85 FinbarAu ∞ Member 247 posts 5,359 battles Report post #1 Posted March 9, 2018 So, I would post this in the comments for 0.7.2, but the thread is locked..... Anyway, Detonation. It is true that when you are on full HP, you can't get detonated. That's great, I approve. It's been happening to me a bit too frequently for my comfort. However, then the patch comes out, first game out I take my Gearing for a spin, and from across the map, a Yamato spies me when I get caught in Radar. I turn, I dodge, I hit speed boost, I get detonated. The very first salvo fired at me, detonated me. So I was curious about what was going on. From what I can tell, I was hit by three shells. Shell 1: Penetration. Shell 2: Overpen. Shell 3: Detonation. Why did I detonate? Because Shell 1 and 2 took me to below 60% health. Yeah, not sure if that's a code bug, or what. Still, at least it was the 3rd shell. I'd have been so embarrassed if it has been the first. Share this post Link to post Share on other sites
626 Harpoon01 Alpha Tester 6,605 posts 2,889 battles Report post #2 Posted March 9, 2018 nah, i took a beating a lot when using Yugumo (because i like to turn on my adrenaline rush) without using anti-detonate module or skills or flags and no sign of detonation since 7.2 update takes note that ships such as IJN DD detonate more often Share this post Link to post Share on other sites
188 [AMPOL] yobbo1972 Beta Tester 1,656 posts 18,499 battles Report post #3 Posted March 9, 2018 https://youtu.be/97Z0ddSFTx4 the change they made to the game I believe has made it so all ships now take more damage not just battleships. I don't agree with notser tho Share this post Link to post Share on other sites
170 [DBN1] Pocket_Fox Beta Tester 826 posts 6,049 battles Report post #4 Posted March 9, 2018 1 hour ago, Harpoon01 said: nah, i took a beating a lot when using Yugumo (because i like to turn on my adrenaline rush) without using anti-detonate module or skills or flags and no sign of detonation since 7.2 update takes note that ships such as IJN DD detonate more often My Kagero would detonate EVERY time a dive bomber hit me back in 2015. In the end I was playing her once a day to farm the anti-detonation flags. I think I have 127-ish at the moment. Share this post Link to post Share on other sites
160 [TF44] Lowyat Member 526 posts 22,212 battles Report post #5 Posted March 9, 2018 2 hours ago, yobbo1972 said: https://youtu.be/97Z0ddSFTx4 the change they made to the game I believe has made it so all ships now take more damage not just battleships. I don't agree with notser tho Seemed easier to citadel shot everything now. More camping for the knowledgeable i guess. Share this post Link to post Share on other sites
1,801 icy_phoenix Super Tester_ 7,897 posts 11,016 battles Report post #6 Posted March 9, 2018 6 hours ago, FinbarAu said: Why did I detonate? Because Shell 1 and 2 took me to below 60% health. Yes. Apparently it checks for every shell hit. I still mount deto flags, cause I don't trust this change. Share this post Link to post Share on other sites
505 [LBAS] PGM991 Member 1,561 posts Report post #7 Posted March 9, 2018 i know why, it's your bad luck rule that 100%hp ship won't detonation is true, but if you got hit with multiple shell is other story. e.g. that yamato fire 1 salvo at you 1st shell hit drop your HP below threshold 2nd shell (from same salvo) hit detonation can happen even both shell are only fraction of second apart. Share this post Link to post Share on other sites
188 [AMPOL] yobbo1972 Beta Tester 1,656 posts 18,499 battles Report post #8 Posted March 9, 2018 yeah one thing I now notice is more players are using AP again so with my tin hat on....... WG plan has worked to get players using AP again and not so much HE lol BUT.... would be nice if they adjusted the fire chance for British BBs then, other wise no one will play them. Share this post Link to post Share on other sites