shima thread..... Poor IJN DDs. Doesn't work in game, doesn't work in forum either :P 1 Share this post Link to post Share on other sites
48 [LLBC] Hey_Potato Member 273 posts 1,278 battles Report post #20 Posted March 21, 2018 19 hours ago, icy_phoenix said: Suddenly everyone just started showing their Fletcher captains in Yugumo/Shima thread..... Poor IJN DDs. Doesn't work in game, doesn't work in forum either :P Lets wait for WG to buff shima. Hope they give shima the guns of khabab and 20km deep water torps Share this post Link to post Share on other sites
1,801 icy_phoenix Super Tester_ 7,897 posts 10,311 battles Report post #21 Posted March 21, 2018 3 minutes ago, Hey_Potato said: Lets wait for WG to buff shima. Hope they give shima the guns of khabab and 20km deep water torps Shimarovsk!!! 1 Share this post Link to post Share on other sites
48 [LLBC] Hey_Potato Member 273 posts 1,278 battles Report post #22 Posted March 21, 2018 Just now, icy_phoenix said: Shimarovsk!!! You for got the 20km deep water torps...Shimarovskyang! Share this post Link to post Share on other sites
1,801 icy_phoenix Super Tester_ 7,897 posts 10,311 battles Report post #23 Posted March 21, 2018 (edited) 4 minutes ago, Hey_Potato said: You for got the 20km deep water torps...Shimarovskyang! More like Asashimarovsk. And pls no more buff, there is no way we can sneak in a Kidd in there... Name is already hard.. Edited March 21, 2018 by icy_phoenix Share this post Link to post Share on other sites
6 [LYNMF] Exiled_Gundam Member 191 posts 14,398 battles Report post #24 Posted March 22, 2018 Did WG planned to introduce TRB for Shima as well? Share this post Link to post Share on other sites
0 [PHNAV] meowmeow848 Member 43 posts 17,230 battles Report post #25 Posted March 22, 2018 shima is meh. the yugumo is way better. i just hate the ijn torps launch 15 torps at a bunch of ships and not a single hit tried TA tried f3 its still shit. the problem is the torp detection. too easy to spot and dodge. and the other t10 dds will sink you in a gunbattle Share this post Link to post Share on other sites