Jump to content
You need to play a total of 10 battles to post in this section.
BuckleUpBones

Are radar cruisers the new DDs to target?

41 comments in this topic

Recommended Posts

Member
435 posts
6,169 battles

In the past DDs were instantly targeted upon spotting but now I believe it's radar ships, with DDs second choice, tier X strategies.

As a destroyer captain you have to keep clear of the cap until all the radar cruisers have disperse or are sunk. There's just no way to survive consecutive radar deployments and battle other destroyers for the cap.  

If a destroyer and a radar cruiser are spotted, then shouldn’t the team target the cruiser, not the destroyer. Once that cruiser has retreated then the team destroyer/s can fight for the cap and/or search out the remaining destroyer.  

In all solo games, destroyers and cruisers are working well together, mostly. But battleships don’t seem to be working within the team effort, you know in a DD-CA-BB combination, they just seem to be focusing on opponent’s battleships, their own game. I haven’t play battleships for awhile but when I did, cruisers were easy meet.   

Fact is I don’t get it, I can’t understand why radar cruisers aren’t a high value target, more valued than anyother target.

 

 

Edited by BuckleUpBones

Share this post


Link to post
Share on other sites
Member
381 posts
9,957 battles

From my experience it's just that most high tier radar cruisers usually position themselves behind cover so there is no point calling target on them. Even if there is any Des Moines/Moskva/Minotaur broadsiding in the open people will usually focus them as they are juicy targets. I'm not having any problem with team not focusing radar cruisers tbh.

Share this post


Link to post
Share on other sites
Member
435 posts
6,169 battles

Exactly, battleships are going for the “juicy target” and not prising out radar cruisers (RCA) from in behind islands, they don’t want to waste a full salvo just too maybe land one shell on a RCA. Battleships are quite willing to leaving destroyers exposed.

Share this post


Link to post
Share on other sites
Member
520 posts
11,127 battles

Any "Tool" The enemy will use to expose your team's units or "Plans"... should be destroyed.

Radar/Sonar ships and scout DDS are used specifically as the fleets EYES.

Share this post


Link to post
Share on other sites
Super Tester
1,634 posts
4,639 battles

DDs will always be first priority.

Next on the list is any (broadsiding) cruiser. Not just radar cruisers.

Share this post


Link to post
Share on other sites
Member
435 posts
6,169 battles
28 minutes ago, Haku said:

DDs will always be first priority.

Next on the list is any (broadsiding) cruiser. Not just radar cruisers.

Destroyers don’t force game play anymore, I think radar cruisers do! For team play, radar cruisers deserve every shot, bow on or not?

I’m curious as to why not, why battleship players don’t think these radar cruiser aren’t important. 

 

 

Edited by BuckleUpBones

Share this post


Link to post
Share on other sites
Beta Tester
213 posts
4,131 battles

^Naturally ppl will shoot the thing they feel dangrous for them or easiest target first,

>DD shoot DD because they want eliminate the thing that spot them

>cruiser shoot DD because it easy target

>BB shoot DD because they fear torp

>CV chase DD because it....... convenient

=>So in every situation, DD will always priority target. After that target anything that they feel can get easy dmg, radar ship is not  really the important reason to target some one in random match :cap_tea:

Share this post


Link to post
Share on other sites
Member
435 posts
6,169 battles
11 minutes ago, K135Blitzkrieg said:

radar ship is not  really the important reason to target

Unless you’re a DD player! So why can’t battleship players grasp this danger for DDs.

Isn’t losing your DDs a mayor risk for the team.

 

 

 

 

Edited by BuckleUpBones

Share this post


Link to post
Share on other sites
Member
425 posts

Most of the time I can't shoot the radar cruiser as it's too close to an island for my shells to land on it. When I can, I shoot them first as they are so dangerous, but if they get cover, then what's the point of shooting to hit an island?

