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Flemboy

Can we have some Campaigns that can be completed in Coop?

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32
[AE]
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There used to be some campaigns with significant Co-op stages, if not complete. Now I understand that you WANT people to play randoms, but a huge number of people play PVE. 

Just make the requirements for success bigger. ie, instead of stars for 10 cits in PVP, make it 20 in PVE.

Please?

It has been quite obvious that coop campaigns or missions have disappeared, and some people just dont play PVP

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1,558
[LBAS]
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WG hate Coop players

they removed many many missions out of Coop mode

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Honestly Co op should be the only battle mode for campaigns and missions. Campaigns are ridiculously affecting random and ranked battles. If WG wants to reward random and ranked players, it should be done only by factoring xp earned on single battle or top 3 in your team and the likes.

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1,947
[TDA]
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Operations are there for Coop style game play.

WG want the community to be in random therefore structures its campaigns and missions for that.

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233
[NFB]
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13 hours ago, Flemboy said:

Just make the requirements for success bigger. ie, instead of stars for 10 cits in PVP, make it 20 in PVE.

More like 10 in Random/Ranked, 100 in co-op. Co-op is ridiculously easy. For example for citadels, you wait until the bot convoy is spotted, then you place a DD or CL with smoke and good guns 5 or 8km adjacent to the bots path, switch to AP and when they go by, you hit citadel after citadel – too easy! You may hit 10 in one game.

Or a mission “win three games” takes about three games of 5 minutes each in co-op, that’s 15 minutes play-time. Can take you 6, 10 or even more in Random/Ranked. That’s several hours.

I think WG may be actively using missions, or the mission rewards, to draw players to particular modes or tiers. At this stage, it appears they want to draw people into Ranked and Random, tier 5 and up. That’s where you get your fancy badges and other goodies.

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