942 [BLESS] Rina_Pon Member 1,703 posts 17,575 battles Report post #1 Posted February 11, 2018 (edited) I'm still kinda in shock. [SIF]NZ_Flying_Shark, if you are reading this : I am so, so sorry Dude. What happened: In the early stages of the game I had approached the cap and was parked behind an island trading fire with a Neptune and a couple of other enemy ships. The Missouri came up from behind me and passed in front towards the gap I was firing into. I knew he was there but figured he was far enough in front and to one side, and I really wanted to score some hits on the cruiser heading into cover. Unfortunately Missouris are really tall ships, Myoko guns have very flat arcs, and I managed to ping his superstructure with 2 HE shells of my outbound volley. That's all, as far as knew. My bad, but not the end of the world. A couple of minutes I exploded with a warning that I had been given team killer status. Since I was taking fire at the time, I thought I had been one-shotted by the enemy battleship ... but I couldn't figure out for the life of me who it was of my team I'd managed to kill. No torps. I was definitely shooting at the reds, no greens in my sights. Missouri still fine. Turns out I had killed myself. The way it happened, as far as I can tell, is like this: Unfortunately my earlier HE shell on the Missouri mast started a fire. He didn't use Damage Repair Party. He continued to burn. The burn damage was treated as additional "attacks" from me on my team with additional warnings. At some point, the damage reflection kicked in, and I died from the reflected hit. So a managed to do over 27k of team damage and sunk one team ship (me), all from accidentally clipping a battleship with two 203mm HE shells! <<sigh>> pink for the next 10 games **** P.S. Treating the shot and the fire damage as separate attacks is unfair "double jeopardy" in my view. P.P.S. In my defense, the top-down viewpoint in game gives the illusion that your guns have more height clearance than they really do, unless you zoom all the way down to the turret view. Edited February 11, 2018 by Rina_Pon Share this post Link to post Share on other sites
626 Harpoon01 Alpha Tester 6,605 posts 2,919 battles Report post #2 Posted February 11, 2018 there is something called map awareness, which you seems to lack of, it is not Missouri mistake to not use damage control or repair party which probably still in cooldown it is the same as player with ships equipped with Torpedoes 3 1 Share this post Link to post Share on other sites
23 [KNCOL] Tutorial_Target Member 78 posts 10,794 battles Report post #3 Posted February 11, 2018 43 minutes ago, Harpoon01 said: there is something called map awareness, which you seems to lack of, it is not Missouri mistake to not use damage control or repair party which probably still in cooldown it is the same as player with ships equipped with Torpedoes Yeah, You are right, but the point is WG shouldn't count FIRE (AND/OR FLOODING) as an additional attack. If you hit your ally with HE once then it should be once. The fire shouldn't be count as extra hits, but you still have to pay for the amount you dealt. Even you have the map awareness, still there are India Delta India Oscar Tango (or maybe troll) which they, somehow, manage to run in your well placed torps, launched to enemy that is dead by the time it go 3 km, which you have fired like 45 secs ago without reason. No enemy related stuff in sighted and he just run to my torps. Share this post Link to post Share on other sites
942 [BLESS] Rina_Pon Member 1,703 posts 17,575 battles Report post #4 Posted February 11, 2018 (edited) It wasn't like I wasn't aware of the Missouri. I incorrectly judged he was far enough away that my shots would clear. Anyway it's not like I'm blaming him for cutting in front of me. I'm just saying I paid a heck of a price for not having AP in the barrels. :-/ Also just to be clear I think it's a nonsensical mechanic that you get a teamkilling penalty when you didn't actually kill a member of your team. Think about this: I did not get the penalty for damaging the Missouri. WG killed me as punishment for starting the fire and then branded me a teamkiller because I died. If I'd done the same thing but with a battleship, the reflected damage wouldn't have killed me and I wouldn't have taken the penalty. That's just messed up. Edited February 11, 2018 by Rina_Pon Share this post Link to post Share on other sites
582 [REPOI] LordTyphoon Member 1,121 posts 27,927 battles Report post #5 Posted February 11, 2018 (edited) I once got a disciplinary penalty (killed by the game) + team killer after a Kurfurst on 10HP rammed my moskva. I was heavily reported that game because I had -2 ship kills in the post-battle screen and branded a team killer for 20 matches. So yeah, you think yours was bad... Edited February 11, 2018 by LordTyphoon Share this post Link to post Share on other sites
3,084 [MRI] Thyaliad Member 4,455 posts 22,165 battles Report post #6 Posted February 11, 2018 You get the teamkiller penalty not just for team kills, but also if your team damage crosses a certain threshold. Also I don't think it is unfair that fire and flooding are counted. If it wasn't counted, I can easily grief other players by shooting at areas where HE won't penetrate and starting a fire. Friendly takes fire damage while I get off scot-free. Sure, the punishment might seem harsh, but take it as a lesson learnt. Share this post Link to post Share on other sites
3,803 [TDA] RalphTheTheatreCat Supertest Coordinator, Alpha Tester 6,420 posts 13,625 battles Report post #7 Posted February 11, 2018 And this is why I zoom out after every volley. Share this post Link to post Share on other sites