Share this post


Link to post
Share on other sites
Member
435 posts
6,169 battles
29 minutes ago, BunnyDragon said:

too close to an island for my shells to land on

We all know what islands they hide behind, so why aren’t you positioning for a strike? Easy damage/kill. For me, a radar cruiser is high priority target, worth the risk to kill, to protect your team destroyers.

CVs are guilty too, they know what islands they are too, they know that the cruisers will be mostly stationary, but no strikes, they rather chase down a DDs than to protect them indirect.

 

 

Edited by BuckleUpBones

Share this post


Link to post
Share on other sites
Member
362 posts
3,693 battles
39 minutes ago, BuckleUpBones said:

Unless you’re a DD player! So why can’t battleship players grasp this danger for DDs.

Isn’t losing your DDs a mayor risk for the team.

 

 

 

 

Dd are small, fast and quite hard to hit for batteship. Bb are slow and their shells arc are slow which dd can evade easily. Unless those dd that sail in a straight line but even sailing in straight line everything still have to depend on rng for damage. So why aim such a small, fast and low number dmg dd? 

For me unless dd is close or i am supporting a dd near a cap then i will shoot the dd.

Edited by th3vikings

Share this post


Link to post
Share on other sites
Member
607 posts
7,618 battles
30 minutes ago, BuckleUpBones said:

We all know what islands they hide behind, so why aren’t you positioning for a strike? Easy damage/kill. For me, a radar cruiser is high priority target, worth the risk to kill, to protect your team destroyers.

CVs are guilty too, they know the islands they are, they know that the cruisers will be mostly stationary, but no strikes, they rather chase down a DDs than to protect them indirect.

 

?

How are you gonna position for a strike when they will always be BEHIND a island?They wont move a inch if they got to a good island to do what they do best. If you notice, radar cruiser normally have strong AA to protect themselves from cv strikes.

Edited by Gummilicious

Share this post


Link to post
Share on other sites
Member
435 posts
6,169 battles
3 minutes ago, th3vikings said:

Dd are small, fast and quite hard to hit for batteship. Bb are slow and their shells are slow which dd can evade easily. Unless those dd thst sail in a straight line but even sailing in straight line everything still have to depend on rng for damage. So why hit such a small and low number dmg dd? 

Did you read the thread? :Smile_facepalm:

Share this post


Link to post
Share on other sites
Beta Tester
359 posts
7,415 battles
2 minutes ago, th3vikings said:

Dd are small, fast and quite hard to hit for batteship. Bb are slow and their shells arc are slow which dd can evade easily. Unless those dd thst sail in a straight line but even sailing in straight line everything still have to depend on rng for damage. So why hit such a small and low number dmg dd?

The OP was asking why BB captains weren't shooting radar cruisers. 

Often times radar cruisers will stay in stealth until they can radar the cap at which time they'll be in cover so it's not even a viable option early on in the match.

Share this post


Link to post
Share on other sites
Member
425 posts
31 minutes ago, BuckleUpBones said:

We all know what islands they hide behind, so why aren’t you positioning for a strike? Easy damage/kill. For me, a radar cruiser is high priority target, worth the risk to kill, to protect your team destroyers.

CVs are guilty too, they know what islands they are too, they know that the cruisers will be mostly stationary, but no strikes, they rather chase down a DDs than to protect them indirect.

 

 

I'm a big fat BB.  I show and get focused by everyone and don't last long with half the enemy team targeting me to push up and shoot the radar cruiser.  Usually would not last long enough to shoot him.  Got to balance the damage you would do with the damage you take.  Usually, not worth the trade as the BB would not even trade with the cruiser. 

Share this post


Link to post
Share on other sites
Member
2,225 posts
13,741 battles
2 hours ago, BuckleUpBones said:

.....

I’m curious as to why not, why battleship players don’t think these radar cruiser aren’t important. 

 

 

Sometimes you got to weight up the options. Spend 15 seconds waiting for turrets to traverse only for the cruiser to drop out of detection, then spend another 15 seconds waiting for turrets to traverse back to the BB that's been spotted the whole time (because a clever cruiser wont fire until after the BB has), or just stay on the BB and fire 2 salvos.

Share this post


Link to post
Share on other sites
Member
1,039 posts
7,503 battles
9 hours ago, LunaStinger said:

From my experience it's just that most high tier radar cruisers usually position themselves behind cover so there is no point calling target on them.

Exactly.

The mechanics that allows radar to penetrate islands in the game is just unrealistic. Radar, in the real world, requires line of sight. It should be the same in the game.

Besides, target selection is something that is very situational. Target selection requires the use of the brain, and that's not all that common.

 

Share this post


Link to post
Share on other sites
Super Tester
1,634 posts
4,639 battles
5 hours ago, BuckleUpBones said:

Destroyers don’t force game play anymore, I think radar cruisers do! For team play, radar cruisers deserve every shot, bow on or not?

I’m curious as to why not, why battleship players don’t think these radar cruiser aren’t important. 

Who are you again?

Share this post


Link to post
Share on other sites
Member
68 posts
3,836 battles

Radar CAs/cls/dds/bbs are now the priority target for its utility to spot hidden ships from long range even from cover.If they give unrealistic radar to them, then an unrealistic method for us to deal with these island campers... If it is possible.

Introducting Terrain Piercing shells (TP). A type of shells for tier 7-10 battleships only to pierce through island and mountains. It deals slightly more dmg than HE shells (around 100-200 more) Deals maximum dmg through overpens but minimum dmg through penetrations. Dmg is reduced when TP shells gone through terrain before hitting the ships.

I know this is super unrealistic. But it does stop any ships from staying in a specific location for a long time and keep moving. But I'm afraid that it will lead to more passive gameplay of ppl shooting from a long distance without the guts to move forward. TP shells may also be exploited by bbs to take on dds for their thin armour and other things that I haven't figure it out yet...

 

Edited by LightDarkMaster

Share this post


Link to post
Share on other sites
Member
1,354 posts
8,888 battles
5 hours ago, BuckleUpBones said:

We all know what islands they hide behind, so why aren’t you positioning for a strike? Easy damage/kill. For me, a radar cruiser is high priority target, worth the risk to kill, to protect your team destroyers.

CVs are guilty too, they know what islands they are too, they know that the cruisers will be mostly stationary, but no strikes, they rather chase down a DDs than to protect them indirect.

 

 

Just because I know which islands they are hiding behind, doesn't mean I can easily hit them.

Maybe the island is too tall and blocks my shot. If I move to get a better angle, I could end up putting myself in danger of getting caught out in the open or in a crossfire.

As for CVs, it is a similar situation. The island means that I can only attack from the far side. And that means running my planes through a gauntlet of enemy AA and fighters. Not to mention that most radar ships tend to have very good AA themselves.

Share this post


Link to post
Share on other sites
Alpha Tester
1,638 posts
7,230 battles

As a nooby DD player, I go with the plan to make radar ship #1.

Kill them, kill them all.

I wish more players would do it.

Share this post


Link to post
Share on other sites
Member
203 posts
11,795 battles

Radar ships have the ability to reveal ships inside the cap that doesn't mean they have the ability to secure it !!! :fish_palm:


Killing enemy Destroyer first grants your team.

  • Freedom to maneuvers however they like with their concealment.
  • Clear set of mind, no torpedoes paranoia so they can focus more on aiming their guns and plan their next move.
  • Push the enemy with concealment advantage. (Assuming your team's destroyer is still alive)
  • Dealing "Free damage" while the enemy team is trying reposition, crippling them some more in the process.

I should mention what it does to the enemy team as well

  • Limited Movement options, That's what happens when you're perma spotted.
  • Torpedoes Paranoia, While having to maneuvers to dodge incoming fire.
  • Reposition for better place to engage or die trying to hold wherever they are.

 

Killing enemy Radar ship grants your team.

  • Firepower advantage. (well of course)
  • Your DD can Contest the cap / Capturing it. (While your fleet still doing usual gameplay)

That's pretty much it......

Share this post


Link to post
Share on other sites

×