942 [BLESS] Rina_Pon Member 1,703 posts 17,575 battles Report post #8 Posted February 11, 2018 (edited) 3 hours ago, LordTyphoon said: I once got a disciplinary penalty (killed by the game) + team killer after a Kurfurst on 10HP rammed my moskva. I was heavily reported that game because I had -2 ship kills in the post-battle screen and branded a team killer for 20 matches. So yeah, you think yours was bad... Thanks for sharing that. Believe it or not it it made me feel better. Edited February 11, 2018 by Rina_Pon Share this post Link to post Share on other sites
282 [NFB] PeterMoe1963 Member 1,342 posts 22,677 battles Report post #9 Posted February 11, 2018 11 hours ago, Rina_Pon said: So a managed to do over 27k of team damage and sunk one team ship (me), all from accidentally clipping a battleship with two 203mm HE shells! WG will take the damage you did to an ally off your own ship, and in this case that killed you. I think this is a very good mechanism, it prevents people to go around killing teammates for fun. What you did was clearly reckless, not a surprise your team lost. Spending some time in pink hopefully teaches you a lesson. Share this post Link to post Share on other sites
3,803 [TDA] RalphTheTheatreCat Supertest Coordinator, Alpha Tester 6,420 posts 13,625 battles Report post #10 Posted February 12, 2018 It happens to everyone sooner or later. Take away from it why you want. Most people learn from it and there is rarely any threads about habitual team killers on the forums. Share this post Link to post Share on other sites
177 tc1259 Member 614 posts 3,045 battles Report post #11 Posted February 12, 2018 12 hours ago, Rina_Pon said: I'm still kinda in shock. [SIF]NZ_Flying_Shark, if you are reading this : I am so, so sorry Dude. What happened: In the early stages of the game I had approached the cap and was parked behind an island trading fire with a Neptune and a couple of other enemy ships. The Missouri came up from behind me and passed in front towards the gap I was firing into. I knew he was there but figured he was far enough in front and to one side, and I really wanted to score some hits on the cruiser heading into cover. Unfortunately Missouris are really tall ships, Myoko guns have very flat arcs, and I managed to ping his superstructure with 2 HE shells of my outbound volley. That's all, as far as knew. My bad, but not the end of the world. A couple of minutes I exploded with a warning that I had been given team killer status. Since I was taking fire at the time, I thought I had been one-shotted by the enemy battleship ... but I couldn't figure out for the life of me who it was of my team I'd managed to kill. No torps. I was definitely shooting at the reds, no greens in my sights. Missouri still fine. Turns out I had killed myself. The way it happened, as far as I can tell, is like this: Unfortunately my earlier HE shell on the Missouri mast started a fire. He didn't use Damage Repair Party. He continued to burn. The burn damage was treated as additional "attacks" from me on my team with additional warnings. At some point, the damage reflection kicked in, and I died from the reflected hit. So a managed to do over 27k of team damage and sunk one team ship (me), all from accidentally clipping a battleship with two 203mm HE shells! <<sigh>> pink for the next 10 games **** P.S. Treating the shot and the fire damage as separate attacks is unfair "double jeopardy" in my view. P.P.S. In my defense, the top-down viewpoint in game gives the illusion that your guns have more height clearance than they really do, unless you zoom all the way down to the turret view. Not sure he frequent's the forums, but i'll let him know you've posted here to him. And knowing him, he's a pretty relaxed kinda guy - so I doubt it was too much of an issue :) Share this post Link to post Share on other sites
100 [911] BunnyDragon Member 490 posts Report post #12 Posted February 12, 2018 Also, about the fire and flooding counting as separate damage, this counts as separate damage on enemy ships as well. This is part of why people who are good at DOTS get a lot of xp and credits. Share this post Link to post Share on other sites
52 [MOIST] Epicurus_ Beta Tester 369 posts Report post #13 Posted February 12, 2018 As someone who has been on the receiving end of friendly torps whilst my DC has been on cool down I wholeheartedly agree with the reflected damage mechanic. Team killing is one of the most toxic elements in WOT and the way things are right now it stops trolling tools. Share this post Link to post Share on other sites
3,803 [TDA] RalphTheTheatreCat Supertest Coordinator, Alpha Tester 6,420 posts 13,625 battles Report post #14 Posted February 12, 2018 From what I have seen since the inception of the game is that 99.99999% of teamkilling is not malicious but just plain stupid. So it certainly isn't one of the most "toxic" elements of the game. (I just felt a little bit of vomit in my throat by even using that word. Its the most over used over rated buzzword in gaming) Share this post Link to post Share on other sites
282 [NFB] PeterMoe1963 Member 1,342 posts 22,677 battles Report post #15 Posted February 12, 2018 40 minutes ago, RalphTheTheatreCat said: From what I have seen since the inception of the game is that 99.99999% of teamkilling is not malicious but just plain stupid. So it certainly isn't one of the most "toxic" elements of the game. (I just felt a little bit of vomit in my throat by even using that word. Its the most over used over rated buzzword in gaming) I think reckless descibes it better than stupid. The vast majority of people don't want to be pink, but if a friendly ship gets a bit too close to our target, that doesn't stop us from firing our guns or torps, and if he gets hit, his fault, right? I want my damage and my XP! 2 Share this post Link to post Share on other sites
1,801 [SLAVA] icy_phoenix Supertester 7,897 posts 14,412 battles Report post #16 Posted February 13, 2018 I happily flood out when people dumps torps at me intentionally when I'm testing a ship. I also tell them that I'm going to file a report against them, but I'm yet to do so. :joy: 1 Share this post Link to post Share on other sites